Tried to do the "Express Delivery" Achievement. After it didn't unlock I found out, that achievements got disabled because I set enemy bases to 200% frequency but 50% size. (Wanted to have better chances to have a convenient biter nest for eggs.)
WTF! You can disable enemies by setting the starting ...
Search found 26 matches
- Thu Nov 28, 2024 1:04 am
- Forum: Ideas and Suggestions
- Topic: Achievement warning
- Replies: 1
- Views: 1124
- Sun Apr 14, 2024 11:43 am
- Forum: Questions, reviews and ratings
- Topic: SE: Current Zone
- Replies: 1
- Views: 597
SE: Current Zone
I am trying to make a fail save circuit for spaceships. So not depending on the order of things so that I can manually change things.
For that I would like to know where the Spaceship actually is. Not the totally useless Destination that the Spaceship console gives me. β I programmed that in. I know ...
For that I would like to know where the Spaceship actually is. Not the totally useless Destination that the Spaceship console gives me. β I programmed that in. I know ...
- Thu Feb 06, 2020 10:02 am
- Forum: Technical Help
- Topic: Validate username?
- Replies: 4
- Views: 2657
Re: Validate username?
You cuould do something like this
time curl "https://auth.factorio.com/api-login" --data "username=${username}&password=wrong_password -o /dev/null -s
Responses are much faster when the user does not exist.
You have to balance that with your Internet connection. But just do it 10 times with a user ...
time curl "https://auth.factorio.com/api-login" --data "username=${username}&password=wrong_password -o /dev/null -s
Responses are much faster when the user does not exist.
You have to balance that with your Internet connection. But just do it 10 times with a user ...
- Wed Feb 05, 2020 2:52 pm
- Forum: Angels Mods
- Topic: Resouce Icon Licence.
- Replies: 0
- Views: 1235
Resouce Icon Licence.
I added a few recipes which depend on PetroChem and would like to use on the next LAN party.
For that purpose it would be nice to adapt the original resource/recipe icons. This would clearly violate your ND-Clause.
I can understand that you don't want to give away all your graphics. That was ...
For that purpose it would be nice to adapt the original resource/recipe icons. This would clearly violate your ND-Clause.
I can understand that you don't want to give away all your graphics. That was ...
- Thu Jan 30, 2020 4:57 pm
- Forum: Gameplay Help
- Topic: Is there any particular reason ui scale can be adjusted in multiple of 25?
- Replies: 3
- Views: 1602
Re: Is there any particular reason ui scale can be adjusted in multiple of 25?
It was different in older game versions. So I assume there technical limitations.
- Thu Jan 30, 2020 4:29 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 258089
Re: Parrallel processing in games & applications
Oh, so X can split itself among an arbitrary number of CPU threads?
Yes. You just need an arbitrary number of displays ;-) . You can configure Xorg to use one thread for everyone. Add Xinerama and all is used for one application.
But with only one display: Not an arbitrary number. But with Xorg ...
Yes. You just need an arbitrary number of displays ;-) . You can configure Xorg to use one thread for everyone. Add Xinerama and all is used for one application.
But with only one display: Not an arbitrary number. But with Xorg ...
- Thu Jan 30, 2020 1:28 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
Ah. And I think there is the big difference to 0.11-0.15 (or more 0.14 and 0.15 until 0.13 factorio was unplayable in multiplayer due to desyncs when I remember right.): These versions sucked at all architectures. So I could easily keep up with servers. But now there where made a lot of performance ...
- Thu Jan 30, 2020 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
The issues with the Bulldozer having 2 cores share a single pipeline ? I think the problem is more that they do not share the L3-Cache. Factorio communicates a lot with its RAM. I think on Intels a lot of this is absorbed by its L3 Cache. You don't have that on bulldozers. If one Factorio thread is ...
- Wed Jan 29, 2020 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
The conclusion I draw from that is as follows:
If you want to play factorio you need decent speed memory.
Faster Memory makes better results. But you don't need it really: Compare these two:
https://factoriobox.1au.us/result/c562237c-684d-493f-9ff2-8f67ebac3527
https://factoriobox.1au.us/result ...
- Wed Jan 29, 2020 6:02 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
Here are the results for my office PC: https://factoriobox.1au.us/result/1042cc93-818f-4ca1-8d52-95d038ee07ba
It has overall better hardware stats than your i5-6400 system but is much slower.
So Overclocking brings you a lot.
yesterday the site did not accept the results: I could upload the ...
It has overall better hardware stats than your i5-6400 system but is much slower.
So Overclocking brings you a lot.
yesterday the site did not accept the results: I could upload the ...
