Search found 26 matches
- Sat Apr 27, 2024 11:28 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 158
- Views: 26601
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Are there any other statistics improvements you can think about for 2.0? Yes. Min/max (as well as "last") tracking of accu-charge/production/pollution/circuit-network statistics data. (See https://oss.oetiker.ch/rrdtool/doc/rrdtool.en.html and RRDtool in general and search for "conso...
- Fri Nov 24, 2023 1:16 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 34847
Re: Friday Facts #386 - Vulcanus
Very interesting and pretty! Although I must say I miss some cracks and other patterns to disturb the landscape.
There are some really interesting photos here to give an idea: https://en.wikipedia.org/wiki/Patterns_in_nature#Cracks
10/10 blog post as usual.
There are some really interesting photos here to give an idea: https://en.wikipedia.org/wiki/Patterns_in_nature#Cracks
10/10 blog post as usual.
- Tue Nov 22, 2022 12:08 pm
- Forum: Gameplay Help
- Topic: [Logistic] How to set storage chest filter from circuit network?
- Replies: 1
- Views: 1532
[Logistic] How to set storage chest filter from circuit network?
I'm trying to dynamically set the filter of a logistic storage chest through the circuit network. I can connect it to the circuit network just fine and read the contents, but I cannot set the filter since the only 'mode of operation' available is 'read contents'. I have two questions: Is this a miss...
- Sun Jan 24, 2021 1:45 am
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 4748
Re: How do I blueprint mining outposts if I can only place miners on ore?
This thread didn't start out as a feature request/suggest. I can't predict the future.
- Sun Jan 24, 2021 1:18 am
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 4748
Re: How do I blueprint mining outposts if I can only place miners on ore?
It is quite useful if you design your ore mine blueprint in a tileable fashion. I usually have a blueprint with about 4 drills - including infrastructure (belts, poles, relative grid) - that i drag over ore patches until the patch is "full" which is easily seeable because drills are only ...
- Sun Jan 24, 2021 1:02 am
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 4748
- Sat Jan 23, 2021 11:30 pm
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 4748
Re: How do I blueprint mining outposts if I can only place miners on ore?
did you try the editor? it can create arbitrarily large patches. I just designed my mining outpost blueprint in the editor and placed it in my regular save. The blueprint has a bug I need to fix. The process for this is highly convoluted: figure out fix in regular save switch to map editor apply fi...
- Sat Jan 23, 2021 12:15 am
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 4748
Re: How do I blueprint mining outposts if I can only place miners on ore?
But then I can only design outposts around weird, big blotches that I encounter. So in order to design an ore patch I use in my regular map, I should REALLY design it inside a creative map with the resource sizes turned all the way up. Murphy's law says you're always gonna run into a bigger ore pat...
- Sat Jan 23, 2021 12:01 am
- Forum: Gameplay Help
- Topic: How do I blueprint mining outposts if I can only place miners on ore?
- Replies: 14
- Views: 4748
How do I blueprint mining outposts if I can only place miners on ore?
I'd like to design a mining outpost for my own use, blueprint it and then later deploy it on an ore patch. But I can only ever design an outpost around an ore patch I have because mining drills can only be placed on ore! So I can't place my mining drills. I can't just plop down 10x10 mining drill gh...
- Wed Jan 20, 2021 2:29 pm
- Forum: Not a bug
- Topic: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
- Replies: 3
- Views: 1267
Re: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
I suggest the following feature improvements up for debate: enable a slight hue change to yellow on the background of the signal selector widget as a visual warning for 'unset' values. The whole reason this bug report exists in the first is because I forgot to specify the stack size signal. There's ...
- Tue Jan 19, 2021 12:30 am
- Forum: Not a bug
- Topic: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
- Replies: 3
- Views: 1267
Re: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
Oh damn. You're right. Not a bug I guess. But don't close this bug report just yet! Maybe the stack size should be equivalent to the circuit input respective to each signal? This would be a very elegant 'solution' and would allow the player to set a per-item stack size rather than a 'one size fits a...
