This happens to me as well. I also rebound map drag to another mouse button, so that I can click and drag in order to fire at many targets easily with the remote.
When I open the map and use the remote to fire artillery, it will also fire at places I click as if the map was not opened. So it will ...
Search found 4 matches
- Tue Mar 06, 2018 11:17 am
- Forum: Resolved Problems and Bugs
- Topic: [16.27] Wrong artillery target with scrolling bound to middle click
- Replies: 6
- Views: 3560
- Tue Jan 26, 2016 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22]Trains are getting a "No Path" error after updating
- Replies: 8
- Views: 26632
Re: [0.12.22]Trains are getting a "No Path" error after updating
Happened to me aswell. Fixed it by stopping/starting all of my trains
Edit: Just let me know if you need the save
Edit: Just let me know if you need the save
- Sun Jul 19, 2015 2:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Car+transport belt crash
- Replies: 8
- Views: 5772
Re: [0.12.0] Car+transport belt crash
Have had this happening also. Game crashes instantly when I exit a car that stands on a transport belt.
Not using any mods.
Not using any mods.
- Sat Jul 18, 2015 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Game crash after rotating blueprint (reproducable)
- Replies: 4
- Views: 5620
[0.12.0] Game crash after rotating blueprint (reproducable)
0.001 2015-07-18 19:50:44; Factorio 0.12.0 (Build 103, win64)
0.001 Operating system: Windows 8
0.001 Read data path: C:/Program Files/Factorio/data
0.001 Write data path: C:/Users/kris/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files/Factorio/bin
0.047 Initialised Direct3D ...