Search found 56 matches

by rymn
Wed May 02, 2018 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.40] Train signals no longer working
Replies: 33
Views: 7079

Re: Train signals no longer working (0.16.40, Build 36428)

Directly after loading my savegame: https://www.youtube.com/watch?v=89xfVwDKvUQ Replacing the signal is working as soon as you have replaced 2 signals in a row so they can build a new rail block. The existing signals don't divide the tracks into serparate blocks... My save look identical.. I'm just...
by rymn
Fri Feb 09, 2018 4:07 am
Forum: Pending
Topic: [0.16.22] Crashes on "cropping bitmaps"
Replies: 1
Views: 698

[0.16.22] Crashes on "cropping bitmaps"

Foring openGL fixes the issue 0.001 2018-02-08 19:04:56; Factorio 0.16.22 (build 35382, win64, steam) 0.001 Operating system: Windows 10 (version 1709) 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: C:/Program Files (x86)/...
by rymn
Mon Jul 06, 2015 2:57 am
Forum: Duplicates
Topic: Website bug
Replies: 1
Views: 2835

Website bug

This may be known but I'll post it here anyways. When hovering over the navigation on the factorio.com website, I can make the 2 drop down menus queue their animations and open and close continuously.
by rymn
Sun Jan 26, 2014 6:24 am
Forum: News
Topic: Friday Facts #18
Replies: 13
Views: 18709

Re: Friday Facts #18

Very nice!
by rymn
Thu Feb 21, 2013 3:48 pm
Forum: Mods
Topic: [MOD 0.2.7] Explosive Bullet Magazine Mod
Replies: 9
Views: 12111

Re: Explosive Bullet Magazine Mod

Great mod!
by rymn
Thu Feb 21, 2013 3:46 pm
Forum: Not a bug
Topic: Undergroung belt takes stuff from sides.
Replies: 8
Views: 8257

Re: Undergroung belt takes stuff from sides.

Oh man this changes everything!

Great find!
by rymn
Thu Feb 21, 2013 3:42 pm
Forum: Implemented Suggestions
Topic: [Done] noob corner in the forums
Replies: 12
Views: 4669

Re: noob corner in the forums

True, I suggest renaming "Help and Contributions" to "Mods and contributions", and creating a new subforum named "Help and guides" (where you can ask questions and post guides) As you may have noticed with some of the language in the game, devs aren't American English speakers. It makes sense to th...
by rymn
Wed Feb 20, 2013 9:04 pm
Forum: General discussion
Topic: Where should we post mods?
Replies: 5
Views: 3606

Re: Where should we post mods?

Ween wrote:They want to reorganize the forum, and you will have a section dedicated for modding...
There are a couple different threads about this right now. If you guys have any input on this topic press feel free to chime in!
by rymn
Wed Feb 20, 2013 9:01 pm
Forum: General discussion
Topic: Conveyor belts - split
Replies: 6
Views: 6285

Re: Conveyor belts - split

kovarex wrote:Thanks for suggestion.

We know what you mean, and we plan to do machine like that.
One for splitting (left/right into separate belts), and one for splitting incoming resources in some ratio.
This makes us ask very happy :)
by rymn
Wed Feb 20, 2013 8:59 pm
Forum: General discussion
Topic: Conveyor belts - split
Replies: 6
Views: 6285

Re: Conveyor belts - split

At this point just use smart inserter..

There is some talk on some other threads about this. Devs are aware we want inserters that can split of combine.
by rymn
Wed Feb 20, 2013 2:37 pm
Forum: Implemented Suggestions
Topic: The Forum
Replies: 3
Views: 2317

Re: The Forum

Looks great,must keep in mind we should break up the mods into 3 sections similar to minecraft forums. A forum for requests, discussion and completed mods. I've been part of a few forums and this seems to be the best structure.

Regards
Ryan
by rymn
Tue Feb 19, 2013 2:17 pm
Forum: Outdated/Not implemented
Topic: The day after
Replies: 6
Views: 4795

Re: The day after

Poiasdope wrote:I like this thread. We should keep it. I mean, everything from it :D

I love dreaming such stuff! And I know that somewhere in the future, if not in Factorio maybe in a next game, this all could happen! :D
I think with Factorio being so open and easily mod-able we can make this happen.
by rymn
Mon Feb 18, 2013 8:30 pm
Forum: General discussion
Topic: All about Solar Power!
Replies: 6
Views: 5859

Re: All about Solar Power!

Mysteria9 wrote:I don't think we should use electricity at all. Use coal for everything.
Smoke out those creepers! Make them cough blood! Deny them of sunlight with smog! Pollute their water!
That'll teach'em.
I like you :)
by rymn
Mon Feb 18, 2013 7:53 pm
Forum: Ideas and Suggestions
Topic: Possible Inserters
Replies: 6
Views: 4681

Re: Possible Inserters

How about inserted that are 2 tiles wife and that merge 2 belts into 1(useless) or split 1 belt into 2 belts(very useful).
by rymn
Mon Feb 18, 2013 7:44 pm
Forum: General discussion
Topic: Factorio + Kerbal Space Program
Replies: 6
Views: 7056

Factorio + Kerbal Space Program

With all this talk of different worlds and visiting different peoples worlds and multiplayer wars I wouldn't help but think of ksp..

I don't think it needs explosion..

If you don't know what ksp is go here:
https://kerbalspaceprogram.com
You may nerdgasm now.
by rymn
Mon Feb 18, 2013 7:34 pm
Forum: Outdated/Not implemented
Topic: The day after
Replies: 6
Views: 4795

Re: The day after

Verbesity wrote:It might be an interesting way to work multiplayer. The last part of the campaign is an endless map and once people land you can visit friends worlds and load materials onto spaceships along with fuel and move resources between worlds. Maybe even cross world PvP.
Must have!!
by rymn
Mon Feb 18, 2013 7:31 pm
Forum: Releases
Topic: Version 0.2.7
Replies: 11
Views: 10653

Re: Version 0.2.7

kovarex wrote:Thank you for the info!!
We had download limit 1000 per day (This was something we were sure that couldn't be reached natural way).
Tomas just increased the download limit to 20000, you can try it now.
That's amazing!!
by rymn
Mon Feb 18, 2013 7:18 pm
Forum: Outdated/Not implemented
Topic: The day after
Replies: 6
Views: 4795

Re: The day after

I'm super excited that you're thinking that far in advance!! I think the game should get that far and then some! So, you've stockpiled all the resources you'll need to defend the base, I think the next step is to clean the air and transform the planet do when the colony arrives they also do not die ...
by rymn
Mon Feb 18, 2013 2:18 pm
Forum: Show your Creations
Topic: Compact belt arrangement
Replies: 14
Views: 20199

Re: Compact belt arrangement

This is fantastic! You certainly are a shomahulk.

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