Search found 29 matches
- Fri Oct 18, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27056
Re: Friday Facts #433 - Liftoff Initiated
Any timeline on release, as in what time in which regions?
- Fri Sep 08, 2023 3:32 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 193069
Re: Friday Facts #375 - Quality
I don't understand this part: "the legendary items are 56 times more expensive than normal items".
Isn't it the case, that (with 300% productivity recycling) the material cost is the same and you just use more time and electricity?
Isn't it the case, that (with 300% productivity recycling) the material cost is the same and you just use more time and electricity?
- Fri Feb 04, 2022 10:07 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 141556
Re: Friday Facts #367 - Expansion news
Not mentioning the high price (and I'm among many that paid 15$ or less for main game over 7 years ago), you're taking successful early access game that had a ton of community contributions and try to turn it into something developed completely behind the closed doors. And only motivation for that (...
- Sat Apr 20, 2019 11:21 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 22863
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
I'm in a queue for a stress test server now, but it only states "xx Players Waiting" but not my position in the queue, so the xx keeps increasing with no feedback on the actual progress in the queue... Maybe make that a "You're player X in a queue of Y" type of message instead? ...
- Fri Aug 17, 2018 8:25 am
- Forum: General discussion
- Topic: I Miss Alien Artifacts!
- Replies: 27
- Views: 10557
Re: I Miss Alien Artifacts!
I've started playing with mods recently. There are some nice mods that allow you to grow alien artifacts, so you can still automatize it + hunt for additional input.
- Sat Aug 04, 2018 12:43 pm
- Forum: Gameplay Help
- Topic: Power consumption greater than nominal
- Replies: 3
- Views: 1689
Re: Power consumption greater than nominal
So the drain is always active? I always thought drain was "usage during downtime", but I guess it makes sense now. Thanks!
- Sat Aug 04, 2018 7:23 am
- Forum: Gameplay Help
- Topic: Power consumption greater than nominal
- Replies: 3
- Views: 1689
Power consumption greater than nominal
I just noticed, that my 20 electrolysers Mk2 with nominal power consumption 350kW consume 7.2MW of energy, while it should consume 7.0
I don't know if it's only mod related or some general mismatch between nominal and actual consumption.
I don't know if it's only mod related or some general mismatch between nominal and actual consumption.
- Fri Jun 01, 2018 2:59 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 67840
Re: Friday Facts #245 - Campaign concept
I understand, that from "trying to be realistic" point of view, distinction between high-tech and production science packs makes sense. With that said, to me as someone who researches unlimited techs I need both packs anyway. So I just go for robots, then build lines for both packs. As for...
- Fri Apr 13, 2018 10:48 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 61973
Re: Friday Facts #238 - The GUI update (Part II)
So if we're getting a queue, will I be able to click on some further tech and have all the required techs queue up?
For example, if I wanted to queue up accumulators, batteries could be automatically added to the queue.
For example, if I wanted to queue up accumulators, batteries could be automatically added to the queue.
- Mon Jun 26, 2017 5:28 am
- Forum: Show your Creations
- Topic: Finally got to do the lazy bastard...
- Replies: 2
- Views: 2340
Re: Finally got to do the lazy bastard...
Yes and no. I was too lazy (haha) to make e.g. inserter or assembler factories, so I would just craft them "manually" - slap an assembler next to me, feed it everything required and move on. The same with underground belts and splitters
- Sun Jun 25, 2017 8:31 pm
- Forum: Show your Creations
- Topic: Finally got to do the lazy bastard...
- Replies: 2
- Views: 2340
Finally got to do the lazy bastard...
And some other achievements popped in as well
Lazy bastards takes a lot of work and begin careful. I finished it with 110 items and I don't think I could do with less.
Lazy bastards takes a lot of work and begin careful. I finished it with 110 items and I don't think I could do with less.
- Tue Jun 06, 2017 5:56 am
- Forum: General discussion
- Topic: New Game Mode Idea
- Replies: 24
- Views: 8846
Re: New Game Mode Idea
Idea is interesting, the building part, but not the rest. The "watching" phase would need some significant speed increase button. Otherwise, I can imagine a situation... Well, I might have just changed my mind. I imagined spotting a mistake down the line, like 10 hours into the "watch...
- Tue May 30, 2017 5:30 am
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 40371
Re: Friday Facts #192 - One million
Hotel booked, bus booked, wife happy about the trip. Don't you guys screw it up
- Fri May 05, 2017 5:58 am
- Forum: Gameplay Help
- Topic: Question about centrifuge
- Replies: 9
- Views: 9158
Re: Question about centrifuge
Is it a .7% CHANCE to get U-235, or is it some internal/hidden counter, that will give you U-235 every 140 or so processes? I came to forum this morning, wondering if I can move my centrifuge, so that I don't break the counter and don't loose my progress towards U-235, but if it's a chance, then I g...
- Tue May 02, 2017 1:36 pm
- Forum: 1 / 0 magic
- Topic: [All ver, also 15.5] FPS drop in full-screen (even menus)
- Replies: 6
- Views: 3631
- Mon May 01, 2017 8:45 am
- Forum: 1 / 0 magic
- Topic: [All ver, also 15.5] FPS drop in full-screen (even menus)
- Replies: 6
- Views: 3631
Re: [All ver, also 15.5] FPS drop in full-screen (even menus)
I saw that post, but I don't have G-sync available monitor, so this option doesn't even show in my nvidia panel. My monitor does support some "freesync" thing, but whenever I open monitor panel, it says it's off. I tried to play around with V-sync option in Nvidia panel, but none of the op...
- Sun Apr 30, 2017 9:01 pm
- Forum: 1 / 0 magic
- Topic: [All ver, also 15.5] FPS drop in full-screen (even menus)
- Replies: 6
- Views: 3631
[All ver, also 15.5] FPS drop in full-screen (even menus)
Hi, Game works with perfect 60 FPS when I'm in windowed/maximized mode, but goes sub-40 in full screen, even in the menus, without launching the actual map. Turning v-sync off solves the issue, but I dont think that should be my go-to option...? Please note it's the first time I launched the game si...
- Sun Jul 10, 2016 12:43 pm
- Forum: Not a bug
- Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
- Replies: 6
- Views: 3008
Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Hi, why was this marked as not a bug?
- Tue Jun 28, 2016 6:04 pm
- Forum: Not a bug
- Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
- Replies: 6
- Views: 3008
Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game
I can pause it by esc -> pause game, but not by keyboard shortcut? If it's intentional, something seems to be off
- Tue Jun 28, 2016 5:16 pm
- Forum: Not a bug
- Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
- Replies: 6
- Views: 3008
Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game
I'm using win7 64bit.
Good point kinnom, it doesnt work with different key as well.
Good point kinnom, it doesnt work with different key as well.