Search found 23 matches

by lordfwahfnah
Thu Feb 20, 2025 11:24 am
Forum: Pending
Topic: [2.0.34] Desync while connecting to dedicated server
Replies: 1
Views: 110

[2.0.34] Desync while connecting to dedicated server

Hello,

i'm running a dedicated server using docker. Today i tried to join it and i got a desync. I was told to post the log here.
No other player were present on the Server while i connected.

If you need any other information, i'm happy to provide.

Edit:
not sure but it looks like i can't upload ...
by lordfwahfnah
Sun Nov 17, 2024 2:20 pm
Forum: Ideas and Suggestions
Topic: [2.0.19] Trash Artillery Shells
Replies: 0
Views: 180

[2.0.19] Trash Artillery Shells

Hi,

i noticed that you can't just Shift/Ctrl-Click the Artillery Shells out of you Inventory. It says that all the Ammo Slots are full. I know that Shift+Click on Ammo doesn't trash, but rather filles up the Ammo Slots for the Weapons, but since there is no handheld Artillery Cannon, i would expect ...
by lordfwahfnah
Sat Oct 26, 2024 4:42 pm
Forum: Ideas and Suggestions
Topic: [2.0.11] Undo doesnt work for removed trainstopps ins schedule
Replies: 0
Views: 109

[2.0.11] Undo doesnt work for removed trainstopps ins schedule

TL;DR
Undo changes on Train Schedule with Strg+Z

What?
Hi,

I accidently removed a trainstop from my train schedule and i can't undo the action with Strg+z.

Maybe this can be added?

Thanks!
by lordfwahfnah
Sat Oct 26, 2024 4:40 pm
Forum: Ideas and Suggestions
Topic: [2.0.11] no filter for depleted miner
Replies: 0
Views: 118

[2.0.11] no filter for depleted miner

Hi,

i noticed that there is no filter for depleted Miner for the deconstruction planner. That would be somewhat convenient.

Thanks!
by lordfwahfnah
Sat Oct 26, 2024 4:36 pm
Forum: Not a bug
Topic: [2.0.11] Feature Request: Set Logistic request from Blueprint
Replies: 2
Views: 296

Re: [2.0.11] Feature Request: Set Logistic request from Blueprint

Rseding91 wrote: Sat Oct 26, 2024 2:43 pm you posted in the bug reports
oh my bad
Rseding91 wrote: Sat Oct 26, 2024 2:43 pm Click the "Add section" button while holding the blueprint.
and thats exactly the feature i was looking for. Thank you!
by lordfwahfnah
Sat Oct 26, 2024 4:34 pm
Forum: Not a bug
Topic: [2.0.11] "Fuel (all locomotives)" condition with unexpected behavior
Replies: 4
Views: 980

Re: [2.0.11] "Fuel (all locomotives)" condition with unexpected behavior


I think this sort of thing is more critical for trains with locomotives in both directions, where you might end up using the fuel unevenly.


For that you can use "any locomotive". Here it should check each locomotive if the condition is given. with "all locomotives", one direction can run dry ...
by lordfwahfnah
Sat Oct 26, 2024 4:24 pm
Forum: Not a bug
Topic: [2.0.11] Rocket Silo requests more than required
Replies: 5
Views: 984

Re: [2.0.11] Rocket Silo requests more than required

so i have to set this for every items i have in the request llist? thats kind of tedious
by lordfwahfnah
Sat Oct 26, 2024 3:24 pm
Forum: Not a bug
Topic: [2.0.11] Rocket Silo requests more than required
Replies: 5
Views: 984

[2.0.11] Rocket Silo requests more than required

Hi,

my Rocket Silo is set to "Automatic request from space platforms"
now one platform requests one stack of green chips. However the Rocket wants to send a full rocket with green chips. There are other items requested that would fit in the rest of the rocket, but these are ignored.

Is this a bug ...
by lordfwahfnah
Sat Oct 26, 2024 2:40 pm
Forum: Not a bug
Topic: [2.0.11] Feature Request: Set Logistic request from Blueprint
Replies: 2
Views: 296

[2.0.11] Feature Request: Set Logistic request from Blueprint

Hi,

could it be possible to throw a blueprint into a logistic request slot and it automatically takes all ingrediences necessary to build this blueprint and requests them?

