Search found 25 matches

by wanne
Sun Apr 14, 2024 11:43 am
Forum: Questions, reviews and ratings
Topic: SE: Current Zone
Replies: 1
Views: 139

SE: Current Zone

I am trying to make a fail save circuit for spaceships. So not depending on the order of things so that I can manually change things. For that I would like to know where the Spaceship actually is. Not the totally useless Destination that the Spaceship console gives me. – I programmed that in. I know...
by wanne
Thu Feb 06, 2020 10:02 am
Forum: Technical Help
Topic: Validate username?
Replies: 4
Views: 2079

Re: Validate username?

You cuould do something like this time curl "https://auth.factorio.com/api-login" --data "username=${username}&password=wrong_password -o /dev/null -s Responses are much faster when the user does not exist. You have to balance that with your Internet connection. But just do it 10 ...
by wanne
Wed Feb 05, 2020 2:52 pm
Forum: Angels Mods
Topic: Resouce Icon Licence.
Replies: 0
Views: 1030

Resouce Icon Licence.

I added a few recipes which depend on PetroChem and would like to use on the next LAN party. For that purpose it would be nice to adapt the original resource/recipe icons. This would clearly violate your ND-Clause. I can understand that you don't want to give away all your graphics. That was certain...
by wanne
Thu Jan 30, 2020 4:57 pm
Forum: Gameplay Help
Topic: Is there any particular reason ui scale can be adjusted in multiple of 25?
Replies: 3
Views: 1225

Re: Is there any particular reason ui scale can be adjusted in multiple of 25?

It was different in older game versions. So I assume there technical limitations.
by wanne
Thu Jan 30, 2020 4:29 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 200638

Re: Parrallel processing in games & applications

Oh, so X can split itself among an arbitrary number of CPU threads? Yes. You just need an arbitrary number of displays ;-) . You can configure Xorg to use one thread for everyone. Add Xinerama and all is used for one application. But with only one display: Not an arbitrary number. But with Xorg thr...
by wanne
Thu Jan 30, 2020 1:28 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

Ah. And I think there is the big difference to 0.11-0.15 (or more 0.14 and 0.15 until 0.13 factorio was unplayable in multiplayer due to desyncs when I remember right.): These versions sucked at all architectures. So I could easily keep up with servers. But now there where made a lot of performance ...
by wanne
Thu Jan 30, 2020 12:47 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

The issues with the Bulldozer having 2 cores share a single pipeline ? I think the problem is more that they do not share the L3-Cache. Factorio communicates a lot with its RAM. I think on Intels a lot of this is absorbed by its L3 Cache. You don't have that on bulldozers. If one Factorio thread is...
by wanne
Wed Jan 29, 2020 6:13 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

The conclusion I draw from that is as follows: If you want to play factorio you need decent speed memory. Faster Memory makes better results. But you don't need it really: Compare these two: https://factoriobox.1au.us/result/c562237c-684d-493f-9ff2-8f67ebac3527 https://factoriobox.1au.us/result/973...
by wanne
Wed Jan 29, 2020 6:02 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

Here are the results for my office PC: https://factoriobox.1au.us/result/1042cc93-818f-4ca1-8d52-95d038ee07ba It has overall better hardware stats than your i5-6400 system but is much slower. So Overclocking brings you a lot. yesterday the site did not accept the results: I could upload the results ...
by wanne
Wed Jan 29, 2020 5:13 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

And as a Bulldozer owner, shouldn't you be well-aware about its single-threaded shortcomings ? Yes I know. But until now it was never a problem for factorio. Like I said I could play most of the maps even on my 9 year old Laptop. So I never assumed to get problems on the Desktop which runs many app...
by wanne
Wed Jan 29, 2020 5:04 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

EDIT : As a reminder, it's "Intel 3.3 Ghz to 3.69 Ghz" No, its not. The biggest Number is standing at INTEL CPU SPEEDS (OSX): 2.3 Ghz to 2.69 Ghz: 30%. But just searching for the biggest number is statistical bullshit. Even if you look only on Windows and only on Intel declaring the Categ...
by wanne
Wed Jan 29, 2020 1:09 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

If you want to spend lots of money, Intel will serve you well for Factorio in the high-end, but in the middle ground you'll get more bang out of your buck with an AMD CPU like the 3600 or a 2600. When I read this, I doubt that: https://forums.factorio.com/viewtopic.php?f=5&t=42165 Thinking abou...
by wanne
Wed Jan 29, 2020 10:31 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

Your performance on the charitymap provided by posila is better than that of my 6 year old laptop […] more than I expected from that poor AMD A10-5745M. Should be. A 2013 low end Laptop CPU should not be faster than a high end 2014 Hich-End-Desktop-CPU. Could you join that server (it's on 0.18.2) a...
by wanne
Wed Jan 29, 2020 9:27 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

Btw. is this a kind or an answer to the original question:
When I look at https://factoriobox.1au.us/results I can search for CPUs that are above 60UPS and I should be fine?
by wanne
Wed Jan 29, 2020 9:19 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

wanne, but what is the performance in the standard test? https://factoriobox.1au.us/ if of course it’s not difficult to run? With pinning Performed 1000 updates in 24431.193 ms avg: 24.431 ms, min: 22.415 ms, max: 57.116 ms checksum: 398646746 Performed 1000 updates in 24559.900 ms avg: 24.560 ms, ...
by wanne
Wed Jan 29, 2020 9:08 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

Update: In benchmarking mode I get more (for the charityStream12): bin/x64/factorio --mod-directory /dev/null --benchmark saves/charityStream12_018.zip --benchmark-runs 2 --benchmark-sanitize Performed 1000 updates in 21829.754 ms avg: 21.830 ms, min: 19.044 ms, max: 39.843 ms checksum: 3330664199 P...
by wanne
Wed Jan 29, 2020 8:51 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

posila wrote:
Wed Jan 29, 2020 7:17 am
What's your UPS in this save? (you need to update to 0.18 experimental, if you haven't already): https://www.dropbox.com/s/hkqbnymgpl211 ... 8.zip?dl=0
Both FPS and UPS are around 38-39 without pinning and around 45 with pinning.
by wanne
Wed Jan 29, 2020 8:04 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: Performance on AMD Bulldozer

Let me check if something else uses max render threads as a limit. I didn't play around with the render threads much. The basic idea behind this was restricting factorio to less cores to get more cache hits. But if I restricting the use of the other cores anyway it makes no sense to have 8 renderin...
by wanne
Wed Jan 29, 2020 2:35 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: 0.17 Multiplayer System Requirements

Here some updates: I started pinning factorio on a CMT module. What works for me: * Reduce rendering threads to 3. * Set the whole Process on 2 CMT modules (ex. mask 15) * Set the first spawned tread to a one CMT module of the both above. (ex. mask 3) Now I can catch up with every server. Redmew sti...
by wanne
Wed Jan 29, 2020 12:19 am
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 10579

Re: 0.17 Multiplayer System Requirements

PassMark's "CPU Mark-worst" "Common CPU" in this category is the Intel Core i3-2120 with a single-thread rating of 1691. PassMark's "CPU Mark-best" "Common CPU" in this category is the Intel Core i9-9900K with a single-thread rating of 2891. No. If you except...

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