Search found 163 matches

by varundevan
Thu Jan 25, 2024 6:18 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 220
Views: 39905

Re: Friday Facts #393 - Putting things on top of other things

since the overlay of parts is depending on the inserters ,
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
by varundevan
Fri Dec 22, 2023 1:48 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 12573

Re: Friday Facts #390 - Noise expressions 2.0

Great post ,
I don't intend to create a Factorio game myself , so polite pass.
by varundevan
Sun Dec 10, 2023 4:40 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 130
Views: 23143

Re: Friday Facts #387 - Swimming in lava

may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
by varundevan
Fri Dec 08, 2023 1:01 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 130
Views: 23143

Re: Friday Facts #387 - Swimming in lava

may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
by varundevan
Fri Dec 08, 2023 5:25 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 130
Views: 23143

Re: Friday Facts #387 - Swimming in lava

may be i would have missed it ,
I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ??
by varundevan
Sat Nov 04, 2023 5:26 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 171
Views: 26344

Re: Friday Facts #383 - Super force building

Now ,
The game is more like a design software..
Like AutoCAD..
And you are adding features to make the life of the designers easy.

What if we can do force building normally without having to press Ctrl+shift ..
by varundevan
Sat Oct 28, 2023 6:43 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 30963

Re: Friday Facts #382 - Logistic groups

Suggestion 2: Please give at least one more rocket upgrade (preferably 2) that carries more cargo (given that you are intentionally going to limit the launch pad per plant to just 1). Like falcon9 (1 Ton capacity) --> falcon heavy (2Ton capacity) --> starship (5 Ton capacity) either increase capaci...
by varundevan
Sat Oct 28, 2023 3:52 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 30963

Re: Friday Facts #382 - Logistic groups

Suggestion 1 : Can you please make the space platform look nicer. Now it looks like it is made of junk. Suggestion 2: Please give at least one more rocket upgrade (preferably 2) that carries more cargo (given that you are intentionally going to limit the landing pad per plant to just 1). Like falcon...
by varundevan
Fri Oct 27, 2023 1:33 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38177

Re: Friday Facts #381 - Space Platforms

one of the things that makes Factorio a good teacher is that how close the game is to the real world scenarios. Eh? https://alt-f4.blog/ALTF4-35/ I am an engineer working in high volume manufacturing plant for 10 years (which manufactures billions of products annually - literally) of course it's a ...
by varundevan
Thu Oct 26, 2023 10:02 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38177

Re: Friday Facts #381 - Space Platforms

Looks interesting. If we are talking about realism, the space platform shouldn't stop when the engines stop firing, it should continue moving... you'd need to decelerate to arrive... anyway. But a big plus for not having burners or robots in space! And i love the idea of space salvage and the trade...
by varundevan
Fri Oct 20, 2023 6:09 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38177

Re: Friday Facts #381 - Space Platforms

Suggestion 1 - add robots to space platform Requesting to add robots to the space platform to add more capability to it. for an instance , robots can repair space platform if got hit and damaged by asteroids Robots , can build space platform as per the blueprint once the items are delivered on board...
by varundevan
Sat May 15, 2021 3:09 am
Forum: Gameplay Help
Topic: How many heat exchangers per pipeline
Replies: 5
Views: 4165

Re: How many heat exchangers per pipeline

actually, i observed that, a straight pipe line cannot accommodate more than 14 HE without bottle necking the steam output, what is that ..
how that calculation works , any idea .. ?
by varundevan
Thu May 13, 2021 4:41 pm
Forum: Gameplay Help
Topic: How many heat exchangers per pipeline
Replies: 5
Views: 4165

Re: How many heat exchangers per pipeline

Thank you for the time and reply astroshak. The water is sufficient, verified it. looks like the problem is the pipe cannot get out the steam of 10HEs,. Interconnecting is causing pressure distributions issues, the fluid mechanics inn factorion un intuitive :?: even adding pumps is not working may b...
by varundevan
Thu May 13, 2021 6:53 am
Forum: Gameplay Help
Topic: How many heat exchangers per pipeline
Replies: 5
Views: 4165

How many heat exchangers per pipeline

Hi, This topic might be discussed earlier , but I could not find an exact solution i need. i see that fluid behaves weird in certain situations. In the below, you can see the the reactor design i was trying, but i find that the steam is not reaching to the right and left extremes. At the same time ,...
by varundevan
Sun Apr 04, 2021 3:24 pm
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 3149

Re: Bots vs balancers

as you all know , we need to balance all the wagons so that the whole train won't be waiting for a single wagon. Only if you use the "full cargo inventory" wait condition. Try setting "time passed" instead if you don't want to wait. Thanks for the message. yes , that can be done...
by varundevan
Sun Apr 04, 2021 10:39 am
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 3149

Re: Bots vs balancers

I am not sure about UPS. One thing I do know is that balancers will draw evenly upon all the cargo wagons. Bots, not quite so much. Bots delivering to, or picking up from, nearer chests will finish any one trip faster. Thus, it can be sent on a repeat trip that much sooner, which results in that ne...
by varundevan
Sun Apr 04, 2021 10:38 am
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 3149

Re: Bots vs balancers

I am not sure about UPS. One thing I do know is that balancers will draw evenly upon all the cargo wagons. Bots, not quite so much. Bots delivering to, or picking up from, nearer chests will finish any one trip faster. Thus, it can be sent on a repeat trip that much sooner, which results in that ne...
by varundevan
Sat Apr 03, 2021 3:32 pm
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 3149

Bots vs balancers

Hi, I have been looking for an answer for this, but not yet clarified. I need to load and unload trains, the thing is that as you all know , we need to balance all the wagons so that the whole train won't be waiting for a single wagon. so we need to balance all the wagons. what is the best (ups frie...
by varundevan
Wed Mar 03, 2021 5:29 pm
Forum: Not a bug
Topic: Incorrect # of effect sources
Replies: 4
Views: 1161

Re: Incorrect # of effect sources

oops,
i thought it shows only beacons
how i delete this post ?
by varundevan
Tue Mar 02, 2021 5:18 pm
Forum: Not a bug
Topic: Incorrect # of effect sources
Replies: 4
Views: 1161

Incorrect # of effect sources

The status sidebar, shows incorrect number of effect sources.
it should be 12, while it shows 15.
added the screen shots
Screenshot (3).png
Screenshot (3).png (3.65 MiB) Viewed 1161 times
Screenshot (4).png
Screenshot (4).png (4.08 MiB) Viewed 1161 times

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