Search found 11 matches

by lordfwahfnah
Tue Sep 15, 2020 5:54 pm
Forum: Desyncs with mods
Topic: [1.0.0] Desync with dedicated Server + Mods (CircuitHUD)
Replies: 1
Views: 1686

[1.0.0] Desync with dedicated Server + Mods (CircuitHUD)

Hello all, i noticed some problems when playing together with my friend. After adding some Mods, the game started to desync randomly. After a random amount of time, one or the other was disconnecting. Right now with a savegame of ~12 hours, the game won't allow more than one player on the server. As...
by lordfwahfnah
Tue Jun 28, 2016 7:38 pm
Forum: Duplicates
Topic: [13.0] Updated version has same file name
Replies: 2
Views: 910

Re: [13.0] Updated version has same file name

woops. Used the search function and haven't found. My bad
by lordfwahfnah
Tue Jun 28, 2016 7:09 pm
Forum: Duplicates
Topic: [13.0] Updated version has same file name
Replies: 2
Views: 910

[13.0] Updated version has same file name

Hello guys, first of all. What a great update. Have just read the Changelog and WOW. Amazing Anyways. After drooling over the Modmanager i tried to install some mods (namely RSO and increased inventory) and every time i got an Error message saying "{Error} Updated version has same file name [OK...
by lordfwahfnah
Sat Oct 03, 2015 11:46 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 77391

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

same here, i'm having troubles setting up the chests. sometimes they work out of the box. sometimes i place them in different orders (chests, belts, power poles) and they still wont connect.

playing 0.12.10 with mod version 2.0.0
not sure if there is a problem with some other mod. i hope not
by lordfwahfnah
Fri Aug 14, 2015 8:41 pm
Forum: Pending
Topic: "experimental update enable" resets after update
Replies: 1
Views: 3401

"experimental update enable" resets after update

as the tital says enabled experimental updates in the options, looked for updates via "about" menupoint, updated to next version (0.12.4 in this case). After update, the experimental update option in the setting is reset to off. Happened the last two times (0.12.1 and 0.12.2). not sure if ...
by lordfwahfnah
Thu Aug 13, 2015 4:49 pm
Forum: Not a bug
Topic: Animation of Inserter not working? [solved]
Replies: 3
Views: 5649

Re: Animation of Inserter not working?

oooh i got it now ...

it was the cyberchest wich had "ground collection" activated omg
by lordfwahfnah
Thu Aug 13, 2015 3:56 pm
Forum: Not a bug
Topic: Animation of Inserter not working? [solved]
Replies: 3
Views: 5649

Animation of Inserter not working? [solved]

Hi guys,

i loaded a savegame and was walking through my base as i saw this expressbelt where the items disappeared from.
made a little video https://youtu.be/4QlTWRa84lw
and here the save
Markus_save_ohne.zip
(10.46 MiB) Downloaded 200 times
Edit:
After replacing this special part of the belt, it worked again.
by lordfwahfnah
Thu Jul 30, 2015 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [kovarex] destroyed and replaced belts don't move existing item
Replies: 4
Views: 2230

Re: [0.12] [kovarex] destroyed and replaced belts don't move existing item

I'm playing 0.12.1 ATM and i think i saw the same bug again yesterday. When i See it happening again i post a screenshot

Edit: nope, seems to be fixed
by lordfwahfnah
Tue Jul 28, 2015 11:42 pm
Forum: Mods
Topic: [MOD 0.12.12+] Pocket Bots Start v1.0.4
Replies: 27
Views: 53744

Re: [MOD 0.12.x] Pocket Bots Start v1.0.2

hey, awesome mod
i just seem to be unable to use the blue-blueprint. i can copy buildings into the blueprint, but i cant paste it on the ground so my bots build it up.
not sure if its a problem with THIS mod (got other mods installed) but i have no other mods interfering with the blueprints so...
by lordfwahfnah
Sat Jul 18, 2015 12:38 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Furnace still emitting light when inactive
Replies: 4
Views: 3734

Re: [0.12.0] Furnace still emitting light when inactive

got the same bug
glowing.PNG
glowing.PNG (1.94 MiB) Viewed 3675 times
by lordfwahfnah
Sat Jul 18, 2015 12:33 am
Forum: Resolved Problems and Bugs
Topic: [0.12] [kovarex] destroyed and replaced belts don't move existing item
Replies: 4
Views: 2230

[0.12] [kovarex] destroyed and replaced belts don't move existing item

like the topic says: My early mining station got destroyed (incl. belts) and after rebuilding it, the belt ignored the items wich were left on the ground. new items just float over the existing items. it was possible to pick those "ghost" items up with the [f] key. not sure if it's cause t...

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