Search found 8 matches
- Tue Oct 10, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 80234
Re: Friday Facts #376 - Research and Technology
Apologies, I didnt read through the benefits. Doesnt change my point: to me, a new thing, with new graphics, higher-tech inputs and new game mechanics, trumps a +1 slotmachine any day of the year. Even if it turns out to be kind of fun, I would not like myself having fun on a slotmachine. So I will ...
- Sun Oct 08, 2023 11:30 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 80234
Re: Friday Facts #376 - Research and Technology
Huh, dont pay attention for a few months and suddely, stuff happened. Very interesting Ideas, I look forward to a lot of those! You could do a C&C expansion, a city expansion, micromanagement like building a factory that is the inside of all your assemblers, some towerdefense stuff.. I would pay...
- Tue Jul 20, 2021 1:30 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1737
- Views: 579651
Re: Simple Questions and Short Answers
Ok, I tried a simple Rail signal in a position where it should have broken the cycle.
Trains apparently ignore Red lights if they are causeing these red lights themselves.
Therefore, a broken circle seems the only option.
This is bugging me greatly.
Trains apparently ignore Red lights if they are causeing these red lights themselves.
Therefore, a broken circle seems the only option.
This is bugging me greatly.
- Mon Jul 19, 2021 12:43 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1737
- Views: 579651
Re: Simple Questions and Short Answers
But they are so nice!
Trains are 4/12, that would make them humongous. And A four -lane intersection isnt much better
atm I have cut them in one place, so they do not go all the way around.
Maybe I can do some logic stuff wich does the same, so a train can only leave the way it came at most.
Trains are 4/12, that would make them humongous. And A four -lane intersection isnt much better
atm I have cut them in one place, so they do not go all the way around.
Maybe I can do some logic stuff wich does the same, so a train can only leave the way it came at most.
- Sun Jul 18, 2021 10:47 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1737
- Views: 579651
Re: Simple Questions and Short Answers
Facebalm. Apply generously. thanks^^
Might someone know how to tell a train he should not change paths whilst in a roundabout (cause he will be crashing into his own rear end)?
Might someone know how to tell a train he should not change paths whilst in a roundabout (cause he will be crashing into his own rear end)?
- Sun Jul 18, 2021 6:25 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1737
- Views: 579651
Re: Simple Questions and Short Answers
Hi All! Hope this qualifies as short: Are there options or maybe debug commands to turn parts of the game off, like deactivating all logistic systems, or halting all belts? Or even, pause the entire game, while still being able to place stuff? I ask because my megabase is struggling to stay at 60fps...
- Thu Jan 30, 2020 7:41 pm
- Forum: General discussion
- Topic: Campaign Solution
- Replies: 11
- Views: 3999
Re: Campaign Solution
Strongly agree! Do not scrap the Camapign!
I have bought 3 copies by now, just so I can introduce people by playing with them.
Do this and I am out
I have bought 3 copies by now, just so I can introduce people by playing with them.
Do this and I am out
- Thu Jan 30, 2020 7:38 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 81749
Re: Version 0.18.0
Urgent question: will the campaign vanish if I go to 0.18? Also in general I want to side strongly with everyone who wants to keep the campaign. You say "freeplay is the way its been played for years", but I would never have played the game to begin with if the campaign was not there. It s...