Sorry to necro this thread, but it is one of the first results in googling "factorio mixed quality" that comes up.
I would like to see this for 2.1 ideally, even if only an optional mod-enabled feature.
The requirement that assemblers and so forth only accept one quality level makes engaging with ...
Search found 3 matches
- Fri Jun 12, 2026 6:29 am
- Forum: Ideas and Suggestions
- Topic: Quality Mixing
- Replies: 3
- Views: 2522
- Fri Jun 12, 2026 6:22 am
- Forum: Ideas and Suggestions
- Topic: Dynamic next_probability setting for multiple quality improvements
- Replies: 1
- Views: 129
Re: Dynamic next_probability setting for multiple quality improvements
I agree on this one. It should be based on the quality of the factory making it somehow. next_probability could still come into play as a multiplier if need be, as well as next_probability_scale.
The calculation would look like:
next_probability + next_probability_scale * factory.bonus_quality ...
The calculation would look like:
next_probability + next_probability_scale * factory.bonus_quality ...
- Wed Jan 22, 2020 7:02 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 256443
Re: [0.17] Please post bugs and balance issues here.
I noticed either a balancing bug or prereq bug.
Utility science pack requires silver-zinc batteries, but only requires lithium-ion battery tech.
Seems it should either be lithium-ion item -> utility pack item or silver-zinc tech -> utility tech.
Similarly battery-3 (silver-zinc) requires ...
Utility science pack requires silver-zinc batteries, but only requires lithium-ion battery tech.
Seems it should either be lithium-ion item -> utility pack item or silver-zinc tech -> utility tech.
Similarly battery-3 (silver-zinc) requires ...