First off, my mod list is insane: https://gist.github.com/Denubis/3ada6
Using the steam version.
Mod reproduction. I've got OBS open, Factorio in "fullscreen", On linux 16.10. I've got sublime text open, and OBS recording factorio and sublime text (though the scene is set to only record full ...
Search found 10 matches
- Thu Jan 19, 2017 12:33 pm
- Forum: Pending
- Topic: [0.14.21] Factorio Crash on Mod GUI click when recording
- Replies: 2
- Views: 1312
- Fri Jan 06, 2017 1:19 pm
- Forum: Mods
- Topic: [Mod 0.14] Calculator 0.0.3
- Replies: 0
- Views: 1165
[Mod 0.14] Calculator 0.0.3
Calculator
Name: Calculator for Factorio
Version: 0.0.2
Factorio-Version: 0.14
Description: Adds an expression-evaluating calculator to the top GUI
License: GPL v3
Release: 2017-Jan-6
Download-Url: https://github.com/Denubis/CalcforFactorio/
Website: https://github.com/Denubis/CalcforFactorio ...
Name: Calculator for Factorio
Version: 0.0.2
Factorio-Version: 0.14
Description: Adds an expression-evaluating calculator to the top GUI
License: GPL v3
Release: 2017-Jan-6
Download-Url: https://github.com/Denubis/CalcforFactorio/
Website: https://github.com/Denubis/CalcforFactorio ...
- Fri Jan 06, 2017 2:39 am
- Forum: Modding help
- Topic: Using external LUA packages via a local luarocks tree?
- Replies: 3
- Views: 1749
Re: Using external LUA packages via a local luarocks tree?
Very reasonable. Are there any approved methods for I/O with the system?
- Fri Jan 06, 2017 1:34 am
- Forum: Modding help
- Topic: Using external LUA packages via a local luarocks tree?
- Replies: 3
- Views: 1749
Using external LUA packages via a local luarocks tree?
Hi folks,
I'm working on my first mod to allow for an SQLite console in game. I'm running into trouble with the require statements though. Is there a mechanism by which I can load a .so/.dll included in the mod distribution via the normal require command? All of my attempts have it either expecting ...
I'm working on my first mod to allow for an SQLite console in game. I'm running into trouble with the require statements though. Is there a mechanism by which I can load a .so/.dll included in the mod distribution via the normal require command? All of my attempts have it either expecting ...
- Mon Sep 19, 2016 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.7] [Oxyd] MP server crash - addr2line not found?
- Replies: 4
- Views: 2096
Re: [0.14.7] [Oxyd] MP server crash - addr2line not found?
We're doing massive-server testing for Steejo's streams, so it *feels* like someone with a wonky IP connecting. But ... writing that out, I don't really think that's the case. I suspect it's covering a rare crash with an unlinked library in 16.04. This error is calling sh with "addr2line". None of ...
- Sun Sep 18, 2016 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.7] [Oxyd] MP server crash - addr2line not found?
- Replies: 4
- Views: 2096
[0.14.7] [Oxyd] MP server crash - addr2line not found?
These seem to be mildly common.
16.04 machine. headless. 8x2.5GHz, 8GB ram.
19671.998 Refusing connection for address(184.56.11.221:58829). Unknown key:"password-missing"
19977.823 Error CrashHandler.cpp:210: Received SIGSEGV
sh: 1: addr2line: not found
19977.835 Warning Logger.cpp:360: Couldn ...
16.04 machine. headless. 8x2.5GHz, 8GB ram.
19671.998 Refusing connection for address(184.56.11.221:58829). Unknown key:"password-missing"
19977.823 Error CrashHandler.cpp:210: Received SIGSEGV
sh: 1: addr2line: not found
19977.835 Warning Logger.cpp:360: Couldn ...
- Sun Sep 18, 2016 7:11 am
- Forum: Tools
- Topic: Headless helper scripts
- Replies: 0
- Views: 1740
Headless helper scripts
Hi folks. I'm deploying multiple servers for Steejo's patreon massive stream and found myself frustrated with running stuff.
Here are my scripts to automate a lot of it (including cloud fail-over). Let me know when you find problems: https://github.com/Denubis/headlessFactorio All are invited to ...
Here are my scripts to automate a lot of it (including cloud fail-over). Let me know when you find problems: https://github.com/Denubis/headlessFactorio All are invited to ...
- Sun Sep 18, 2016 7:06 am
- Forum: Duplicates
- Topic: [0.14.7][MP] Random crash of server
- Replies: 3
- Views: 1772
Re: [0.14.7][MP] Random crash of server
We just had the same:
10164.634 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
10165.644 Warning Logger.cpp:364: Symbols.size() == 21, usedSize == 14
#0 0x832b3d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-CQCaqH/src ...
10164.634 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
10165.644 Warning Logger.cpp:364: Symbols.size() == 21, usedSize == 14
#0 0x832b3d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-CQCaqH/src ...
- Sat Sep 17, 2016 1:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
- Replies: 13
- Views: 6114
Re: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
Oh, and just in case it's relevant. Running on an 8 core server on a rack in NY. Threads set to 8. I've been closely watching load all night and it's been between .2 and .3 without too much trouble. Massive lag/rubberbanding when someone tries to join or autosaves. Beyond that, not bad across the ...
- Sat Sep 17, 2016 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
- Replies: 13
- Views: 6114
Re: [14.3] [kovarex] Client crash during reconnection "(107): AppManager::process" REOPENED
Ah. *here's* the new thread. Attached are the server logs. They don't seem hugely useful though. Let me know if there's somewhere else I should be looking.