Search found 25 matches

by Xunie
Fri Nov 24, 2023 1:16 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 24197

Re: Friday Facts #386 - Vulcanus

Very interesting and pretty! Although I must say I miss some cracks and other patterns to disturb the landscape.
There are some really interesting photos here to give an idea: https://en.wikipedia.org/wiki/Patterns_in_nature#Cracks

10/10 blog post as usual.
by Xunie
Tue Nov 22, 2022 12:08 pm
Forum: Gameplay Help
Topic: [Logistic] How to set storage chest filter from circuit network?
Replies: 1
Views: 919

[Logistic] How to set storage chest filter from circuit network?

I'm trying to dynamically set the filter of a logistic storage chest through the circuit network. I can connect it to the circuit network just fine and read the contents, but I cannot set the filter since the only 'mode of operation' available is 'read contents'. I have two questions: Is this a miss...
by Xunie
Sun Jan 24, 2021 1:45 am
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 4093

Re: How do I blueprint mining outposts if I can only place miners on ore?

eradicator wrote: ↑
Sun Jan 24, 2021 1:33 am
Also wrong subforum for suggestions.
This thread didn't start out as a feature request/suggest. I can't predict the future.
by Xunie
Sun Jan 24, 2021 1:18 am
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 4093

Re: How do I blueprint mining outposts if I can only place miners on ore?

It is quite useful if you design your ore mine blueprint in a tileable fashion. I usually have a blueprint with about 4 drills - including infrastructure (belts, poles, relative grid) - that i drag over ore patches until the patch is "full" which is easily seeable because drills are only ...
by Xunie
Sun Jan 24, 2021 1:02 am
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 4093

Re: How do I blueprint mining outposts if I can only place miners on ore?

posila wrote: ↑
Sun Jan 24, 2021 12:49 am
I am sorry this mechanic creates compilcations for you.
Geez, no worries, mate. It's all good. No need to apologize for gameplay mechanics. <3
I'm just providing constructive feedback. ;-)
by Xunie
Sat Jan 23, 2021 11:30 pm
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 4093

Re: How do I blueprint mining outposts if I can only place miners on ore?

did you try the editor? it can create arbitrarily large patches. I just designed my mining outpost blueprint in the editor and placed it in my regular save. The blueprint has a bug I need to fix. The process for this is highly convoluted: figure out fix in regular save switch to map editor apply fi...
by Xunie
Sat Jan 23, 2021 12:15 am
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 4093

Re: How do I blueprint mining outposts if I can only place miners on ore?

But then I can only design outposts around weird, big blotches that I encounter. So in order to design an ore patch I use in my regular map, I should REALLY design it inside a creative map with the resource sizes turned all the way up. Murphy's law says you're always gonna run into a bigger ore pat...
by Xunie
Sat Jan 23, 2021 12:01 am
Forum: Gameplay Help
Topic: How do I blueprint mining outposts if I can only place miners on ore?
Replies: 14
Views: 4093

How do I blueprint mining outposts if I can only place miners on ore?

I'd like to design a mining outpost for my own use, blueprint it and then later deploy it on an ore patch. But I can only ever design an outpost around an ore patch I have because mining drills can only be placed on ore! So I can't place my mining drills. I can't just plop down 10x10 mining drill gh...
by Xunie
Wed Jan 20, 2021 2:29 pm
Forum: Not a bug
Topic: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
Replies: 3
Views: 1044

Re: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'

I suggest the following feature improvements up for debate: enable a slight hue change to yellow on the background of the signal selector widget as a visual warning for 'unset' values. The whole reason this bug report exists in the first is because I forgot to specify the stack size signal. There's ...
by Xunie
Tue Jan 19, 2021 12:30 am
Forum: Not a bug
Topic: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
Replies: 3
Views: 1044

Re: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'

Oh damn. You're right. Not a bug I guess. But don't close this bug report just yet! Maybe the stack size should be equivalent to the circuit input respective to each signal? This would be a very elegant 'solution' and would allow the player to set a per-item stack size rather than a 'one size fits a...
by Xunie
Mon Jan 18, 2021 11:50 pm
Forum: Not a bug
Topic: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
Replies: 3
Views: 1044

[1.1.12] Filter inserter does not respect 'set stacksize from circuit network'

Factorio: v1.1.12 Summary: When filter inserters have both 'override stack size' enabled AND the circuit connection 'Set stack size from circuit network' toggled on. This greys out the 'override stack size' checkbox & slider and yet the inserter still prefers to listen to the the manual stacksiz...
by Xunie
Fri Nov 06, 2020 10:33 am
Forum: Ideas and Suggestions
Topic: Don't play multiplayer cutscene until host clicks button.
Replies: 1
Views: 687

Don't play multiplayer cutscene until host clicks button.

