Search found 44 matches
Wiki dump
I know that it isn't that easy to do dumps with media wiki. So I ask: Am I allowed to do a dump it with httrack myself? Could do it gently with a few hundred kbit/s. Should I provide dumps so that other crawlers do not need to crawl over it again?
- Mon May 25, 2026 7:39 am
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Re: Overwrite dependency incompatibility
All of which you could probably reach out to the developers and have a conversation about the incompatibilities instead of straight forking it.
As I mentioned: It is impossible to do for them, since there are no boolean expressions for dependencies.
As I mentioned: It is impossible to do for them ...
As I mentioned: It is impossible to do for them, since there are no boolean expressions for dependencies.
As I mentioned: It is impossible to do for them ...
- Sun May 24, 2026 4:55 pm
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Re: Overwrite dependency incompatibility
The only case where the proposal might have value is for abandoned mods with restrictive licenses that forbid forks even for the sake of compatibility and redistribution on the mod portal, of which there are very few. Out of the top 50 mods there are literally only 2 mods that allow forks and have ...
- Wed May 20, 2026 9:46 pm
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Re: Overwrite dependency incompatibility
Ultimately this entire request is purely for multiplayer purposes since in single player anyone can as you've mentioned modify the mods however they want. No. I bet 99% of single player mod users never edited any mod and do not like to learn how to do that. Even if it is only unzipping and editing ...
- Mon May 18, 2026 10:24 am
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Re: Overwrite dependency incompatibility
When installing or updating a mod off the mod portal it automatically installs the dependencies for that mod using the dependency list the mod provides - recursively. Currently that's it - that's the entire set of logic.
If you want the interface to work, it is a little more complicated.
Here is ...
If you want the interface to work, it is a little more complicated.
Here is ...
- Wed May 13, 2026 5:17 pm
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Re: Overwrite dependency incompatibility
Exactly where can you 'see that'? inotifywait, your favourite malware scanner or just: Delete the file after the game says: Loading mod.... Won't make a difference.
I dont think anyone but them are qualified to say that. Baseless assumptions like that should not be used to attempt to prove your ...
I dont think anyone but them are qualified to say that. Baseless assumptions like that should not be used to attempt to prove your ...
- Tue May 12, 2026 5:24 am
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Re: Overwrite dependency incompatibility
if enabling or disabling a given mod Dependency management doesn't work in this case anyway. If you disable a dependency the interface won't complain or mark your dependencies as red until you press commit. So "tries to" is a nice description. Citing the change in a feature that that isn't ...
- Mon May 11, 2026 5:06 am
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
- Wed May 06, 2026 6:47 pm
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 741
Re: Cryptic error help
yes. fixed.
- Wed May 06, 2026 6:18 am
- Forum: Modding help
- Topic: Fast hash in lua
- Replies: 6
- Views: 457
Re: Fast hash in lua
If you are just managing data during the prototype stage, the performance does not really matter, Like I said. In reality it is not a problem. I just do not like it.
concatenating with e.g. ':' or '|' and leaving the hashing to the actual table (which will hash the string as a key) should be good ...
concatenating with e.g. ':' or '|' and leaving the hashing to the actual table (which will hash the string as a key) should be good ...
- Wed May 06, 2026 4:07 am
- Forum: Ideas and Requests For Mods
- Topic: A mod that disables hand crafting of intermedite items
- Replies: 5
- Views: 866
Re: A mod that disables hand crafting of intermedite items
Has a setting for your mode. (settings->mod settings) (you have to restart the game that it takes effect.) Would be nice if someone provides a nice picture for the burner assembler under a free licence. Then the mod would be ready to be uploaded.
Including that would also add enough code to break ...
Including that would also add enough code to break ...
- Wed May 06, 2026 1:13 am
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 741
Re: Cryptic error help
advertise_address is set wrong in your config.toml. This doesn't affect a lot since gitlab usually uses relative addresses and TLS is handled by your proxy.
But if you press clone you get the wrong address.
See also: https://gitlab-docs-d6a9bb.gitlab.io/ru ... ation.html
But if you press clone you get the wrong address.