- Mon Jan 18, 2021 11:50 pm
- Forum: Not a bug
- Topic: [1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
- Replies: 3
- Views: 1267
[1.1.12] Filter inserter does not respect 'set stacksize from circuit network'
Factorio: v1.1.12 Summary: When filter inserters have both 'override stack size' enabled AND the circuit connection 'Set stack size from circuit network' toggled on. This greys out the 'override stack size' checkbox & slider and yet the inserter still prefers to listen to the the manual stacksiz...
- Fri Nov 06, 2020 10:33 am
- Forum: Ideas and Suggestions
- Topic: Don't play multiplayer cutscene until host clicks button.
- Replies: 1
- Views: 824
Don't play multiplayer cutscene until host clicks button.
Let's say I create and host a game new multiplayer game using the Factorio client. As soon as I create the game, I immediately get my own private cutscene. Players who join the server don't get this cutscene (I think?). And that's a quality of life feature. Either: play the cutscene for each player ...
- Sat Oct 07, 2017 8:13 pm
- Forum: Off topic
- Topic: Autofac on Philip K. Dick's Electric Dreams
- Replies: 1
- Views: 1847
Autofac on Philip K. Dick's Electric Dreams
I just got done watching the first episode of Philip K. Dick's Electric Dreams , a new sci-fi show named after Do Androids Dream of Electric Sheep? . Now, if you're a massive Factorio fan, you might know that Philip K. Dick's Autofac inspired the Factorio devs as explained in Friday Factorio Facts #...
- Wed Apr 19, 2017 7:50 pm
- Forum: Maps and Scenarios
- Topic: Stranded at Sea
- Replies: 3
- Views: 6333
Re: Stranded at Sea
Yeah, I can't get this working. Installed the blueprint to data\base\scenarios\StrandedAtSea\blueprint.dat Launching this in the latest steam version [spoiler](0.14.22, build 25342, win64, steam)[/spoiler] just hangs the game for me. I'm probably doing something wrong here... edit: yep, confirmed f...
- Tue Apr 18, 2017 3:40 am
- Forum: Off topic
- Topic: Trypophobic Factorians
- Replies: 1
- Views: 1678
Trypophobic Factorians
Considering I knew I was trypophobic at the time, I told someone about it ages ago and turns out she had it too (genetic predisposition?). Ever since that day, she's been going nuts over it and telling me about it everytime she sees something remotely like it. So much so that this one time I was mak...
- Tue Apr 18, 2017 3:02 am
- Forum: Off topic
- Topic: Somehow, this seems appropriate here . . .
- Replies: 2
- Views: 1789
Re: Somehow, this seems appropriate here . . .
Turn off your music for a minute when you watch this:
https://www.youtube.com/watch?v=xP5-iIeKXE8
https://www.youtube.com/watch?v=xP5-iIeKXE8
- Fri Mar 24, 2017 6:38 pm
- Forum: Ideas and Suggestions
- Topic: My argument against flat UIs in factorio
- Replies: 4
- Views: 2260
My argument against flat UIs in factorio
A current hip and trendy design practice is to make user interfaces "flat". Just google "flat UI" and you'll get good examples: https://www.google.com/search?q=flat+UI&tbm=isch . When I say "flat interfaces", I mean GUIs characterized by Monochrome widgets/elements ...
- Tue Aug 30, 2016 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.20] Blueprint shows unused pipe connections
- Replies: 9
- Views: 5368
Re: [Latest ver][Pending] Visual Bug with blueprint previewd
This screenshot gave me idea of passthru tubes for several assembly machine / chemical plants recipies. This way you may stack them together very tightly having long rows of of assemblies fed by just one incoming tube :) It'd have to be an assembly-machine upgrade tech you can research in order to ...
- Mon Jul 18, 2016 12:18 pm
- Forum: Off topic
- Topic: Dont read this
- Replies: 25
- Views: 11422
Re: Dont read this
Because I like pushing buttons people tell me not to push.
That oughta be obvious when a lot of Factorio guys are programmers?
That oughta be obvious when a lot of Factorio guys are programmers?