Search found 6 matches

by fsponholz
Sun Jul 08, 2018 12:44 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8537

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.2

Unfortunately this doesn't appear to be compatible with Omnimods, which is a shame.
by fsponholz
Fri May 26, 2017 10:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1281002

Re: Bugs & FAQ

I theoretically have all infinite ores disabled.

Anyway thank you for the help.
by fsponholz
Fri May 26, 2017 2:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1281002

Re: Bugs & FAQ

Something in Petrochem got broken

Image
by fsponholz
Sun May 07, 2017 5:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1281002

Re: Bugs & FAQ

That happened to me as well. Just further information I don't currently have Petrochem on.
by fsponholz
Sun Aug 23, 2015 6:05 pm
Forum: Gameplay Help
Topic: Help with unloading station
Replies: 2
Views: 5266

Re: Help with unloading station

OK thanks
by fsponholz
Sun Aug 23, 2015 5:56 pm
Forum: Gameplay Help
Topic: Help with unloading station
Replies: 2
Views: 5266

Help with unloading station

Hi there. I have a train system transporting ore to where my main base will be built. I've seen that the ideal design is 7 unloading inserters per wagon. and I've built this design based on NegatveRoot's unloading train station, but one of the inserters isn't working. Here it is: http://i.imgur.com/...

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