Search found 2 matches

by Minks
Thu Nov 12, 2015 7:48 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50730

Re: [0.12.x][0.12.1] Bob's Tweaks mod

If you change a recipe, it needs to be updated in game manually. Press ~ to open the console then use the following command /c game.player.force.reset_recipes() If that doesn't work, you may need to use an iteration version instead. /c for index, force in pairs(game.forces) do force.reset_recipes()...
by Minks
Thu Nov 12, 2015 2:48 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 50730

Re: [0.12.x][0.12.1] Bob's Tweaks mod

The mod unfortunately adds 5x Module Contact to the level 4 modules while it already exists in the recipe. That makes it so that the ingredient appears twice and the inserters only take care of one of the two, which makes automation impossible. https://i.gyazo.com/4c21b0bdd86f36db0172a2ea963199f1.pn...

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