Search found 29 matches

by jaworeq
Fri Oct 18, 2024 11:41 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27056

Re: Friday Facts #433 - Liftoff Initiated

Any timeline on release, as in what time in which regions?
by jaworeq
Fri Sep 08, 2023 3:32 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 193069

Re: Friday Facts #375 - Quality

I don't understand this part: "the legendary items are 56 times more expensive than normal items".
Isn't it the case, that (with 300% productivity recycling) the material cost is the same and you just use more time and electricity?
by jaworeq
Fri Feb 04, 2022 10:07 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 141556

Re: Friday Facts #367 - Expansion news

Not mentioning the high price (and I'm among many that paid 15$ or less for main game over 7 years ago), you're taking successful early access game that had a ton of community contributions and try to turn it into something developed completely behind the closed doors. And only motivation for that (...
by jaworeq
Sat Apr 20, 2019 11:21 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 22863

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

I'm in a queue for a stress test server now, but it only states "xx Players Waiting" but not my position in the queue, so the xx keeps increasing with no feedback on the actual progress in the queue... Maybe make that a "You're player X in a queue of Y" type of message instead? ...
by jaworeq
Fri Aug 17, 2018 8:25 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 10557

Re: I Miss Alien Artifacts!

I've started playing with mods recently. There are some nice mods that allow you to grow alien artifacts, so you can still automatize it + hunt for additional input.
by jaworeq
Sat Aug 04, 2018 12:43 pm
Forum: Gameplay Help
Topic: Power consumption greater than nominal
Replies: 3
Views: 1689

Re: Power consumption greater than nominal

So the drain is always active? I always thought drain was "usage during downtime", but I guess it makes sense now. Thanks!
by jaworeq
Sat Aug 04, 2018 7:23 am
Forum: Gameplay Help
Topic: Power consumption greater than nominal
Replies: 3
Views: 1689

Power consumption greater than nominal

I just noticed, that my 20 electrolysers Mk2 with nominal power consumption 350kW consume 7.2MW of energy, while it should consume 7.0
I don't know if it's only mod related or some general mismatch between nominal and actual consumption.
by jaworeq
Fri Jun 01, 2018 2:59 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 67840

Re: Friday Facts #245 - Campaign concept

I understand, that from "trying to be realistic" point of view, distinction between high-tech and production science packs makes sense. With that said, to me as someone who researches unlimited techs I need both packs anyway. So I just go for robots, then build lines for both packs. As for...
by jaworeq
Fri Apr 13, 2018 10:48 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 61973

Re: Friday Facts #238 - The GUI update (Part II)

So if we're getting a queue, will I be able to click on some further tech and have all the required techs queue up?
For example, if I wanted to queue up accumulators, batteries could be automatically added to the queue.
by jaworeq
Mon Jun 26, 2017 5:28 am
Forum: Show your Creations
Topic: Finally got to do the lazy bastard...
Replies: 2
Views: 2340

Re: Finally got to do the lazy bastard...

Yes and no. I was too lazy (haha) to make e.g. inserter or assembler factories, so I would just craft them "manually" - slap an assembler next to me, feed it everything required and move on. The same with underground belts and splitters ;)
by jaworeq
Sun Jun 25, 2017 8:31 pm
Forum: Show your Creations
Topic: Finally got to do the lazy bastard...
Replies: 2
Views: 2340

Finally got to do the lazy bastard...

And some other achievements popped in as well ;)
Lazy bastards takes a lot of work and begin careful. I finished it with 110 items and I don't think I could do with less.
by jaworeq
Tue Jun 06, 2017 5:56 am
Forum: General discussion
Topic: New Game Mode Idea
Replies: 24
Views: 8846

Re: New Game Mode Idea

Idea is interesting, the building part, but not the rest. The "watching" phase would need some significant speed increase button. Otherwise, I can imagine a situation... Well, I might have just changed my mind. I imagined spotting a mistake down the line, like 10 hours into the "watch...
by jaworeq
Tue May 30, 2017 5:30 am
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 40371

Re: Friday Facts #192 - One million

Hotel booked, bus booked, wife happy about the trip. Don't you guys screw it up ;)
by jaworeq
Fri May 05, 2017 5:58 am
Forum: Gameplay Help
Topic: Question about centrifuge
Replies: 9
Views: 9158

Re: Question about centrifuge

Is it a .7% CHANCE to get U-235, or is it some internal/hidden counter, that will give you U-235 every 140 or so processes? I came to forum this morning, wondering if I can move my centrifuge, so that I don't break the counter and don't loose my progress towards U-235, but if it's a chance, then I g...
by jaworeq
Mon May 01, 2017 8:45 am
Forum: 1 / 0 magic
Topic: [All ver, also 15.5] FPS drop in full-screen (even menus)
Replies: 6
Views: 3631

Re: [All ver, also 15.5] FPS drop in full-screen (even menus)

I saw that post, but I don't have G-sync available monitor, so this option doesn't even show in my nvidia panel. My monitor does support some "freesync" thing, but whenever I open monitor panel, it says it's off. I tried to play around with V-sync option in Nvidia panel, but none of the op...
by jaworeq
Sun Apr 30, 2017 9:01 pm
Forum: 1 / 0 magic
Topic: [All ver, also 15.5] FPS drop in full-screen (even menus)
Replies: 6
Views: 3631

[All ver, also 15.5] FPS drop in full-screen (even menus)

Hi, Game works with perfect 60 FPS when I'm in windowed/maximized mode, but goes sub-40 in full screen, even in the menus, without launching the actual map. Turning v-sync off solves the issue, but I dont think that should be my go-to option...? Please note it's the first time I launched the game si...
by jaworeq
Sun Jul 10, 2016 12:43 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 3008

Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game

Hi, why was this marked as not a bug?
by jaworeq
Tue Jun 28, 2016 6:04 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 3008

Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game

I can pause it by esc -> pause game, but not by keyboard shortcut? If it's intentional, something seems to be off ;)
by jaworeq
Tue Jun 28, 2016 5:16 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 3008

Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game

I'm using win7 64bit.

Good point kinnom, it doesnt work with different key as well.

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