Search found 19 matches

by makapse
Sat Jul 28, 2018 12:26 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572756

Re: Development and Discussion

I just came back to factorio after some months and I was wondering if the free manganese from water chain was phased out? I am unable to locate it if it is still possible
by makapse
Mon Oct 02, 2017 9:43 am
Forum: Gameplay Help
Topic: No path for train in automatic mode, despite having signals
Replies: 11
Views: 216956

Re: No path for train in automatic mode, despite having signals

Thanks a lot.
I have no idea what caused this.
by makapse
Mon Oct 02, 2017 7:20 am
Forum: Gameplay Help
Topic: No path for train in automatic mode, despite having signals
Replies: 11
Views: 216956

Re: No path for train in automatic mode, despite having signals

Please find the attached save file. The train route is second iron pickup to iron drop.
by makapse
Sun Oct 01, 2017 6:08 pm
Forum: Gameplay Help
Topic: No path for train in automatic mode, despite having signals
Replies: 11
Views: 216956

Re: No path for train in automatic mode, despite having signals

I will post the save file tonight when I am on a better net. The file does'nt want to be uploaded on my crappy mobile net. No mods installed. I just deleted a section of the track and rebuilt it. The problem started after that. And the route used to run earlier. I can still run it manually. and movi...
by makapse
Sun Oct 01, 2017 7:26 am
Forum: Gameplay Help
Topic: No path for train in automatic mode, despite having signals
Replies: 11
Views: 216956

No path for train in automatic mode, despite having signals

I was recently running a successful factory and suddenly, one of my train lines suddenly says that "no path" available for automatic mode, but it used to run normally before and there is no signal locking and I can run the route manually. Can anyone please tell what is causing this issue? ...
by makapse
Sat Aug 06, 2016 9:27 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

i thought mk3 used mk2 as requirement while mk2 took mk1 to craft. Might be it was changed accidentally due to the petrochem trial.
by makapse
Tue Aug 02, 2016 8:47 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

Where to use: 1) Many mineralized water - i'm using it to produce algae but i have it too much, really to much - Arch66Angel can u think up new ways to use this type of water? 2) Where to use synthetic wood? - bob mod's now not using synthetic wood - when config option on default synthetic wood is ...
by makapse
Tue Aug 02, 2016 5:08 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

thats not a bug.It was changed in 2.6 i think. To get the other geodes you need to mine the rock structures on the map to get a tiny amount of the geodes
by makapse
Mon Aug 01, 2016 7:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

All the alien artifacts small and normal,ore processing plant, hydro plant , catalysts except brown, i think and technology icons for all ore processing and ingots. I might have missed some but thats the list in my current playthrough and i think i have researched all angel techs Edit:I dont know if...
by makapse
Tue Jul 26, 2016 10:11 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572756

Re: Development and Discussion

when can we expect to get the refinig mod updated with the hydro lvl2? It was released on 0.2.7 but its still not available for download.Are you waiting for all the bugs to go away?
by makapse
Mon Jul 25, 2016 9:47 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

are you on a mac kiba? It has got a problem with the animated icons and angel is going to redo all the icons after his exam, i think.

The only icons you should be having trouble with are the alien artifacts,ore processor and hydro plant,i think.
by makapse
Mon Jul 25, 2016 6:26 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572756

Re: Development and Discussion

5 synth wood needing 3 resin is plain insane unless the resin is drived from oil as the raw wood needed for those 3 resin would give 6 wood. So only the paste recipies make sense ,from what i think. Also, what is supposed to be the output from the infinite ores? I am asking as i am shown around 60/s...
by makapse
Sun Jul 24, 2016 7:40 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

ore generation happens at map create so after you put the trigger file only new maps or new areas that are revealed will have the resources. I am running fine without RSO with the trigger file and i know RSO makes the ores and fluids rarer. Even without it its normal not to have any oil or fissure(n...
by makapse
Sat Jul 23, 2016 12:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

Is it wanted that the iron and copper hydro refining only needs water and not purifide water aund that it isnt producing flotation waste water, because so you need to use petrolium to sulfur acid? I dont think so. Also right now, the problem is too much sulfur production, i am literally shotguning ...
by makapse
Sat Jul 23, 2016 12:23 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572756

Re: Development and Discussion

Great mod - really enjoying the added complexity that all the refining produces. However, I'm having a real problem getting iron production to any reasonable level[1]. I just got thermal refining and have what seems like the right setup there (two floatation cells -> two leeching plants -> one ther...
by makapse
Fri Jul 15, 2016 12:11 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343611

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.0 - (Formally Bio-Farm)

Hrm changing the temp to 25 seems to have worked just fine. I didnt even notice the temp was set to -200. Seems like a minor fix to a mostly random design realism attempt.
by makapse
Thu Jul 14, 2016 11:11 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343611

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.0 - (Formally Bio-Farm)

For some reason i cant get the bioreactor to input liquid CO no matter how i try to input it,either by direct building transfer or by pipe.The CO is being produced but not going into the reactor
by makapse
Thu Jul 07, 2016 3:44 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169428

Re: [0.13.x] Bob's Mods: General Discussion

Did lead and Nickel ore seperate again? I can back after some 12.28 Main version so its been some time
by makapse
Tue Jul 21, 2015 6:41 pm
Forum: Mods
Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
Replies: 45
Views: 60969

Re: [0.11.x - TreeFarm - Addon] AlienPlant

any plans to update to .12? Any news about it will be nice and thanks for the nice mod

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