Search found 101 matches
- Fri Mar 18, 2016 3:13 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
You need some kind of rock, paper, scissors relation between several power production types to get out of the current situation where half the people are fine with solar + accus, and the other half find it outrageously too easy/broing/whatever. Right now, you have steam : quick and dirty, and solar...
- Wed Mar 16, 2016 12:35 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
It seems when I read this forum that there are only people who play with hardest settings, huge biter bases, minimal ressources, and find that too boringly easy. But I'm sure I'm not the only Factorio player not to be in that case, and aùongst the vast majority of silent players around the world, t...
- Tue Mar 15, 2016 8:35 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
When I do use solar, instead of making large solar fields to generate power centrally, I usually slap a few down around radar outposts to ease the load on my steam plants. After a while of doing this, I look at my power production and am surprised by how much of my energy is being generated by thes...
- Fri Mar 11, 2016 6:00 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
Korda, I believe that you are actually a good representation of the majority of people who bought this game. Not every Factorio players will become a die hard addict who keep playing this game on and on even after several thousands of hours. Whether or not a new player eventually evolve into one of ...
- Fri Mar 04, 2016 1:55 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
Right, makes more sense. I was starting to think that I was overestimating coal usage even in a megabase scenario.Afforess wrote:Zhab wrote:300 hours was for my solar/accumulators playthrough. I have only been on the coal-only game for 125 hours.
- Thu Mar 03, 2016 8:34 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
15 coal deposits over 300+ hours ? That is nothing... That is like one patch every 20 hours... Even 30 deposits would still be 1 every 10 hours. I'm going to assume that you had access to robots for most of that time and that building loading and unloading train stations should be a trivial task. At...
- Wed Mar 02, 2016 12:43 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
Basically, nerf solar (panels and/or accus) until it's so much a pain in the ass that everybody switches to steam. And then, there will be posts all over the forum that steam power is so so much OP compared to solar, and there will be threads asking to nerf steam to give back some interest to solar...
- Tue Mar 01, 2016 8:59 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
I stand by my position that solar power in it's current state might be somewhat boring but is not broken or overpowered. Not by a long shot. I wouldn't be surprised if you did not find the motivation to read through this entire thread. For more details on the bulk of my position on this just read my...
- Mon Feb 08, 2016 5:00 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
Solar is not equal to zero pollution. The pollution produced by boilers is slight in comparison to the pollution of what you are powering. Especially a mega base that make liberal use of speed and production modules. Solar is a pollution discount. Not a free pass with bitters. Your math here is dis...
- Sun Feb 07, 2016 11:35 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
[*]They don't cause pollution, which is okay, but there is no serious downside to compensate for "Solar Power = Biters gone vs Steam Power = More Biters" . That is a fallacy that I have already addressed in a previous post. Solar is not equal to zero pollution. The pollution produced by b...
- Fri Feb 05, 2016 9:03 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
I started using Solid Fuel/Steam Engines on grand scale back then because Solar is a "no-brainer" and nothing being changed about it for so long. :D So one could argue "leave it as it is if you haven't been using for so long anyways" , but in fact I would like to use it... but o...
- Fri Feb 05, 2016 1:37 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
So I guess that solar isn't that much of a "no-brainer" for you then ?MeduSalem wrote:Well yeah, that's basically what I have been doing for the past 1.5 years now...
- Thu Feb 04, 2016 4:18 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
Anyone here ever used a depleted oil well as an infinite power source ? A single depleted well can provide just about 1 MW of power. Not to shabby. The one problem with this is that you can't just get 200 wells just like that but this is otherwise drastically cheaper and more compact than solar. As ...
- Tue Jan 26, 2016 6:44 pm
- Forum: This Forum
- Topic: User Rank
- Replies: 35
- Views: 33528
Re: User Rank
Well I definitively like being able to tell at a glance who is a moderator and who is part of the development team of the game. Of course I've I have been around for a while now and have learned some names. But that was none the less invaluable to me when I was new. Also when quickly scanning throug...
- Tue Jan 26, 2016 12:15 pm
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 60167
Re: Friday Facts #122 - Better circuit network (Part 1)
Wires are just sprites :) You can easily make a mod to replace the sprites with any you'd like. Who i can find that ... i have search but find all but not the sprites for Red/Green Cable Wires. Im blind or what? C:\Program Files\Factorio\data\core\graphics\wire-shadow.png C:\Program Files\Factorio\...
- Tue Jan 26, 2016 12:01 pm
- Forum: General discussion
- Topic: About the endgame - kinda frustrating today
- Replies: 45
- Views: 53484
Re: About the endgame - kinda frustrating today
That's interesting! I hadn't seen that paragraph up until now! Reading this forum gives me the feeling that you are not the only one as many others seem to speak in a way that implies that the idea is totally and completely gone forever with no possibilities of ever making a comeback whatsoever. I ...
- Tue Jan 26, 2016 11:07 am
- Forum: General discussion
- Topic: About the endgame - kinda frustrating today
- Replies: 45
- Views: 53484
Re: About the endgame - kinda frustrating today
Granted, sometimes it's real hard to differentiate between "trying to help" and "trying to troll" and sometimes my view is as biased as anyone elses is because in the end we are all only human. But the point is that it is almost guranteed that someone is always derailing a const...
- Mon Jan 25, 2016 10:36 am
- Forum: News
- Topic: Friday Facts #122 - Better circuit network (Part 1)
- Replies: 73
- Views: 60167
Re: Friday Facts #122 - Better circuit network (Part 1)
Hi there twinsen. Basically I'm wondering if you decided to implement a feature you've talked about in the past in this topic . It was about dynamic selection of what items a smart insert is or isn't allowed to pickup. The way I would like to do it is to have the inserter be able to also work in &qu...
- Sat Jan 23, 2016 11:03 pm
- Forum: General discussion
- Topic: About the endgame - kinda frustrating today
- Replies: 45
- Views: 53484
Re: About the endgame - kinda frustrating today
i just noticed this and im shocked... utterly... why does rocket silo does not require modules????' IT IS SO FU**ING CHEAP NOW >-< An empty silo wont do you much good. Did you try building a rocket ? Did you notice that it requires 1000 speed modules (among many other things) ? Not sure I would cal...
- Sat Jan 23, 2016 1:55 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 216171
Re: Solar panels less of a no-brainer
The problem with this discussion about how something is OP or not is that everybody calls OP something different. Just because people have uneven skills, some of them might find something OP while others still struggle with that supposedly OP thing. I fully agree. Which is why various play styles s...