Search found 4 matches
- Sat Jul 25, 2015 7:24 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 124931
Re: [linux] Dedicated server init script
this may take a while hehe. [root@SimCraftWorkShop x64]# ldd /home/minecraft/factorio/bin/x64/factorio /home/minecraft/factorio/bin/x64/factorio: /lib64/libc.so.6: version `GLIBC_2.14' not found (required by /home/minecraft/factorio/bin/x64/factorio) /home/minecraft/factorio/bin/x64/factorio: /lib64...
- Sat Jul 25, 2015 5:29 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 124931
Re: [linux] Dedicated server init script
yeah i have had a mc server running on it, the minecraft dir is just the default user space of the VPS, (easier for me to access in FTP :P ) so i've tried what you recommended after updating the scripts and config and then turned the debug info back to 1 and i ended up with this result after running...
- Sat Jul 25, 2015 4:40 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [linux] Dedicated server init script
- Replies: 115
- Views: 124931
Re: [linux] Dedicated server init script
[root@SimCraftWorkShop ~]# service factorio load-save server DEBUG LOG: no pidfile found DEBUG LOG: could not find a pid with invocation: "/home/minecraft/factorio/bin/x64/factorio --start-server server --autosave-interval 10" DEBUG LOG: last modified save: /home/minecraft/factorio/saves/...
- Fri Jul 24, 2015 8:24 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 151766
Re: Multiplayer Testserver 0.12 [Dedicated/headless]
I'm thinking of writing a script that saves the log files and restarts the server after it crashed, but at the moment I haven't had the time needed for that. I had the time to write a init script at least :D Please give this one a go: https://github.com/Bisa/factorio-init Working on the restart det...