Search found 101 matches

by Zhab
Fri Mar 18, 2016 3:13 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

You need some kind of rock, paper, scissors relation between several power production types to get out of the current situation where half the people are fine with solar + accus, and the other half find it outrageously too easy/broing/whatever. Right now, you have steam : quick and dirty, and solar...
by Zhab
Wed Mar 16, 2016 12:35 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

It seems when I read this forum that there are only people who play with hardest settings, huge biter bases, minimal ressources, and find that too boringly easy. But I'm sure I'm not the only Factorio player not to be in that case, and aùongst the vast majority of silent players around the world, t...
by Zhab
Tue Mar 15, 2016 8:35 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

When I do use solar, instead of making large solar fields to generate power centrally, I usually slap a few down around radar outposts to ease the load on my steam plants. After a while of doing this, I look at my power production and am surprised by how much of my energy is being generated by thes...
by Zhab
Fri Mar 11, 2016 6:00 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

Korda, I believe that you are actually a good representation of the majority of people who bought this game. Not every Factorio players will become a die hard addict who keep playing this game on and on even after several thousands of hours. Whether or not a new player eventually evolve into one of ...
by Zhab
Fri Mar 04, 2016 1:55 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

Afforess wrote:
Zhab wrote:300 hours was for my solar/accumulators playthrough. I have only been on the coal-only game for 125 hours.
Right, makes more sense. I was starting to think that I was overestimating coal usage even in a megabase scenario.
by Zhab
Thu Mar 03, 2016 8:34 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

15 coal deposits over 300+ hours ? That is nothing... That is like one patch every 20 hours... Even 30 deposits would still be 1 every 10 hours. I'm going to assume that you had access to robots for most of that time and that building loading and unloading train stations should be a trivial task. At...
by Zhab
Wed Mar 02, 2016 12:43 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

Basically, nerf solar (panels and/or accus) until it's so much a pain in the ass that everybody switches to steam. And then, there will be posts all over the forum that steam power is so so much OP compared to solar, and there will be threads asking to nerf steam to give back some interest to solar...
by Zhab
Tue Mar 01, 2016 8:59 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

I stand by my position that solar power in it's current state might be somewhat boring but is not broken or overpowered. Not by a long shot. I wouldn't be surprised if you did not find the motivation to read through this entire thread. For more details on the bulk of my position on this just read my...
by Zhab
Mon Feb 08, 2016 5:00 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

Solar is not equal to zero pollution. The pollution produced by boilers is slight in comparison to the pollution of what you are powering. Especially a mega base that make liberal use of speed and production modules. Solar is a pollution discount. Not a free pass with bitters. Your math here is dis...
by Zhab
Sun Feb 07, 2016 11:35 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

[*]They don't cause pollution, which is okay, but there is no serious downside to compensate for "Solar Power = Biters gone vs Steam Power = More Biters" . That is a fallacy that I have already addressed in a previous post. Solar is not equal to zero pollution. The pollution produced by boilers is ...
by Zhab
Fri Feb 05, 2016 9:03 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

I started using Solid Fuel/Steam Engines on grand scale back then because Solar is a "no-brainer" and nothing being changed about it for so long. :D So one could argue "leave it as it is if you haven't been using for so long anyways" , but in fact I would like to use it... but only if it would offe...
by Zhab
Fri Feb 05, 2016 1:37 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

MeduSalem wrote:Well yeah, that's basically what I have been doing for the past 1.5 years now...
So I guess that solar isn't that much of a "no-brainer" for you then ?
by Zhab
Thu Feb 04, 2016 4:18 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

Anyone here ever used a depleted oil well as an infinite power source ? A single depleted well can provide just about 1 MW of power. Not to shabby. The one problem with this is that you can't just get 200 wells just like that but this is otherwise drastically cheaper and more compact than solar. As ...
by Zhab
Tue Jan 26, 2016 6:44 pm
Forum: This Forum
Topic: User Rank
Replies: 35
Views: 24802

Re: User Rank

Well I definitively like being able to tell at a glance who is a moderator and who is part of the development team of the game. Of course I've I have been around for a while now and have learned some names. But that was none the less invaluable to me when I was new. Also when quickly scanning throug...
by Zhab
Tue Jan 26, 2016 12:15 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 41457

Re: Friday Facts #122 - Better circuit network (Part 1)

Wires are just sprites :) You can easily make a mod to replace the sprites with any you'd like. Who i can find that ... i have search but find all but not the sprites for Red/Green Cable Wires. Im blind or what? C:\Program Files\Factorio\data\core\graphics\wire-shadow.png C:\Program Files\Factorio\...
by Zhab
Tue Jan 26, 2016 12:01 pm
Forum: General discussion
Topic: About the endgame - kinda frustrating today
Replies: 45
Views: 39461

Re: About the endgame - kinda frustrating today

That's interesting! I hadn't seen that paragraph up until now! Reading this forum gives me the feeling that you are not the only one as many others seem to speak in a way that implies that the idea is totally and completely gone forever with no possibilities of ever making a comeback whatsoever. I ...
by Zhab
Tue Jan 26, 2016 11:07 am
Forum: General discussion
Topic: About the endgame - kinda frustrating today
Replies: 45
Views: 39461

Re: About the endgame - kinda frustrating today

Granted, sometimes it's real hard to differentiate between "trying to help" and "trying to troll" and sometimes my view is as biased as anyone elses is because in the end we are all only human. But the point is that it is almost guranteed that someone is always derailing a constructive discussion a...
by Zhab
Mon Jan 25, 2016 10:36 am
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 41457

Re: Friday Facts #122 - Better circuit network (Part 1)

Hi there twinsen. Basically I'm wondering if you decided to implement a feature you've talked about in the past in this topic . It was about dynamic selection of what items a smart insert is or isn't allowed to pickup. The way I would like to do it is to have the inserter be able to also work in "fi...
by Zhab
Sat Jan 23, 2016 11:03 pm
Forum: General discussion
Topic: About the endgame - kinda frustrating today
Replies: 45
Views: 39461

Re: About the endgame - kinda frustrating today

i just noticed this and im shocked... utterly... why does rocket silo does not require modules????' IT IS SO FU**ING CHEAP NOW >-< An empty silo wont do you much good. Did you try building a rocket ? Did you notice that it requires 1000 speed modules (among many other things) ? Not sure I would cal...
by Zhab
Sat Jan 23, 2016 1:55 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108978

Re: Solar panels less of a no-brainer

The problem with this discussion about how something is OP or not is that everybody calls OP something different. Just because people have uneven skills, some of them might find something OP while others still struggle with that supposedly OP thing. I fully agree. Which is why various play styles s...

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