Search found 54 matches

by varundevan
Wed Feb 19, 2020 1:32 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 35
Views: 354

Re: Lubricant: The only Flaw in the Fluid System.

so, whatever the product i use from the fluid system at whatever rate, there should be a way to build (no matter how complex it is) to balance out the by products of refinery. this is what the requested suggestion is i believe And exactly that is asking "make refinery usage easier, I don't want to ...
by varundevan
Wed Feb 19, 2020 1:17 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 35
Views: 354

Re: Lubricant: The only Flaw in the Fluid System.

steinio wrote:
Wed Feb 19, 2020 12:49 pm
Solid fuel instead of coal for plastic and explosives *cough*
until now , i did not know that we can use solid fuel for plastic explosives

edit : i think we cannot use solid fuel instead of coal
by varundevan
Wed Feb 19, 2020 11:55 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 35
Views: 354

Re: Lubricant: The only Flaw in the Fluid System.

I didn't want to replace my electric furnaces with stone ones just so I could burn my solid fuel or something. So it's not so much that there is no way out but that you simply don't like it. You can also put solid fuel into boilers to make the power needed for, well, everything. Or use the solid fu...
by varundevan
Wed Feb 19, 2020 9:08 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 35
Views: 354

Re: Lubricant: The only Flaw in the Fluid System.

i see the logic , and the hole in the loop there probably should be more than one source for lubricant. I reality petroleum is the key ingredient for lubricants. i would suggest the ability to crack lubricant from petroleum in the beginning i ran in to excess of one fluid (heavy oil) but i add tanks...
by varundevan
Tue Feb 18, 2020 3:19 pm
Forum: Ideas and Suggestions
Topic: [0.18.1]show # of items in assembly machine window
Replies: 0
Views: 27

[0.18.1]show # of items in assembly machine window

in the current scenario, when we click on the assembly machine, it shows the items needed
it would be better if it also shown the how much number each item is needed
by varundevan
Mon Feb 17, 2020 9:24 am
Forum: Campaign / Scenario suggestions
Topic: Find a writer please
Replies: 1
Views: 102

Re: Find a writer please

Campaign is what the main game play in games generally, i thought it is the same in factorio at first. but, the campaign mode in factorio is just a tutorial to show players what can be done in this game. so, it's the free play mode that is the main game play in this game. It is different and good th...
by varundevan
Mon Feb 17, 2020 9:07 am
Forum: Ideas and Suggestions
Topic: Make trains using nuclear fuel glow
Replies: 2
Views: 83

Re: Make trains using nuclear fuel glow

that would look good, good one
by varundevan
Sat Feb 15, 2020 5:44 am
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

Re: requesting a clever way to store steam

You have two choices, I think, to achieve what you want ... 1 : put a bunch of Storage Tanks downstream of the Steam Turbines. Steam they don’t need is passed through, and you collect it in those tanks at the end. When the reactors run out of heat, you still ahve the steam, and can delay inputting ...
by varundevan
Sat Feb 15, 2020 5:40 am
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

Re: requesting a clever way to store steam

You can use this switch: https://forums.factorio.com/viewtopic.php?f=193&t=32432 The way fluids and heat pipes work, means you want to not split inputs/outputs into multiple pipe segments. One way to achieve this is using more generators. Concept setup in editor mode, with Waterfill and Santa's Nix...
by varundevan
Fri Feb 14, 2020 11:19 am
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

Re: requesting a clever way to store steam

planetmaker wrote:
Fri Feb 14, 2020 11:17 am
You're looking for an RS-latch. There's a design step-by-step description on one example in the circuit network cookbook in the wiki....
Thank you for the information , let me check and try it out
by varundevan
Fri Feb 14, 2020 11:12 am
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

Re: requesting a clever way to store steam

Since fluid in tanks equalizes across connected tanks, add two tanks on the end of your steam pipes, then a pump to a third tank. Use a red or green wire connected from the second tank to the pump and set the pump to operate when steam is greater than “x”. Where x is whatever value you decide indic...
by varundevan
Fri Feb 14, 2020 5:58 am
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

Re: requesting a clever way to store steam

You have two choices, I think, to achieve what you want ... 1 : put a bunch of Storage Tanks downstream of the Steam Turbines. Steam they don’t need is passed through, and you collect it in those tanks at the end. When the reactors run out of heat, you still ahve the steam, and can delay inputting ...
by varundevan
Thu Feb 13, 2020 2:40 pm
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

Re: requesting a clever way to store steam

If you just want a nuclear reactor which does not run all time, but just when needed: attach steam tanks to the pipes and/or turbines - the excess steam will be stored when there's too much and consumed when there's too little. You just have to make sure via circuit network that that no new fuel is...
by varundevan
Thu Feb 13, 2020 2:35 pm
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

Re: requesting a clever way to store steam

Since fluid in tanks equalizes across connected tanks, add two tanks on the end of your steam pipes, then a pump to a third tank. Use a red or green wire connected from the second tank to the pump and set the pump to operate when steam is greater than “x”. Where x is whatever value you decide indic...
by varundevan
Thu Feb 13, 2020 12:45 pm
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 356

requesting a clever way to store steam

Is there a way to store steam only when excess steam is produced (more steam than for the turbines),
I want to enable storage when there is excess steam, and use it after nuclear fuel is completed
if there is no excess steam , it should not store at all

Any ideas ?
by varundevan
Tue Feb 11, 2020 8:40 am
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 12
Views: 651

Re: Blueprint Book is not enough for me

i believe , what you are suggesting is a like a PLC unit that can control anything in the game. and you wanted to play the game by writing a program. Devs create programs for players to play the game , and now it has come to a point , players want to write programs to play the game .. at some point ...
by varundevan
Mon Feb 10, 2020 4:20 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player does
Replies: 42
Views: 929

Re: Let the car and tank move like the player does

I see what you're saying about mecanum wheels. I've actually built a small autonomous rover that uses mecanum wheels for my work. From a physically practical standpoint, mecanum wheels are not designed for moving a vehicle quickly or for vehicles that have a lot of inertia and attempting to do so c...
by varundevan
Sat Feb 08, 2020 7:14 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player does
Replies: 42
Views: 929

Re: Let the car and tank move like the player does

I just wanted to +1 in favor of the current driving mechanism . To say that it is "not intuitive" is very strange to me. A vehicle turns based on where it is facing. A right turn is a right turn from the perspective of the vehicle. I think if it steered based on how you're looking at the vehicle ra...
by varundevan
Sat Feb 08, 2020 7:06 am
Forum: Ideas and Suggestions
Topic: Subway - easy player transportation
Replies: 4
Views: 1062

Re: Subway - easy player transportation

subway trains would be cool ...
either for goods or player transport..
by varundevan
Sat Feb 08, 2020 5:53 am
Forum: Pending
Topic: [0.18.1] input signals for inserter and pump is not shown
Replies: 1
Views: 95

[0.18.1] input signals for inserter and pump is not shown

The input signal for the pump and inserter inserter is not showing when we use a combinator and connect it with red or green wire, it shows the input signals it receives. The inserter also has the option to enable / disable based on a condition, when connected with a red/green wire, but but the inpu...

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