Search found 4 matches

by Giggity0ne45
Mon Sep 19, 2016 5:39 am
Forum: Duplicates
Topic: Crash [0.14.7]
Replies: 1
Views: 1301

Re: Crash [0.14.7]

This issues has already been reported here ( https://forums.factorio.com/viewtopic.php?f=29&t=32208&p=207620#p207620 ). From my untrained eye, the server may be sending packets thinking the client is still interested. The client however doesn't ignore the server, processes the packet, and tr...
by Giggity0ne45
Mon Sep 19, 2016 1:56 am
Forum: Resolved Problems and Bugs
Topic: [0.14.7] Client Crashes on Reconnection Attempt
Replies: 2
Views: 2327

[0.14.7] Client Crashes on Reconnection Attempt

Version and Build Information: Factorio 0.14.7 (build 24699, win64, alpha) Hello Factorio Team, Forum search hasn't led me to any matches with the terms "client disconnect", so I will post this. Recently, was playing on a jittery server when my connection began to drop. I waited for the fu...
by Giggity0ne45
Wed Jul 22, 2015 3:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Game crash after rotating blueprint (reproducable)
Replies: 4
Views: 5427

StackTrace on Blueprint Rotation Crash

It seems that blueprints will crash upon rotating them when they have underground belts. Note that the world I used was converted to 0.12.0 save format from 0.11.22. Some testing notes: Creating a blueprint with an underground belt, and then rotating it will crash the game. The type of underground b...

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