Let's say I create and host a game new multiplayer game using the Factorio client. As soon as I create the game, I immediately get my own private cutscene. Players who join the server don't get this cutscene (I think?). And that's a quality of life feature. Either: play the cutscene for each player ...
by Xunie
Sat Oct 07, 2017 8:13 pm
Forum: Off topic
Topic: Autofac on Philip K. Dick's Electric Dreams
Replies: 1
Views: 1628

Autofac on Philip K. Dick's Electric Dreams

I just got done watching the first episode of Philip K. Dick's Electric Dreams , a new sci-fi show named after Do Androids Dream of Electric Sheep? . Now, if you're a massive Factorio fan, you might know that Philip K. Dick's Autofac inspired the Factorio devs as explained in Friday Factorio Facts #...
by Xunie
Wed Apr 19, 2017 7:50 pm
Forum: Maps and Scenarios
Topic: Stranded at Sea
Replies: 3
Views: 5870

Re: Stranded at Sea

Yeah, I can't get this working. Installed the blueprint to data\base\scenarios\StrandedAtSea\blueprint.dat Launching this in the latest steam version [spoiler](0.14.22, build 25342, win64, steam)[/spoiler] just hangs the game for me. I'm probably doing something wrong here... edit: yep, confirmed f...
by Xunie
Tue Apr 18, 2017 3:40 am
Forum: Off topic
Topic: Trypophobic Factorians
Replies: 1
Views: 1447

Trypophobic Factorians

Considering I knew I was trypophobic at the time, I told someone about it ages ago and turns out she had it too (genetic predisposition?). Ever since that day, she's been going nuts over it and telling me about it everytime she sees something remotely like it. So much so that this one time I was mak...
by Xunie
Tue Apr 18, 2017 3:02 am
Forum: Off topic
Topic: Somehow, this seems appropriate here . . .
Replies: 2
Views: 1627

Re: Somehow, this seems appropriate here . . .

Turn off your music for a minute when you watch this:
https://www.youtube.com/watch?v=xP5-iIeKXE8
by Xunie
Fri Mar 24, 2017 6:38 pm
Forum: Ideas and Suggestions
Topic: My argument against flat UIs in factorio
Replies: 4
Views: 2013

My argument against flat UIs in factorio

A current hip and trendy design practice is to make user interfaces "flat". Just google "flat UI" and you'll get good examples: https://www.google.com/search?q=flat+UI&tbm=isch . When I say "flat interfaces", I mean GUIs characterized by Monochrome widgets/elements ...
by Xunie
Tue Aug 30, 2016 12:45 pm
Forum: Fixed for 2.0
Topic: [16.20] Blueprint shows unused pipe connections
Replies: 9
Views: 4924

Re: [Latest ver][Pending] Visual Bug with blueprint previewd

This screenshot gave me idea of passthru tubes for several assembly machine / chemical plants recipies. This way you may stack them together very tightly having long rows of of assemblies fed by just one incoming tube :) It'd have to be an assembly-machine upgrade tech you can research in order to ...
by Xunie
Mon Jul 18, 2016 12:18 pm
Forum: Off topic
Topic: Dont read this
Replies: 25
Views: 10372

Re: Dont read this

Because I like pushing buttons people tell me not to push.

That oughta be obvious when a lot of Factorio guys are programmers?
by Xunie
Mon Jul 18, 2016 12:15 pm
Forum: Pending
Topic: [0.13.9] [Pending] crash on server timeout during saving
Replies: 1
Views: 913

[0.13.9] [Pending] crash on server timeout during saving

Steps to reproduce: connect to a multiplayer server server starts timing out hit escape and try to save wait for server to completely time out A message box pops up (about the server timing out and the game not being able to continue) Tadah, unhandled exception! Logfile: Sorry, it was overwritten.

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