That would be neat.
by lordfwahfnah
Sat Oct 26, 2024 1:52 pm
Forum: Not a bug
Topic: [2.0.11] Undo doesnt work for removed trainstopps ins schedule
Replies: 1
Views: 166

[2.0.11] Undo doesnt work for removed trainstopps ins schedule

Hi,

basically what the topic says.
I accidently removed a trainstop from my train schedule and i can't undo the action with Strg+z.

Maybe this can be added?

Thanks!
by lordfwahfnah
Sat Oct 26, 2024 1:17 pm
Forum: Not a bug
Topic: [2.0.11] "Fuel (all locomotives)" condition with unexpected behavior
Replies: 4
Views: 980

[2.0.11] "Fuel (all locomotives)" condition with unexpected behavior

Hi,

i wanted to make an interrupt, that moves my train to the refuel station as soon as a threshold of fuel is below a certain point.

i have 2 locomotives and i selected "Fuel (all locomotives)" as condition. however only the content of one locomotive is shown in the overview (e.g. i have 20 fuel ...
by lordfwahfnah
Sat Oct 26, 2024 10:41 am
Forum: Not a bug
Topic: [2.0.11] no filter for depleted miner
Replies: 1
Views: 237

[2.0.11] no filter for depleted miner

Hi,

i noticed that there is no filter for depleted Miner for the deconstruction planner. That would be somewhat convenient.

Thanks!
by lordfwahfnah
Tue Sep 15, 2020 5:54 pm
Forum: Desyncs with mods
Topic: [1.0.0] Desync with dedicated Server + Mods (CircuitHUD)
Replies: 1
Views: 2170

[1.0.0] Desync with dedicated Server + Mods (CircuitHUD)

Hello all,

i noticed some problems when playing together with my friend.
After adding some Mods, the game started to desync randomly. After a random amount of time, one or the other was disconnecting.

Right now with a savegame of ~12 hours, the game won't allow more than one player on the server ...
by lordfwahfnah
Tue Jun 28, 2016 7:38 pm
Forum: Duplicates
Topic: [13.0] Updated version has same file name
Replies: 2
Views: 1228

Re: [13.0] Updated version has same file name

woops. Used the search function and haven't found. My bad
by lordfwahfnah
Tue Jun 28, 2016 7:09 pm
Forum: Duplicates
Topic: [13.0] Updated version has same file name
Replies: 2
Views: 1228

[13.0] Updated version has same file name

Hello guys,

first of all. What a great update. Have just read the Changelog and WOW. Amazing

Anyways. After drooling over the Modmanager i tried to install some mods (namely RSO and increased inventory) and every time i got an Error message saying "{Error} Updated version has same file name [OK ...
by lordfwahfnah
Sat Oct 03, 2015 11:46 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 86029

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

same here, i'm having troubles setting up the chests. sometimes they work out of the box. sometimes i place them in different orders (chests, belts, power poles) and they still wont connect.

playing 0.12.10 with mod version 2.0.0
not sure if there is a problem with some other mod. i hope not
by lordfwahfnah
Fri Aug 14, 2015 8:41 pm
Forum: Pending
Topic: "experimental update enable" resets after update
Replies: 1
Views: 3636

"experimental update enable" resets after update

as the tital says
enabled experimental updates in the options, looked for updates via "about" menupoint, updated to next version (0.12.4 in this case). After update, the experimental update option in the setting is reset to off. Happened the last two times (0.12.1 and 0.12.2).
not sure if the ...
by lordfwahfnah
Thu Aug 13, 2015 4:49 pm
Forum: Not a bug
Topic: Animation of Inserter not working? [solved]
Replies: 3
Views: 6008

Re: Animation of Inserter not working?

oooh i got it now ...

it was the cyberchest wich had "ground collection" activated omg
by lordfwahfnah
Thu Aug 13, 2015 3:56 pm
Forum: Not a bug
Topic: Animation of Inserter not working? [solved]
Replies: 3
Views: 6008

Animation of Inserter not working? [solved]

Hi guys,

i loaded a savegame and was walking through my base as i saw this expressbelt where the items disappeared from.
made a little video https://youtu.be/4QlTWRa84lw
and here the save
Markus_save_ohne.zip
(10.46 MiB) Downloaded 242 times
Edit:
After replacing this special part of the belt, it worked again.
by lordfwahfnah
Thu Jul 30, 2015 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [kovarex] destroyed and replaced belts don't move existing item
Replies: 4
Views: 2587

Re: [0.12] [kovarex] destroyed and replaced belts don't move existing item

I'm playing 0.12.1 ATM and i think i saw the same bug again yesterday. When i See it happening again i post a screenshot

Edit: nope, seems to be fixed

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