Search found 26 matches
- Thu Nov 28, 2024 1:04 am
- Forum: Ideas and Suggestions
- Topic: Achievement warning
- Replies: 1
- Views: 278
Achievement warning
Tried to do the "Express Delivery" Achievement. After it didn't unlock I found out, that achievements got disabled because I set enemy bases to 200% frequency but 50% size. (Wanted to have better chances to have a convenient biter nest for eggs.) WTF! You can disable enemies by setting the...
- Sun Apr 14, 2024 11:43 am
- Forum: Questions, reviews and ratings
- Topic: SE: Current Zone
- Replies: 1
- Views: 482
SE: Current Zone
I am trying to make a fail save circuit for spaceships. So not depending on the order of things so that I can manually change things. For that I would like to know where the Spaceship actually is. Not the totally useless Destination that the Spaceship console gives me. – I programmed that in. I know...
- Thu Feb 06, 2020 10:02 am
- Forum: Technical Help
- Topic: Validate username?
- Replies: 4
- Views: 2528
Re: Validate username?
You cuould do something like this time curl "https://auth.factorio.com/api-login" --data "username=${username}&password=wrong_password -o /dev/null -s Responses are much faster when the user does not exist. You have to balance that with your Internet connection. But just do it 10 ...
- Wed Feb 05, 2020 2:52 pm
- Forum: Angels Mods
- Topic: Resouce Icon Licence.
- Replies: 0
- Views: 1180
Resouce Icon Licence.
I added a few recipes which depend on PetroChem and would like to use on the next LAN party. For that purpose it would be nice to adapt the original resource/recipe icons. This would clearly violate your ND-Clause. I can understand that you don't want to give away all your graphics. That was certain...
- Thu Jan 30, 2020 4:57 pm
- Forum: Gameplay Help
- Topic: Is there any particular reason ui scale can be adjusted in multiple of 25?
- Replies: 3
- Views: 1498
Re: Is there any particular reason ui scale can be adjusted in multiple of 25?
It was different in older game versions. So I assume there technical limitations.
- Thu Jan 30, 2020 4:29 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 238046
Re: Parrallel processing in games & applications
Oh, so X can split itself among an arbitrary number of CPU threads? Yes. You just need an arbitrary number of displays ;-) . You can configure Xorg to use one thread for everyone. Add Xinerama and all is used for one application. But with only one display: Not an arbitrary number. But with Xorg thr...
- Thu Jan 30, 2020 1:28 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
Ah. And I think there is the big difference to 0.11-0.15 (or more 0.14 and 0.15 until 0.13 factorio was unplayable in multiplayer due to desyncs when I remember right.): These versions sucked at all architectures. So I could easily keep up with servers. But now there where made a lot of performance ...
- Thu Jan 30, 2020 12:47 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
The issues with the Bulldozer having 2 cores share a single pipeline ? I think the problem is more that they do not share the L3-Cache. Factorio communicates a lot with its RAM. I think on Intels a lot of this is absorbed by its L3 Cache. You don't have that on bulldozers. If one Factorio thread is...
- Wed Jan 29, 2020 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
The conclusion I draw from that is as follows: If you want to play factorio you need decent speed memory. Faster Memory makes better results. But you don't need it really: Compare these two: https://factoriobox.1au.us/result/c562237c-684d-493f-9ff2-8f67ebac3527 https://factoriobox.1au.us/result/973...
- Wed Jan 29, 2020 6:02 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
Here are the results for my office PC: https://factoriobox.1au.us/result/1042cc93-818f-4ca1-8d52-95d038ee07ba It has overall better hardware stats than your i5-6400 system but is much slower. So Overclocking brings you a lot. yesterday the site did not accept the results: I could upload the results ...
- Wed Jan 29, 2020 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
And as a Bulldozer owner, shouldn't you be well-aware about its single-threaded shortcomings ? Yes I know. But until now it was never a problem for factorio. Like I said I could play most of the maps even on my 9 year old Laptop. So I never assumed to get problems on the Desktop which runs many app...
- Wed Jan 29, 2020 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
EDIT : As a reminder, it's "Intel 3.3 Ghz to 3.69 Ghz" No, its not. The biggest Number is standing at INTEL CPU SPEEDS (OSX): 2.3 Ghz to 2.69 Ghz: 30%. But just searching for the biggest number is statistical bullshit. Even if you look only on Windows and only on Intel declaring the Categ...
- Wed Jan 29, 2020 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
If you want to spend lots of money, Intel will serve you well for Factorio in the high-end, but in the middle ground you'll get more bang out of your buck with an AMD CPU like the 3600 or a 2600. When I read this, I doubt that: https://forums.factorio.com/viewtopic.php?f=5&t=42165 Thinking abou...
- Wed Jan 29, 2020 10:31 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
Your performance on the charitymap provided by posila is better than that of my 6 year old laptop […] more than I expected from that poor AMD A10-5745M. Should be. A 2013 low end Laptop CPU should not be faster than a high end 2014 Hich-End-Desktop-CPU. Could you join that server (it's on 0.18.2) a...
- Wed Jan 29, 2020 9:27 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
Btw. is this a kind or an answer to the original question:
When I look at https://factoriobox.1au.us/results I can search for CPUs that are above 60UPS and I should be fine?
When I look at https://factoriobox.1au.us/results I can search for CPUs that are above 60UPS and I should be fine?
- Wed Jan 29, 2020 9:19 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
wanne, but what is the performance in the standard test? https://factoriobox.1au.us/ if of course it’s not difficult to run? With pinning Performed 1000 updates in 24431.193 ms avg: 24.431 ms, min: 22.415 ms, max: 57.116 ms checksum: 398646746 Performed 1000 updates in 24559.900 ms avg: 24.560 ms, ...
- Wed Jan 29, 2020 9:08 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
Update: In benchmarking mode I get more (for the charityStream12): bin/x64/factorio --mod-directory /dev/null --benchmark saves/charityStream12_018.zip --benchmark-runs 2 --benchmark-sanitize Performed 1000 updates in 21829.754 ms avg: 21.830 ms, min: 19.044 ms, max: 39.843 ms checksum: 3330664199 P...
- Wed Jan 29, 2020 8:51 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
Both FPS and UPS are around 38-39 without pinning and around 45 with pinning.posila wrote: ↑Wed Jan 29, 2020 7:17 amWhat's your UPS in this save? (you need to update to 0.18 experimental, if you haven't already): https://www.dropbox.com/s/hkqbnymgpl211 ... 8.zip?dl=0
- Wed Jan 29, 2020 8:04 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: Performance on AMD Bulldozer
Let me check if something else uses max render threads as a limit. I didn't play around with the render threads much. The basic idea behind this was restricting factorio to less cores to get more cache hits. But if I restricting the use of the other cores anyway it makes no sense to have 8 renderin...
- Wed Jan 29, 2020 2:35 am
- Forum: Ideas and Suggestions
- Topic: Performance on AMD Bulldozer
- Replies: 47
- Views: 13372
Re: 0.17 Multiplayer System Requirements
Here some updates: I started pinning factorio on a CMT module. What works for me: * Reduce rendering threads to 3. * Set the whole Process on 2 CMT modules (ex. mask 15) * Set the first spawned tread to a one CMT module of the both above. (ex. mask 3) Now I can catch up with every server. Redmew sti...