- Wed Jan 29, 2020 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
And as a Bulldozer owner, shouldn't you be well-aware about its single-threaded shortcomings ? Yes I know. But until now it was never a problem for factorio. Like I said I could play most of the maps even on my 9 year old Laptop. So I never assumed to get problems on the Desktop which runs many ...
- Wed Jan 29, 2020 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
EDIT : As a reminder, it's "Intel 3.3 Ghz to 3.69 Ghz"
No, its not. The biggest Number is standing at INTEL CPU SPEEDS (OSX): 2.3 Ghz to 2.69 Ghz: 30%. But just searching for the biggest number is statistical bullshit. Even if you look only on Windows and only on Intel declaring the Category where ...
No, its not. The biggest Number is standing at INTEL CPU SPEEDS (OSX): 2.3 Ghz to 2.69 Ghz: 30%. But just searching for the biggest number is statistical bullshit. Even if you look only on Windows and only on Intel declaring the Category where ...
- Wed Jan 29, 2020 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
If you want to spend lots of money, Intel will serve you well for Factorio in the high-end, but in the middle ground you'll get more bang out of your buck with an AMD CPU like the 3600 or a 2600.
When I read this, I doubt that: https://forums.factorio.com/viewtopic.php?f=5&t=42165
Thinking about a ...
When I read this, I doubt that: https://forums.factorio.com/viewtopic.php?f=5&t=42165
Thinking about a ...
- Wed Jan 29, 2020 10:31 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
Your performance on the charitymap provided by posila is better than that of my 6 year old laptop [β¦] more than I expected from that poor AMD A10-5745M.
Should be. A 2013 low end Laptop CPU should not be faster than a high end 2014 Hich-End-Desktop-CPU.
Could you join that server (it's on 0.18.2 ...
Should be. A 2013 low end Laptop CPU should not be faster than a high end 2014 Hich-End-Desktop-CPU.
Could you join that server (it's on 0.18.2 ...
- Wed Jan 29, 2020 9:27 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
Btw. is this a kind or an answer to the original question:
When I look at https://factoriobox.1au.us/results I can search for CPUs that are above 60UPS and I should be fine?
When I look at https://factoriobox.1au.us/results I can search for CPUs that are above 60UPS and I should be fine?
- Wed Jan 29, 2020 9:19 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
wanne, but what is the performance in the standard test?
https://factoriobox.1au.us/
if of course itβs not difficult to run?
With pinning
Performed 1000 updates in 24431.193 ms
avg: 24.431 ms, min: 22.415 ms, max: 57.116 ms
checksum: 398646746
Performed 1000 updates in 24559.900 ms
avg: 24 ...
- Wed Jan 29, 2020 9:08 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
Update: In benchmarking mode I get more (for the charityStream12):
bin/x64/factorio --mod-directory /dev/null --benchmark saves/charityStream12_018.zip --benchmark-runs 2 --benchmark-sanitize
Performed 1000 updates in 21829.754 ms
avg: 21.830 ms, min: 19.044 ms, max: 39.843 ms
checksum ...
bin/x64/factorio --mod-directory /dev/null --benchmark saves/charityStream12_018.zip --benchmark-runs 2 --benchmark-sanitize
Performed 1000 updates in 21829.754 ms
avg: 21.830 ms, min: 19.044 ms, max: 39.843 ms
checksum ...
- Wed Jan 29, 2020 8:51 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
Both FPS and UPS are around 38-39 without pinning and around 45 with pinning.posila wrote: Wed Jan 29, 2020 7:17 amWhat's your UPS in this save? (you need to update to 0.18 experimental, if you haven't already): https://www.dropbox.com/s/hkqbnymgpl211 ... 8.zip?dl=0
- Wed Jan 29, 2020 8:04 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: Performance on AMD Bulldozer
Let me check if something else uses max render threads as a limit.
I didn't play around with the render threads much. The basic idea behind this was restricting factorio to less cores to get more cache hits. But if I restricting the use of the other cores anyway it makes no sense to have 8 ...
I didn't play around with the render threads much. The basic idea behind this was restricting factorio to less cores to get more cache hits. But if I restricting the use of the other cores anyway it makes no sense to have 8 ...
- Wed Jan 29, 2020 2:35 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 14597
Re: 0.17 Multiplayer System Requirements
Here some updates:
I started pinning factorio on a CMT module.
What works for me:
* Reduce rendering threads to 3.
* Set the whole Process on 2 CMT modules (ex. mask 15)
* Set the first spawned tread to a one CMT module of the both above. (ex. mask 3)
Now I can catch up with every server. Redmew ...
I started pinning factorio on a CMT module.
What works for me:
* Reduce rendering threads to 3.
* Set the whole Process on 2 CMT modules (ex. mask 15)
* Set the first spawned tread to a one CMT module of the both above. (ex. mask 3)
Now I can catch up with every server. Redmew ...