TL;DR
Implement one or a few different ways to alter the "import from" with space logistic requests
Why?
Altering space logistic requests are a pain - if I decide to alter requests, I have to click each request and then change the import information one by one - this is really tedious. The team ...
Search found 4 matches
- Sun Jul 12, 2026 11:29 am
- Forum: Ideas and Suggestions
- Topic: Reduce friction when altering "import from" settings for space logistic requests
- Replies: 3
- Views: 406
- Tue Jun 30, 2026 12:48 pm
- Forum: Ideas and Suggestions
- Topic: Differentiate range overlays by turret type
- Replies: 6
- Views: 473
Differentiate range overlays by turret type
TL;DR
Separate range overlays per turret type
What?
All turret types show their range overlay - but they're all the same. It's not possible to distinguish between "The range of my flamethrower(s)" versus say "The range of my rocket launcher(s)".
It'd be good to be able to differentiate this ...
Separate range overlays per turret type
What?
All turret types show their range overlay - but they're all the same. It's not possible to distinguish between "The range of my flamethrower(s)" versus say "The range of my rocket launcher(s)".
It'd be good to be able to differentiate this ...
- Thu Dec 03, 2020 11:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.4] UI not automatically focussing on number inputs
- Replies: 2
- Views: 1735
[Rseding91] [1.1.4] UI not automatically focussing on number inputs
I guess it's not actually a bug but it's annoying enough to classify as one.
For example, if you want to change the amount of seconds of inactivity in a train schedule condition, you have to click on the time box, and then click again on the field in order for text input to work. It would make so ...
For example, if you want to change the amount of seconds of inactivity in a train schedule condition, you have to click on the time box, and then click again on the field in order for text input to work. It would make so ...
- Tue Jan 28, 2020 10:47 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 46045
Re: Version 0.18.2
I'll be honest, I'm not the biggest fan of some of the new sounds. The phrase "If it ain't broke, don't fix it" comes to mind.
I understand that the devs will want to shape things in a particular direction, and maybe revisiting some of the sounds is a necessary part of that. But replacing some of ...
I understand that the devs will want to shape things in a particular direction, and maybe revisiting some of the sounds is a necessary part of that. But replacing some of ...