Search found 11 matches
- Tue Sep 15, 2020 5:54 pm
- Forum: Desyncs with mods
- Topic: [1.0.0] Desync with dedicated Server + Mods (CircuitHUD)
- Replies: 1
- Views: 1686
[1.0.0] Desync with dedicated Server + Mods (CircuitHUD)
Hello all, i noticed some problems when playing together with my friend. After adding some Mods, the game started to desync randomly. After a random amount of time, one or the other was disconnecting. Right now with a savegame of ~12 hours, the game won't allow more than one player on the server. As...
- Tue Jun 28, 2016 7:38 pm
- Forum: Duplicates
- Topic: [13.0] Updated version has same file name
- Replies: 2
- Views: 910
Re: [13.0] Updated version has same file name
woops. Used the search function and haven't found. My bad
- Tue Jun 28, 2016 7:09 pm
- Forum: Duplicates
- Topic: [13.0] Updated version has same file name
- Replies: 2
- Views: 910
[13.0] Updated version has same file name
Hello guys, first of all. What a great update. Have just read the Changelog and WOW. Amazing Anyways. After drooling over the Modmanager i tried to install some mods (namely RSO and increased inventory) and every time i got an Error message saying "{Error} Updated version has same file name [OK...
- Sat Oct 03, 2015 11:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 77391
Re: [MOD 0.12.x] Slipstream Chests - 2.0.0
same here, i'm having troubles setting up the chests. sometimes they work out of the box. sometimes i place them in different orders (chests, belts, power poles) and they still wont connect.
playing 0.12.10 with mod version 2.0.0
not sure if there is a problem with some other mod. i hope not
playing 0.12.10 with mod version 2.0.0
not sure if there is a problem with some other mod. i hope not
- Fri Aug 14, 2015 8:41 pm
- Forum: Pending
- Topic: "experimental update enable" resets after update
- Replies: 1
- Views: 3401
"experimental update enable" resets after update
as the tital says enabled experimental updates in the options, looked for updates via "about" menupoint, updated to next version (0.12.4 in this case). After update, the experimental update option in the setting is reset to off. Happened the last two times (0.12.1 and 0.12.2). not sure if ...
- Thu Aug 13, 2015 4:49 pm
- Forum: Not a bug
- Topic: Animation of Inserter not working? [solved]
- Replies: 3
- Views: 5649
Re: Animation of Inserter not working?
oooh i got it now ...
it was the cyberchest wich had "ground collection" activated omg
it was the cyberchest wich had "ground collection" activated omg
- Thu Aug 13, 2015 3:56 pm
- Forum: Not a bug
- Topic: Animation of Inserter not working? [solved]
- Replies: 3
- Views: 5649
Animation of Inserter not working? [solved]
Hi guys,
i loaded a savegame and was walking through my base as i saw this expressbelt where the items disappeared from.
made a little video https://youtu.be/4QlTWRa84lw
and here the save Edit:
After replacing this special part of the belt, it worked again.
i loaded a savegame and was walking through my base as i saw this expressbelt where the items disappeared from.
made a little video https://youtu.be/4QlTWRa84lw
and here the save Edit:
After replacing this special part of the belt, it worked again.
- Thu Jul 30, 2015 1:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [kovarex] destroyed and replaced belts don't move existing item
- Replies: 4
- Views: 2230
Re: [0.12] [kovarex] destroyed and replaced belts don't move existing item
I'm playing 0.12.1 ATM and i think i saw the same bug again yesterday. When i See it happening again i post a screenshot
Edit: nope, seems to be fixed
Edit: nope, seems to be fixed
- Tue Jul 28, 2015 11:42 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Pocket Bots Start v1.0.4
- Replies: 27
- Views: 53744
Re: [MOD 0.12.x] Pocket Bots Start v1.0.2
hey, awesome mod
i just seem to be unable to use the blue-blueprint. i can copy buildings into the blueprint, but i cant paste it on the ground so my bots build it up.
not sure if its a problem with THIS mod (got other mods installed) but i have no other mods interfering with the blueprints so...
i just seem to be unable to use the blue-blueprint. i can copy buildings into the blueprint, but i cant paste it on the ground so my bots build it up.
not sure if its a problem with THIS mod (got other mods installed) but i have no other mods interfering with the blueprints so...
- Sat Jul 18, 2015 12:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Furnace still emitting light when inactive
- Replies: 4
- Views: 3734
Re: [0.12.0] Furnace still emitting light when inactive
got the same bug
- Sat Jul 18, 2015 12:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [kovarex] destroyed and replaced belts don't move existing item
- Replies: 4
- Views: 2230
[0.12] [kovarex] destroyed and replaced belts don't move existing item
like the topic says: My early mining station got destroyed (incl. belts) and after rebuilding it, the belt ignored the items wich were left on the ground. new items just float over the existing items. it was possible to pick those "ghost" items up with the [f] key. not sure if it's cause t...