Search found 56 matches

by wanne
Mon Aug 31, 2026 7:29 am
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 73
Views: 16908

Re: Friday Facts #445 - The Biters Bite Back

That is not correct. There was a bug that allowed something similar to this in early versions of 2.1 but it has since been fixed.
Exacltly that worked here with 2.1.17 but I think not 2.1.14 so if it was there before it was reintroduced now.
by wanne
Sun Aug 30, 2026 11:52 am
Forum: News
Topic: Friday Facts #445 - The Biters Bite Back
Replies: 73
Views: 16908

Re: Friday Facts #445 - The Biters Bite Back

Victoy poling is back and it is 1 pole/pipe per chunk... If you do it on 5 chunk wide rows there is no more expansion in that direction.


Apart from that: I kind of do not like that enemies now expand in all holes. I kind of liked that you could survive on your conquered chunk of land and of lands ...
by wanne
Wed Aug 05, 2026 10:09 pm
Forum: Modding interface requests
Topic: Introduce energy_required
Replies: 1
Views: 260

Introduce energy_required

There is a value that is literally called energy_required in the RecipePrototype. And I think it is a very reasonable thing to have.
For some things you want to have no net positive loops especially since there are now loops everywhere since you introduced recycling recipes.
But the energy_required ...
by wanne
Tue Aug 04, 2026 11:33 am
Forum: Modding discussion
Topic: Quality speed modules are also efficiency modules
Replies: 2
Views: 358

Re: Quality speed modules are also efficiency modules

Yes. But this kind of defeats kind of the idea that better quality things are better. Even so more speed and more consumption is kind of good enough, since you can offset that with green modules.
by wanne
Mon Aug 03, 2026 10:10 pm
Forum: Modding discussion
Topic: Quality speed modules are also efficiency modules
Replies: 2
Views: 358

Quality speed modules are also efficiency modules

I assumed quality_affects_energy_usage+allow_consumption is kind of a way to prevent energy surplus loops.
But there is a catch: Rare speed module 2 and 3 have higher speed multipliers than energy multipliers. So event without modded modules you can get better efficiency.
In theory you can do that ...
by wanne
Mon Aug 03, 2026 3:11 pm
Forum: Modding discussion
Topic: OR dependencies
Replies: 0
Views: 186

OR dependencies

Please add the possibility to add dependencies with OR.
For resolving: Testing if a requirement is already resolved is easy. If not: Just ignore everything after the first OR.
Downsides:
= What mods are activated will depend on the order you install them.
> But in a very intuitive way: If people ...
by wanne
Mon Aug 03, 2026 2:32 pm
Forum: Modding interface requests
Topic: Recommended dependencies shouldn't be installed/activated on vanilla if they are Space Age mods
Replies: 1
Views: 246

Re: Recommended dependencies shouldn't be installed/activated on vanilla if they are Space Age mods

This problem is more general: If
1. mod A requires mod B and
2. B recommends C but
3. C conflicts with A
installing (without even activating) A will result in in an startup error.
This is a horrible user interface! If your game is silently doing something it should never break anything.
by wanne
Wed Jul 29, 2026 7:47 am
Forum: Modding help
Topic: Settings defaults for older versions
Replies: 3
Views: 371

Re: Settings defaults for older versions

If I understand it right a check for nil will always fail because the migrations stage is executed after the settings stage that sets the value to 5.
by wanne
Mon Jul 27, 2026 4:37 am
Forum: Modding help
Topic: Settings defaults for older versions
Replies: 3
Views: 371

Settings defaults for older versions

I would like to introduce a cost multiplayer to some of my recipes. I would like to have the default for new installations set 5. But on the other hand: The one that equals the old recipes would be 10.
So I would like to set the value to 10 if the mod is updated from a older version to not break ...
by wanne
Thu Jun 11, 2026 5:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3959
Views: 2530068

Re: Bugs & FAQ

I think this is there since the early days of the mod: wood-sawing-2 and 3 are just more expensive than the first recipe in every perspective. Alone the grindstone is more expensive in iron plates than the additional amount of sawblades you need for wood-sawing-1 lat alone the horrible long crafting ...
by wanne
Mon Jun 08, 2026 4:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3959
Views: 2530068

Re: Bugs & FAQ

Is there a reason why angels-bio-wood-processing-2 requires angels-coal-processing?
by wanne
Wed Jun 03, 2026 7:24 pm
Forum: Wiki Talk
Topic: Wiki dump
Replies: 3
Views: 2268

Re: Wiki dump

I rather extract the MD from html than dealing with the XML.

CloudFlare is there to keep out unwanted humans. Crawlers that do not execute javasrtipt, do not keep cookies and can change their IP do not tend to have that much of a problem.
But it was kind of the reason why I was asking. If it would ...
by wanne
Tue Jun 02, 2026 8:38 pm
Forum: Wiki Talk
Topic: Wiki dump
Replies: 3
Views: 2268

Wiki dump

I know that it isn't that easy to do dumps with media wiki. So I ask: Am I allowed to do a dump it with httrack myself? Could do it gently with a few hundred kbit/s. Should I provide dumps so that other crawlers do not need to crawl over it again?
by wanne
Mon May 25, 2026 7:39 am
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 3976

Re: Overwrite dependency incompatibility

All of which you could probably reach out to the developers and have a conversation about the incompatibilities instead of straight forking it.
As I mentioned: It is impossible to do for them, since there are no boolean expressions for dependencies.
As I mentioned: It is impossible to do for them ...
by wanne
Sun May 24, 2026 4:55 pm
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 3976

Re: Overwrite dependency incompatibility

The only case where the proposal might have value is for abandoned mods with restrictive licenses that forbid forks even for the sake of compatibility and redistribution on the mod portal, of which there are very few. Out of the top 50 mods there are literally only 2 mods that allow forks and have ...
by wanne
Wed May 20, 2026 9:46 pm
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 3976

Re: Overwrite dependency incompatibility

Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want. No. I bet 99% of single player mod users never edited any mod and do not like to learn how to do that. Even if it is only unzipping and editing ...
by wanne
Mon May 18, 2026 10:24 am
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 3976

Re: Overwrite dependency incompatibility

When installing or updating a mod off the mod portal it automatically installs the dependencies for that mod using the dependency list the mod provides - recursively. Currently that's it - that's the entire set of logic.
If you want the interface to work, it is a little more complicated.


Here is ...
by wanne
Wed May 13, 2026 5:17 pm
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 3976

Re: Overwrite dependency incompatibility

Exactly where can you 'see that'? inotifywait, your favourite malware scanner or just: Delete the file after the game says: Loading mod.... Won't make a difference.
I dont think anyone but them are qualified to say that. Baseless assumptions like that should not be used to attempt to prove your ...
by wanne
Tue May 12, 2026 5:24 am
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 3976

Re: Overwrite dependency incompatibility

if enabling or disabling a given mod Dependency management doesn't work in this case anyway. If you disable a dependency the interface won't complain or mark your dependencies as red until you press commit. So "tries to" is a nice description. Citing the change in a feature that that isn't ...
by wanne
Mon May 11, 2026 5:06 am
Forum: Won't implement
Topic: Overwrite dependency incompatibility
Replies: 31
Views: 3976

Re: Overwrite dependency incompatibility

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