See also: https://gitlab-docs-d6a9bb.gitlab.io/ru ... ation.html
- Tue May 05, 2026 9:38 pm
- Forum: Modding help
- Topic: Cryptic error help
- Replies: 7
- Views: 741
Re: Cryptic error help
Your master branch seems to be in the middle of variable refactoring. Can you five a branch that runs until you get the error?
Btw: the http link-domain in your gitlab are broken. Replacing a29384eee068 with git.kyuvulpes.com works.
Btw: the http link-domain in your gitlab are broken. Replacing a29384eee068 with git.kyuvulpes.com works.
- Tue May 05, 2026 8:47 pm
- Forum: Modding help
- Topic: Fast hash in lua
- Replies: 6
- Views: 457
Re: Fast hash in lua
What are you trying to hash? With entity unit numbers being unique and tables taking string keys, I rarely found a reason to hash anything. Curious what you are trying to do.
I am generating categories and have to find them again later in the data.raw. So yes. I am using the hash as an string ...
I am generating categories and have to find them again later in the data.raw. So yes. I am using the hash as an string ...
- Tue May 05, 2026 8:38 pm
- Forum: Modding help
- Topic: Fast hash in lua
- Replies: 6
- Views: 457
Re: Fast hash in lua
Bringing your own seems to be the standard practice
They are either horribly slow or require luajit 5.3. Even so bit32 lib speeds up things a lot.
For comparison this is a variant that supports 5.3: https://github.com/Egor-Skriptunoff/pure_lua_SHA/blob/master/README.md
time sha256sum ~/factorio ...
They are either horribly slow or require luajit 5.3. Even so bit32 lib speeds up things a lot.
For comparison this is a variant that supports 5.3: https://github.com/Egor-Skriptunoff/pure_lua_SHA/blob/master/README.md
time sha256sum ~/factorio ...
- Tue May 05, 2026 2:43 pm
- Forum: Modding help
- Topic: Fast hash in lua
- Replies: 6
- Views: 457
Fast hash in lua
Is there a way to get a fast hash of something? SE has it's own implementation of CRC32. But doing something in a lua5.2 interpreter feels really wrong.
And there has to be a native hash function for the tables. I just do not see a way to access it.
And there has to be a native hash function for the tables. I just do not see a way to access it.
- Tue May 05, 2026 2:29 pm
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Re: Overwrite dependency incompatibility
But also, you can ask the author to remove the incompatibility But there is a reason why they have these.
Originally I wanted also ask for proper boolean expressions in dependencies.
Here is a nice example:
For example aai-containers and 5dim-core won't even load together.
So I'm pretty sure ...
Originally I wanted also ask for proper boolean expressions in dependencies.
Here is a nice example:
For example aai-containers and 5dim-core won't even load together.
So I'm pretty sure ...
- Mon May 04, 2026 5:06 am
- Forum: Won't implement
- Topic: Overwrite dependency incompatibility
- Replies: 31
- Views: 2154
Overwrite dependency incompatibility
I like to play with a lot of mods and so I do a lot of fixes for other mods and try to do changes to get them interacting better with each other. But there is a limit: When mods recognized their incompatibility. While it is possible to unpack the mod and just modify the info.json this prevents you ...
- Thu Nov 28, 2024 1:04 am
- Forum: Ideas and Suggestions
- Topic: Achievement warning
- Replies: 1
- Views: 2651
Achievement warning
Tried to do the "Express Delivery" Achievement. After it didn't unlock I found out, that achievements got disabled because I set enemy bases to 200% frequency but 50% size. (Wanted to have better chances to have a convenient biter nest for eggs.)
WTF! You can disable enemies by setting the starting ...
WTF! You can disable enemies by setting the starting ...
- Sun Apr 14, 2024 11:43 am
- Forum: Questions, reviews and ratings
- Topic: SE: Current Zone
- Replies: 1
- Views: 1072
SE: Current Zone
I am trying to make a fail save circuit for spaceships. So not depending on the order of things so that I can manually change things.
For that I would like to know where the Spaceship actually is. Not the totally useless Destination that the Spaceship console gives me. β I programmed that in. I know ...
For that I would like to know where the Spaceship actually is. Not the totally useless Destination that the Spaceship console gives me. β I programmed that in. I know ...