Search found 26 matches

by jaworeq
Sat Apr 20, 2019 11:21 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 9381

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

I'm in a queue for a stress test server now, but it only states "xx Players Waiting" but not my position in the queue, so the xx keeps increasing with no feedback on the actual progress in the queue... Maybe make that a "You're player X in a queue of Y" type of message instead? Yes, that please. + ...
by jaworeq
Fri Aug 17, 2018 8:25 am
Forum: General discussion
Topic: I Miss Alien Artifacts!
Replies: 27
Views: 4238

Re: I Miss Alien Artifacts!

I've started playing with mods recently. There are some nice mods that allow you to grow alien artifacts, so you can still automatize it + hunt for additional input.
by jaworeq
Sat Aug 04, 2018 12:43 pm
Forum: Gameplay Help
Topic: Power consumption greater than nominal
Replies: 3
Views: 624

Re: Power consumption greater than nominal

So the drain is always active? I always thought drain was "usage during downtime", but I guess it makes sense now. Thanks!
by jaworeq
Sat Aug 04, 2018 7:23 am
Forum: Gameplay Help
Topic: Power consumption greater than nominal
Replies: 3
Views: 624

Power consumption greater than nominal

I just noticed, that my 20 electrolysers Mk2 with nominal power consumption 350kW consume 7.2MW of energy, while it should consume 7.0
I don't know if it's only mod related or some general mismatch between nominal and actual consumption.
by jaworeq
Fri Jun 01, 2018 2:59 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 27150

Re: Friday Facts #245 - Campaign concept

I understand, that from "trying to be realistic" point of view, distinction between high-tech and production science packs makes sense. With that said, to me as someone who researches unlimited techs I need both packs anyway. So I just go for robots, then build lines for both packs. As for achieveme...
by jaworeq
Fri Apr 13, 2018 10:48 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 25474

Re: Friday Facts #238 - The GUI update (Part II)

So if we're getting a queue, will I be able to click on some further tech and have all the required techs queue up?
For example, if I wanted to queue up accumulators, batteries could be automatically added to the queue.
by jaworeq
Mon Jun 26, 2017 5:28 am
Forum: Show your Creations
Topic: Finally got to do the lazy bastard...
Replies: 2
Views: 1250

Re: Finally got to do the lazy bastard...

Yes and no. I was too lazy (haha) to make e.g. inserter or assembler factories, so I would just craft them "manually" - slap an assembler next to me, feed it everything required and move on. The same with underground belts and splitters ;)
by jaworeq
Sun Jun 25, 2017 8:31 pm
Forum: Show your Creations
Topic: Finally got to do the lazy bastard...
Replies: 2
Views: 1250

Finally got to do the lazy bastard...

And some other achievements popped in as well ;)
Lazy bastards takes a lot of work and begin careful. I finished it with 110 items and I don't think I could do with less.
by jaworeq
Tue Jun 06, 2017 5:56 am
Forum: General discussion
Topic: New Game Mode Idea
Replies: 24
Views: 3728

Re: New Game Mode Idea

Idea is interesting, the building part, but not the rest. The "watching" phase would need some significant speed increase button. Otherwise, I can imagine a situation... Well, I might have just changed my mind. I imagined spotting a mistake down the line, like 10 hours into the "watching", but that'...
by jaworeq
Tue May 30, 2017 5:30 am
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 18880

Re: Friday Facts #192 - One million

Hotel booked, bus booked, wife happy about the trip. Don't you guys screw it up ;)
by jaworeq
Fri May 05, 2017 5:58 am
Forum: Gameplay Help
Topic: Question about centrifuge
Replies: 9
Views: 5189

Re: Question about centrifuge

Is it a .7% CHANCE to get U-235, or is it some internal/hidden counter, that will give you U-235 every 140 or so processes? I came to forum this morning, wondering if I can move my centrifuge, so that I don't break the counter and don't loose my progress towards U-235, but if it's a chance, then I g...
by jaworeq
Mon May 01, 2017 8:45 am
Forum: 1 / 0 magic
Topic: [All ver, also 15.5] FPS drop in full-screen (even menus)
Replies: 6
Views: 1538

Re: [All ver, also 15.5] FPS drop in full-screen (even menus)

I saw that post, but I don't have G-sync available monitor, so this option doesn't even show in my nvidia panel. My monitor does support some "freesync" thing, but whenever I open monitor panel, it says it's off. I tried to play around with V-sync option in Nvidia panel, but none of the option gave ...
by jaworeq
Sun Apr 30, 2017 9:01 pm
Forum: 1 / 0 magic
Topic: [All ver, also 15.5] FPS drop in full-screen (even menus)
Replies: 6
Views: 1538

[All ver, also 15.5] FPS drop in full-screen (even menus)

Hi, Game works with perfect 60 FPS when I'm in windowed/maximized mode, but goes sub-40 in full screen, even in the menus, without launching the actual map. Turning v-sync off solves the issue, but I dont think that should be my go-to option...? Please note it's the first time I launched the game si...
by jaworeq
Sun Jul 10, 2016 12:43 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 999

Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game

Hi, why was this marked as not a bug?
by jaworeq
Tue Jun 28, 2016 6:04 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 999

Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game

I can pause it by esc -> pause game, but not by keyboard shortcut? If it's intentional, something seems to be off ;)
by jaworeq
Tue Jun 28, 2016 5:16 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 999

Re: [0.13.0][Multiplayer] Shift+space doesn't pause the game

I'm using win7 64bit.

Good point kinnom, it doesnt work with different key as well.
by jaworeq
Tue Jun 28, 2016 3:39 pm
Forum: Not a bug
Topic: [0.13.0][Multiplayer] Shift+space doesn't pause the game
Replies: 6
Views: 999

[0.13.0][Multiplayer] Shift+space doesn't pause the game

So I just started new map, pushed a few keys and wanted to pause and wait for wife to get her game up. At first I thought I used wrong key combo, checked controls and it said shift+space. Pressing it just doesn't work. I can only pause by pressing esc and then clicking the button. In single player s...
by jaworeq
Sun Jun 12, 2016 8:26 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 38115

Re: Friday Facts #142 - Playtesting

Thanks for the info :) It's a shame that the evolution factor never normally decreases. I'd hoped improving the factories pollution output would cause them to attack less, dominating the other factors such as play time for a long time. There was a funny bug a while back, when evolution factor could...
by jaworeq
Thu Jun 02, 2016 4:41 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 85982

Re: Version 0.12.35

Klonan wrote:
AlexTheNotsogreat wrote:I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then! :oops:
Here is a gif
https://gfycat.com/FlusteredEmbarrassedBarnacle
Wow, this gif shows how not-fluent the belts are :D

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