Search found 149 matches

by varundevan
Sun Apr 04, 2021 3:24 pm
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 707

Re: Bots vs balancers

as you all know , we need to balance all the wagons so that the whole train won't be waiting for a single wagon. Only if you use the "full cargo inventory" wait condition. Try setting "time passed" instead if you don't want to wait. Thanks for the message. yes , that can be done...
by varundevan
Sun Apr 04, 2021 10:39 am
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 707

Re: Bots vs balancers

I am not sure about UPS. One thing I do know is that balancers will draw evenly upon all the cargo wagons. Bots, not quite so much. Bots delivering to, or picking up from, nearer chests will finish any one trip faster. Thus, it can be sent on a repeat trip that much sooner, which results in that ne...
by varundevan
Sun Apr 04, 2021 10:38 am
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 707

Re: Bots vs balancers

I am not sure about UPS. One thing I do know is that balancers will draw evenly upon all the cargo wagons. Bots, not quite so much. Bots delivering to, or picking up from, nearer chests will finish any one trip faster. Thus, it can be sent on a repeat trip that much sooner, which results in that ne...
by varundevan
Sat Apr 03, 2021 3:32 pm
Forum: Gameplay Help
Topic: Bots vs balancers
Replies: 9
Views: 707

Bots vs balancers

Hi, I have been looking for an answer for this, but not yet clarified. I need to load and unload trains, the thing is that as you all know , we need to balance all the wagons so that the whole train won't be waiting for a single wagon. so we need to balance all the wagons. what is the best (ups frie...
by varundevan
Wed Mar 03, 2021 5:29 pm
Forum: Not a bug
Topic: Incorrect # of effect sources
Replies: 4
Views: 185

Re: Incorrect # of effect sources

oops,
i thought it shows only beacons
how i delete this post ?
by varundevan
Tue Mar 02, 2021 5:18 pm
Forum: Not a bug
Topic: Incorrect # of effect sources
Replies: 4
Views: 185

Incorrect # of effect sources

The status sidebar, shows incorrect number of effect sources.
it should be 12, while it shows 15.
added the screen shots
Screenshot (3).png
Screenshot (3).png (3.65 MiB) Viewed 185 times
Screenshot (4).png
Screenshot (4).png (4.08 MiB) Viewed 185 times
by varundevan
Mon Oct 12, 2020 6:59 pm
Forum: Outdated/Not implemented
Topic: Trains FIFO suggestion
Replies: 4
Views: 321

Re: Trains FIFO suggestion

Nope. When a train arrives at signal it is the only train to arrive at that given signal, so what you are most likely requesting is if a train cannot reserve a block it should queue as first for the reservation. This would work only in case of a rail signals, but in case of rail chain signals it wo...
by varundevan
Mon Oct 12, 2020 6:56 pm
Forum: Outdated/Not implemented
Topic: Trains FIFO suggestion
Replies: 4
Views: 321

Re: Trains FIFO suggestion

ssilk wrote:
Mon Oct 12, 2020 4:55 am
Why do you mean that the order of trains is somehow important?
because it feels right

trains from coming from far away are coming and leaving the junction where as a near by train trying to cross the same junction end up waiting for eternity.
by varundevan
Mon Oct 12, 2020 6:49 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 32207

Re: Friday Facts #361 - Train stop limit, Tips and tricks

in other words, will a train prefer nearest empty station or a nearest station with train limit less than maximum. When a station is occupied it gets a penalty for the pathfinder. So it will tend to prefer smelter 2. But if your train is near smelter 1 and far away from smelter 2 it will still go t...
by varundevan
Sat Oct 10, 2020 1:26 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 32207

Re: Friday Facts #361 - Train stop limit, Tips and tricks

The train Limit is indeed a simple and elegant solution. yet, there is one more thing I want to clarify, in a scenario like this, there are 2 stations say (iron smelter 1 and 2) and both are named Smelter , Both the stations have have train limit limit as 2. The smelter 1 is the nearest from the min...
by varundevan
Sat Oct 10, 2020 1:04 pm
Forum: Outdated/Not implemented
Topic: Trains FIFO suggestion
Replies: 4
Views: 321

Trains FIFO suggestion

Hi, WHAT To make trains to follow First in First out for in the junction or at any waiting signal. HOW The trains are not somehow following FIFO even if we wanted to, and of course there are some decent complicated ways to achieve that via circuits. I have an idea to make each train to have an inter...
by varundevan
Sat Oct 10, 2020 12:56 pm
Forum: Ideas and Suggestions
Topic: Combinator Logic Rework
Replies: 14
Views: 731

Re: Combinator Logic Rework

+10
by varundevan
Tue Aug 18, 2020 7:26 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 1204

Re: More visibility with Electric Miners

my opinion is that it would be better if the new miner gave visual data similar to the old ones .. What data? And which old ones? The old-old ones gave less data, and the new-old ones gave the same amount. https://factorio.com/blog/post/fff-350 That did not answer my question. In the very old iners...
by varundevan
Wed Aug 12, 2020 3:40 am
Forum: Gameplay Help
Topic: Entity tier list for UPS
Replies: 35
Views: 1952

Re: Entity tier list for UPS

CL is just a very small part of the whole cycle of operations for performing one "read". On the contrary, frequency applies to literally everything. So 5% higher frequency globally means the whole read operation will last close to 5% less (I'm rounding here, it's a bit less in reality), w...
by varundevan
Tue Aug 11, 2020 5:13 pm
Forum: Gameplay Help
Topic: Entity tier list for UPS
Replies: 35
Views: 1952

Re: Entity tier list for UPS

what are you guys talking about ... ! :?
by varundevan
Sun Aug 09, 2020 4:01 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 344
Views: 135017

Re: Performance optimization - post your saves

i use bots for quick completion of construction .. i planning on upgrading, may i know what processor do you use... if you could share your save games , it would helpful for ideas and inspirations.. the number of bots can be reduced by 10 times - nothing will change. I think so. I have a 9700K proc...
by varundevan
Sun Aug 09, 2020 2:50 pm
Forum: Gameplay Help
Topic: Entity tier list for UPS
Replies: 35
Views: 1952

Re: Entity tier list for UPS

And out of power entities not sleeping I'm pretty sure of - it was discussed on forums few times. Indeed. out of power entities consume compute time because they could be reactivated any time power comes back, whereas entities gone dormant because output is saturated are just put in sleep mode and ...
by varundevan
Sun Aug 09, 2020 2:50 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 344
Views: 135017

Re: Performance optimization - post your saves

i shall create a new thread for optimization help I'll answer here. As they said above, it is useless to optimize something. I honestly ran for 20 minutes around your base. Why is it good to browse other people's databases - look, and NEVER! don't do that :) I understand this is the concept of city...
by varundevan
Sun Aug 09, 2020 2:40 pm
Forum: Gameplay Help
Topic: Entity tier list for UPS
Replies: 35
Views: 1952

Re: Entity tier list for UPS

I get about 42-45 fps on Ryzen 3700X with DDR-3200 memory. And out of power entities not sleeping I'm pretty sure of - it was discussed on forums few times. Thanks for confirmation, and 45 ups seems to be low for a 3700X processor.. i think, it must be because of cache latency that.. which i read a...
by varundevan
Sun Aug 09, 2020 10:07 am
Forum: Gameplay Help
Topic: ups optimization help
Replies: 0
Views: 223

ups optimization help

hello there, I have posted here my save file which is my latest game play, which has ups of about 35 in my system. i have a tilable design which i repeat again and again in my base, i am looking for help to optimize the design for better ups if interested please take a look and share your thoughts a...

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