Search found 170 matches
- Wed Apr 17, 2024 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 1
- Views: 102
Spidertron Improvements , SCOUT and FORMATION
Introduce spidertron formations with the limit in the area spidertron , if i am able to arrange a group of spidertrons in formation i suppose it unlocks interesting possibilities for various tasks in the game play. Can cover a larger area with a single move , can share robots between spidertrons , c...
- Sat Apr 06, 2024 3:45 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 111
- Views: 14179
Re: Friday Facts #404 - Frustration not found
Problem , we see that spidertron are good for construction, but the roboport area is limited , we can use spidertron to follow to have more robots constructing . but it is still annoting to move the spidertrons to nook and coreners to make sure the construction is fully complete. Suggestion Introduc...
- Sat Apr 06, 2024 9:19 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 13731
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
A request , I see that you are considering some problem which is some what niche to me. If you are fixing those , you should fix this too. Please enable Ctrl+y (redo). when i am undoing a few steps in front of my eyes in the screen, all of sudden i am undoing somewhere else in the map and only god k...
- Fri Mar 01, 2024 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Impovements on personal transport
- Replies: 4
- Views: 338
Re: Impovements on personal transport
Thanks for the suggestion. I do not prefer mods.
I wanted to bring a notice to the developer to consider.
I wanted to bring a notice to the developer to consider.
- Thu Feb 29, 2024 4:30 am
- Forum: Ideas and Suggestions
- Topic: Impovements on personal transport
- Replies: 4
- Views: 338
Impovements on personal transport
I see that the game is taking share and the updates are coming in through FFF. I request the developers to consider improving personal transport. Spidertron is good , even that is not enough if you have to traverse through huge maps. please consider a new methods of transportation : air travel, tran...
- Sat Feb 24, 2024 4:21 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34380
Re: Friday Facts #399 - Trash to Treasure
Electromagnetic plant Please have a better name and better animation for this item. Electromagnetic plant - not that good of a name for some thing that makes advanced electrical and electronics. please have a better name .. The animation is having an object rotating all the time - does not look grea...
- Fri Feb 23, 2024 3:30 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34380
Re: Friday Facts #399 - Trash to Treasure
there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly. Tier 1 and 2 modules are pretty much only there to reach tier 3. now there are 5 quality levels ... ?? .. do we really need...
- Thu Jan 25, 2024 6:18 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45223
Re: Friday Facts #393 - Putting things on top of other things
since the overlay of parts is depending on the inserters ,
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
- Fri Dec 22, 2023 1:48 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13884
Re: Friday Facts #390 - Noise expressions 2.0
Great post ,
I don't intend to create a Factorio game myself , so polite pass.
I don't intend to create a Factorio game myself , so polite pass.
- Sun Dec 10, 2023 4:40 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39144
Re: Friday Facts #387 - Swimming in lava
may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
- Fri Dec 08, 2023 1:01 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39144
Re: Friday Facts #387 - Swimming in lava
may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
- Fri Dec 08, 2023 5:25 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39144
Re: Friday Facts #387 - Swimming in lava
may be i would have missed it ,
I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ??
I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ??
- Sat Nov 04, 2023 5:26 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29056
Re: Friday Facts #383 - Super force building
Now ,
The game is more like a design software..
Like AutoCAD..
And you are adding features to make the life of the designers easy.
What if we can do force building normally without having to press Ctrl+shift ..
The game is more like a design software..
Like AutoCAD..
And you are adding features to make the life of the designers easy.
What if we can do force building normally without having to press Ctrl+shift ..
- Sat Oct 28, 2023 6:43 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34926
Re: Friday Facts #382 - Logistic groups
Suggestion 2: Please give at least one more rocket upgrade (preferably 2) that carries more cargo (given that you are intentionally going to limit the launch pad per plant to just 1). Like falcon9 (1 Ton capacity) --> falcon heavy (2Ton capacity) --> starship (5 Ton capacity) either increase capaci...
- Sat Oct 28, 2023 3:52 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 34926
Re: Friday Facts #382 - Logistic groups
Suggestion 1 : Can you please make the space platform look nicer. Now it looks like it is made of junk. Suggestion 2: Please give at least one more rocket upgrade (preferably 2) that carries more cargo (given that you are intentionally going to limit the landing pad per plant to just 1). Like falcon...
- Fri Oct 27, 2023 1:33 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 41880
Re: Friday Facts #381 - Space Platforms
one of the things that makes Factorio a good teacher is that how close the game is to the real world scenarios. Eh? https://alt-f4.blog/ALTF4-35/ I am an engineer working in high volume manufacturing plant for 10 years (which manufactures billions of products annually - literally) of course it's a ...
- Thu Oct 26, 2023 10:02 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 41880
Re: Friday Facts #381 - Space Platforms
Looks interesting. If we are talking about realism, the space platform shouldn't stop when the engines stop firing, it should continue moving... you'd need to decelerate to arrive... anyway. But a big plus for not having burners or robots in space! And i love the idea of space salvage and the trade...
- Fri Oct 20, 2023 6:09 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 41880
Re: Friday Facts #381 - Space Platforms
Suggestion 1 - add robots to space platform Requesting to add robots to the space platform to add more capability to it. for an instance , robots can repair space platform if got hit and damaged by asteroids Robots , can build space platform as per the blueprint once the items are delivered on board...
- Sat May 15, 2021 3:09 am
- Forum: Gameplay Help
- Topic: How many heat exchangers per pipeline
- Replies: 5
- Views: 4514
Re: How many heat exchangers per pipeline
actually, i observed that, a straight pipe line cannot accommodate more than 14 HE without bottle necking the steam output, what is that ..
how that calculation works , any idea .. ?
how that calculation works , any idea .. ?
- Thu May 13, 2021 4:41 pm
- Forum: Gameplay Help
- Topic: How many heat exchangers per pipeline
- Replies: 5
- Views: 4514
Re: How many heat exchangers per pipeline
Thank you for the time and reply astroshak. The water is sufficient, verified it. looks like the problem is the pipe cannot get out the steam of 10HEs,. Interconnecting is causing pressure distributions issues, the fluid mechanics inn factorion un intuitive :?: even adding pumps is not working may b...