TL;DR
Allow vehicles to draw power from an equipment grid
What ?
It would be nice to use a vehicles engine power for its equipment grid, rather than have a fusion reactor for equipment and a coal fired engine for motion. This has been suggested before https://forums.factorio.com/viewtopic.php?f ...
Search found 6 matches
- Tue Oct 08, 2019 2:49 am
- Forum: Ideas and Suggestions
- Topic: Power vehicles from an equipment grid
- Replies: 2
- Views: 1782
- Mon Oct 03, 2016 5:03 am
- Forum: Pending
- Topic: [0.14.12] Switching train to manual stops inserters
- Replies: 3
- Views: 2002
Re: [0.14.12] Switching train to manual stops inserters
[..] and as the doors opened switch it to manual but the inserters kept working without any issues.
Just messed around with timing a bit, its while the train is slowing to reach a station, not while the doors are opening, my bad
Are you using any mods?
Vanilla 0.14.12, i was using mods on this ...
Just messed around with timing a bit, its while the train is slowing to reach a station, not while the doors are opening, my bad
Are you using any mods?
Vanilla 0.14.12, i was using mods on this ...
- Sun Oct 02, 2016 12:10 pm
- Forum: Pending
- Topic: [0.14.12] Switching train to manual stops inserters
- Replies: 3
- Views: 2002
[0.14.12] Switching train to manual stops inserters
Switching a train from automatic to manual while the cargo wagons are opening stops inserters from unloading

Rotating an inserter fixes it (pictured), as does changing circuit conditions, anythat causes it to search for an inventory

Rotating an inserter fixes it (pictured), as does changing circuit conditions, anythat causes it to search for an inventory
- Sat Jul 18, 2015 11:41 am
- Forum: Pending
- Topic: [0.12] [kovarex] Random crash (updateElectricBufferSize)
- Replies: 3
- Views: 5338
Re: [0.12] [kovarex] Random crash (updateElectricBufferSize)
Blueprint was a two lab section of the normal setup
using small electric poles
After restarting the blueprint worked correctly
Lost the autosave from before this bug, current save is a few hours after

After restarting the blueprint worked correctly
Lost the autosave from before this bug, current save is a few hours after
- Sat Jul 18, 2015 6:13 am
- Forum: Pending
- Topic: [0.12] [kovarex] Random crash (updateElectricBufferSize)
- Replies: 3
- Views: 5338
[0.12] [kovarex] Random crash (updateElectricBufferSize)
Fedora 22
Was placing/had just placed some blueprints at the time
0.000 2015-07-18 15:46:14; Factorio 0.12.0 (Build 103, linux64)
0.000 Operating system: Linux
0.000 Read data path: /home/andrew/.local/opt/factorio/data
0.000 Write data path: /home/andrew/.local/opt/factorio
0.000 Binaries ...
Was placing/had just placed some blueprints at the time
0.000 2015-07-18 15:46:14; Factorio 0.12.0 (Build 103, linux64)
0.000 Operating system: Linux
0.000 Read data path: /home/andrew/.local/opt/factorio/data
0.000 Write data path: /home/andrew/.local/opt/factorio
0.000 Binaries ...
- Sat Jul 18, 2015 1:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] Random crash in singleplayer
- Replies: 2
- Views: 1247
[0.12] Random crash in singleplayer
0.000 2015-07-18 08:06:12; Factorio 0.12.0 (Build 103, linux64)
0.000 Operating system: Linux
0.000 Read data path: /home/andrew/.local/opt/factorio/data
0.000 Write data path: /home/andrew/.local/opt/factorio
0.000 Binaries path: /home/andrew/.local/opt/factorio/bin
0.133 Graphics options ...
0.000 Operating system: Linux
0.000 Read data path: /home/andrew/.local/opt/factorio/data
0.000 Write data path: /home/andrew/.local/opt/factorio
0.000 Binaries path: /home/andrew/.local/opt/factorio/bin
0.133 Graphics options ...