Search found 16 matches

by stoa
Fri Aug 04, 2017 7:46 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 436160

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

I luckiely still had an autosafe... was the last one tho, so i got reaaaally lucky there >.> I'd still love to be able to use the collectors :D Could you please post your save? Did you upgrade the mod and if so, from what version to what? Thanks. http://www83.zippyshare.com/v/2mKmQTQw/file.html The...
by stoa
Fri Aug 04, 2017 6:21 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 436160

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

I luckiely still had an autosafe... was the last one tho, so i got reaaaally lucky there >.> I'd still love to be able to use the collectors :D Could you please post your save? Did you upgrade the mod and if so, from what version to what? Thanks. http://www83.zippyshare.com/v/2mKmQTQw/file.html The...
by stoa
Fri Aug 04, 2017 4:46 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 436160

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

I luckiely still had an autosafe... was the last one tho, so i got reaaaally lucky there >.>

I'd still love to be able to use the collectors :D
by stoa
Fri Aug 04, 2017 3:04 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 436160

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

I need halp :D Had your mod running for quite a while in 0.14, so i threw it back in for 0.15 Everything was going well for ages, until u decided to use artifact collectors. I mean, they worked and everything, however on reloading the game i just get greeted by this nice message http://prntscr.com/g...
by stoa
Fri Nov 18, 2016 8:34 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 64653

Re: [MOD 0.14.x] Additional-turret

also, on the more productive site, could you fulfill my biggest wish and add support for macromanaged turrets to this mod?

i'll add the link here, integration and stuff is all listed there^^
would be an awesome addition, since it'll be way easier to automate everything :)
by stoa
Fri Nov 18, 2016 2:49 pm
Forum: Mods
Topic: [MOD 0.14.x] Additional-turret
Replies: 119
Views: 64653

Re: [MOD 0.14.x] Additional-turret

on that elsasha guy, what a load of garbage. seriously, i can understand both sides, pirates and ppl who just buy the game. when i found factorio first, i also pirated it, because nowadays you never really know if a game will be worth it, especially thanks to all the games that go out as early acces...
by stoa
Tue Jul 05, 2016 3:51 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 290883

Re: [MOD 0.13] Robot Army. 0.1.43 Artifact Collection hotfix

ah, so its an already existing thing and not your own code there.. that makes it tricky, indeed..

i guess i just play it safe for now then and ignore the rocket bots until there is some way to get around that mechanic.

still, really wierd
by stoa
Tue Jul 05, 2016 1:53 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 290883

Re: [MOD 0.13] Robot Army. 0.1.43 Artifact Collection hotfix

hey there^^ say, is it possible to deactivate it, that the droids turn on you if you hurt them? because when i'm going with them and use flamethrowers or rockets, its not fun for anyone involved *edit: its also really nasty with the rocket bots... enemies get close, rocket bots hit eachother, rocket...
by stoa
Mon Jul 04, 2016 10:59 am
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30580

Re: [0.13]|[0.12.30] Tankwerkz Ltd

but right now, they are pretty much useless compared to the handheld weapons. i mean, you can use the tank flamethrower for example, and have ok damage early, which goes to rather useless later, or use the handheld version which gets way more powerful. thats not too immersive. gotta say tho, i'm pla...
by stoa
Sun Jul 03, 2016 11:36 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 436160

Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.4

welp. i couldnt test it.
i played for a while, but when i reloaded i got this: http://prntscr.com/bofdcb

nvm, i take it back :D

evo gui got updated a few hours ago, that fixed it. testing the buildings now!

aaaand nevermind. its back again. the exact same error. i dont get it
by stoa
Sun Jul 03, 2016 10:53 pm
Forum: Mods
Topic: [0.13]|[0.12.30] Tankwerkz Ltd
Replies: 34
Views: 30580

Re: [0.13]|[0.12.30] Tankwerkz Ltd

just a quick addition to the damage research and all the stuff^^ thing is, you added a research, however, you didnt add an ammo type to any of your weapons, so its not gonna matter, the research isnt going to do anything besides making the vanilla cannon shells stronger. just wanted to point that ou...
by stoa
Sun Jul 03, 2016 9:42 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 436160

Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.3

yo, getting an error with the new version on 1.33 http://prntscr.com/boe5gb this comes up all the time when you use the thumper, after it has done its "scan" a similar error also shows up with the mind control station. and i'd bet my ass its the same with the terraforming station too, sinc...
by stoa
Sun Jul 03, 2016 7:40 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 290883

Re: [MOD 0.13] Robot Army. 0.1.41 Released!

well, i just did that for now, at least i dont have to deal with the wierdness of the bug, and the robots still do great.
probably not when i get to 50% tho.

also deactivated the message when a squad died for this because really, i dont want to hear who of my 500 clockwork robots just died :')
by stoa
Sun Jul 03, 2016 5:15 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 290883

Re: [MOD 0.13] Robot Army. 0.1.41 Released!

flamethrower guys? dear god.
i'm in!

that would be absolutely great!

its still really wierd tho, cant really see why they keep doing this. it feels like its just totally random
by stoa
Sun Jul 03, 2016 5:08 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 290883

Re: [MOD 0.13] Robot Army. 0.1.41 Released!

all i really want is this nasty bug, where every robot opens his own squad to be fixed.
its so annoying :/

anyways, do you have any idea when you're gonna release the next version?
by stoa
Sun Jul 03, 2016 12:46 pm
Forum: Gameplay Help
Topic: Refreshing recipes in console
Replies: 1
Views: 872

Refreshing recipes in console

hi there! first of all, i hope this is the right place to post this. i got alot of mods in my game, and played around a bit in it. however, i kinda deleted some recipes, which i'm unable to get in again now. i googled for ages, but couldnt find a correct command to refresh them in 1.3 so... what is ...

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