I mean.. The button works now but It's the 2.0.12 version :D. Headless build not up for the time being?
Edit: I did manage to find it in the forum topic related to 2.0.13 https://forums.factorio.com/viewtopic.php?f=3&t=118651 but the download page only has 2.0.12 for stable on headless.
Edit2 ...
Search found 11 matches
- Thu Oct 31, 2024 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Headless download doesn't work
- Replies: 2
- Views: 164
- Thu Oct 31, 2024 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Headless download doesn't work
- Replies: 2
- Views: 164
[2.0.13] Headless download doesn't work
Headless url downloads 2.0.12 https://factorio.com/get-download/stabl ... ss/linux64 and the manual download button doesn't work. Link's to https://factorio.com/buy-or-upgrade but I have all licenses active on my account.
- Sun Jun 05, 2022 1:26 pm
- Forum: Technical Help
- Topic: When I join a friends server, I cant move and the server kicks me.
- Replies: 5
- Views: 1940
Re: When I join a friends server, I cant move and the server kicks me.
My issue which is somewhat similar was solved by Bilka's message here viewtopic.php?p=569062#p569062 check it out.
- Sun Jun 05, 2022 1:22 pm
- Forum: Technical Help
- Topic: [1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
- Replies: 9
- Views: 3266
Re: [1.1.59][Multiplayer] UPS jump up followed by a disconnect of a player
I see you're running flib (Factorio library mod). Try setting its translation per tick value lower in the mod settings. I cannot find the whole thing I'm remembering about this and what I can find is old-ish, but it might help.
Man You are a God sent. Changed this value to it's minimum along ...
- Sun Jun 05, 2022 1:01 pm
- Forum: Technical Help
- Topic: [1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
- Replies: 9
- Views: 3266
Re: [1.1.59][Multiplayer] UPS jump up followed by a disconnect of a player
Will this setting be in mods/mod-settings.dat that I synchronize to the server and work after startup or do I need to generate a new map alltogether since it's in map settings?
- Sun Jun 05, 2022 12:22 pm
- Forum: Technical Help
- Topic: [1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
- Replies: 9
- Views: 3266
Re: [1.1.59][Multiplayer] UPS jump up followed by a disconnect of a player
There has been an odd development...
My buddy's game now works and I'm the one having the issue.
Nothing else changed at the time.
My buddy's game now works and I'm the one having the issue.
Nothing else changed at the time.
- Sun Jun 05, 2022 11:57 am
- Forum: Technical Help
- Topic: [1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
- Replies: 9
- Views: 3266
Re: [1.1.59][Multiplayer] UPS jump up followed by a disconnect of a player
Verbose logs from both linux server and the client attached.
We've checked another thing.
I have taken my steam factorio installation which we know worked since when I start multiplayer in game he is fine.
Started the windows binary with --start-server, default configs and the same savegame we ...
We've checked another thing.
I have taken my steam factorio installation which we know worked since when I start multiplayer in game he is fine.
Started the windows binary with --start-server, default configs and the same savegame we ...
- Sat Jun 04, 2022 8:51 pm
- Forum: Technical Help
- Topic: [1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
- Replies: 9
- Views: 3266
Re: [1.1.59][Multiplayer] UPS jump up followed by a disconnect of a player
Complete logs attached.
Unfortunately for us, the game is fine unmodded on a new map so I assume it's either an issue with a mod on linux or with a mod on a headless server?
I have tried watching show-time-usage as he connected but nothing changed.
Unfortunately for us, the game is fine unmodded on a new map so I assume it's either an issue with a mod on linux or with a mod on a headless server?
I have tried watching show-time-usage as he connected but nothing changed.
- Sat Jun 04, 2022 6:27 pm
- Forum: Technical Help
- Topic: [1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
- Replies: 9
- Views: 3266
[1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
Hi I have setup a headless server with mods on
OVH Comfort VPS 4 vCore 8GB Ram
Linux 5.15.0-25-generic #25-Ubuntu SMP Wed Mar 30 15:54:22 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux
Description: Ubuntu 22.04 LTS
Release: 22.04
Codename: jammy
The issues are as follows:
1. My buddy joins the game ...
OVH Comfort VPS 4 vCore 8GB Ram
Linux 5.15.0-25-generic #25-Ubuntu SMP Wed Mar 30 15:54:22 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux
Description: Ubuntu 22.04 LTS
Release: 22.04
Codename: jammy
The issues are as follows:
1. My buddy joins the game ...
- Thu Jan 23, 2020 9:30 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 62324
Re: [0.18] Please post bugs and balance issues here.
Ok, I'll post the issue on Dectorio github.
- Thu Jan 23, 2020 8:54 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 62324
Re: [0.18] Please post bugs and balance issues here.
Hello. There seems to be an incompatibility between Dectorio 0.10.0 and 0.18.0 version of the Warfare mod. Not sure if this is more of a Dectorio issue or Warfare.
1.992 Crop bitmaps.
2.010 Parallel Sprite Loader initialized (threads: 0)
2.035 Error AtlasSystem.cpp:1499: The given sprite ...
1.992 Crop bitmaps.
2.010 Parallel Sprite Loader initialized (threads: 0)
2.035 Error AtlasSystem.cpp:1499: The given sprite ...