Search found 16 matches

by GyroByte
Sat Dec 16, 2017 8:43 pm
Forum: Energy Production
Topic: Nuclear Power; 480 MW; 4 Reactors (Bots,rotational symmetry)
Replies: 3
Views: 5511

Nuclear Power; 480 MW; 4 Reactors (Bots,rotational symmetry)

4 Reactors ( 12 effective), 88 turbines (83 necessary + 5 for redundancy, can be removed) , 2 roboports. Produces stable 480 MW. Needs 5 pumps minimum. Input for water is on the sides (into the heat exchangers) using underground pipes. Water should be input from at least 2 sides. String in Pastebin:...
by GyroByte
Sun Dec 10, 2017 11:46 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79534

Re: [MOD 0.15] N.Tech-Chemistry

I just installed the mod for the first time. While loading a map I played on I get a notice that something went wrong. The game doesn't crash, it just puts me back on the load game menu. Starting a new map works but loading doesn't. Screenshot in the attachment (ignore the background, its a differen...
by GyroByte
Sat May 06, 2017 6:02 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74153

Re: Friday Facts #189 - Specifying the 1.0

[...] I honestly feel like someone is pushing the 1.0 just to get it out of the door and forget about everything. But that is exactly what 1.0 is about. Putting an end to the otherwise endless feature creep, fix/balance what is already there and call it a day. And that's what they have been trying ...
by GyroByte
Sat May 06, 2017 4:27 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74153

Re: Friday Facts #189 - Specifying the 1.0

Do you know what I like about Factorio? Automation. Do you know what I don't like? Setting up hundreds upon hundreds of electric miners to feed my factory in single-player. I love automation and that's what Factorio is about. I can't automate ore collection and mining, with DIRTY MINING that would b...
by GyroByte
Sat May 06, 2017 10:04 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74153

Re: Friday Facts #189 - Specifying the 1.0

Are we ever going to get those space platforms and dirty mining you talked about?
by GyroByte
Wed Feb 08, 2017 4:09 pm
Forum: Multiplayer
Topic: Looking for a Peaceful Game
Replies: 10
Views: 4131

Re: Looking for a Peaceful Game

I'd like to join you.
Steam: GyroByte
by GyroByte
Wed Feb 08, 2017 3:53 pm
Forum: Multiplayer
Topic: Seeking new friends to play Factorio while voice chatting
Replies: 18
Views: 7320

Re: Seeking new friends to play Factorio while voice chatting

I would gladly join you if you are still playing.
Steam: GyroByte
or just send me a PM here.
by GyroByte
Mon Nov 07, 2016 5:09 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313585

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.8

Is it possible to disable all game tweaks? I don't like it when mods change base game stuff.
by GyroByte
Mon Oct 03, 2016 6:00 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63157

Re: Friday facts #158 - The end of the 32 bit era

Both versions work fine on their own, but 32bit kills multiplayer.
How about this:keep updating the game for both (32bit and 64bit), but disable multiplayer in the 32bit version (since that's where the problems are). That way more people are satisfied.
by GyroByte
Fri Jul 08, 2016 2:38 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313585

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.1.2 - (Formally Bio-Farm)

I can't find the bio-reactor and thing related to it. I can't find the research for it neither. I added the mod when I started the map. I thought it had collision problems with other mods, so I removed everything else and I still can't find the research related to the bio-reactor, plastic production...
by GyroByte
Sun Jul 03, 2016 6:20 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562589

Re: Yuoki Industries - Informations, Suggestions, Questions

/c remote.call("yuoki","spawn") worked, but the ore patches are very small and very far apart. I used the console commands from Reddit to give myself 2 patches to get started. From there I can use the Cimota. Thank you for the quick reply and thank you for making this great mod. :D
by GyroByte
Sun Jul 03, 2016 5:03 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562589

Re: Yuoki Industries - Informations, Suggestions, Questions

I created a new map to play in 0.13 version.I had YI installed when I created it, played for a "few" hours, and then I noticed that the YI ores have not spawned in the map. I looked around in a really big area and there is none. When I generated the map I had the ore frequency on high, the...
by GyroByte
Wed Jul 22, 2015 2:00 pm
Forum: Mods
Topic: [0.12.0]CyberChest unofficial update 0.9.1(delete please)
Replies: 3
Views: 8812

Re: [0.12.0]CyberChest unofficial update 0.9.1

NOTE: Ground collection function is not working at the moment. (0.9.1)
by GyroByte
Sun Jul 19, 2015 11:08 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562589

Re: Yuoki Industries - Informations, Suggestions, Questions

After playing with the files a bit,I found out that the crash is caused by factorio migration file, not yours. Sorry for bothering you.I will post a report to the dev team later. 0.001 2015-07-19 12:57:32; Factorio 0.12.0 (Build 103, win64) 0.001 Operating system: Windows 7 Service Pack 1 0.001 Read...
by GyroByte
Sun Jul 19, 2015 9:49 am
Forum: Mods
Topic: [Mod 0.11.22] CyberChest 0.9.0
Replies: 58
Views: 43346

Re: [Mod 0.11.22] CyberChest 0.9.0

0.12 please :D
by GyroByte
Sat Jul 18, 2015 9:26 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562589

Re: Yuoki Industries - Informations, Suggestions, Questions

I just updated the game and the mod.I tried to load the latest save, and then everything broke...help :cry: The game crashed at the end of loading.Here is the log. PS:This happens even with only your mod installed. 0.002 2015-07-18 23:01:07; Factorio 0.12.0 (Build 103, win64) 0.002 Operating system:...

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