Search found 181 matches

by varundevan
Thu Jun 27, 2024 4:57 pm
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 624

Re: How to reset achievements

Thanks everyone for showing interest in this topic and sharing answers.
I will try to employ some of those ideas.

Thanks a lot.
by varundevan
Wed Jun 26, 2024 4:46 pm
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 624

Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)

Loewchen wrote:
Wed Jun 26, 2024 4:41 pm
varundevan wrote:
Wed Jun 26, 2024 4:38 pm
will this delete achievements of all game saves ?
There are no achievements in game saves, they are global.
what.. !!
by varundevan
Wed Jun 26, 2024 4:38 pm
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 624

Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)

will this delete achievements of all game saves ? or the only the achievements of the new game. PS: i do not want to delete the achievements of all games i played. and may i know why the achievements do not reset when i start a new game , it supposed to right ? I tried deleting the achievements , bu...
by varundevan
Wed Jun 26, 2024 3:13 am
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 624

Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)

Loewchen wrote:
Tue Jun 25, 2024 5:48 pm
You can reset them in Other settings.
can you please share a screen shot of which setting you are talking about
by varundevan
Tue Jun 25, 2024 5:12 pm
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 624

How to reset achievements

Hi , i am using the latest version of the game Factorio_x64_1.1.107. i noticed that the achievements do not reset when even when i start a new game disabling mods. I installed below mods , Screenshot (18).png after that i disabled and mods and i even tried uninstalling them , yet i see that when eve...
by varundevan
Sat May 04, 2024 6:18 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 26896

Re: Friday Facts #409 - Diminishing beacons

Please include rate/ratio calculator inbuilt ..
do not want to go to windows calculator or excel sheet every time and come back to the game ... :D :D
by varundevan
Thu Apr 25, 2024 5:06 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 25761

Re: Friday Facts #406 - Space Age Music

Hello developers.
Suggestion to make space platform to be a different color.
The grey color blends right in with average color grade of rest of the items and it appears to be hard to have a mind map .
by varundevan
Wed Apr 24, 2024 2:34 pm
Forum: Ideas and Suggestions
Topic: Spidertron Improvements , SCOUT and FORMATION
Replies: 9
Views: 795

Re: Spidertron Improvements , SCOUT and FORMATION

About the formation thing specifically: All you have to do is manually line them up once. When you select them all and move them around, they will stay in that formation exactly as you’d like. It’s practically already a feature. Scouting could be kind of nice, but it seems a little too easy almost....
by varundevan
Wed Apr 24, 2024 4:51 am
Forum: Ideas and Suggestions
Topic: Spidertron Improvements , SCOUT and FORMATION
Replies: 9
Views: 795

Re: Spidertron Improvements , SCOUT and FORMATION

About the formation thing specifically: All you have to do is manually line them up once. When you select them all and move them around, they will stay in that formation exactly as you’d like. It’s practically already a feature. Scouting could be kind of nice, but it seems a little too easy almost....
by varundevan
Mon Apr 22, 2024 3:49 pm
Forum: Ideas and Suggestions
Topic: Spidertron Improvements , SCOUT and FORMATION
Replies: 9
Views: 795

Re: Spidertron Improvements , SCOUT and FORMATION

https://www.factorio.com/blog/post/fff-404 My suggestions is different , by sidertron formation , i mean , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative to the ma...
by varundevan
Fri Apr 19, 2024 1:07 pm
Forum: Ideas and Suggestions
Topic: Spidertron Improvements , SCOUT and FORMATION
Replies: 9
Views: 795

Re: Spidertron Improvements , SCOUT and FORMATION

https://www.factorio.com/blog/post/fff-404 My suggestions is different , by sidertron formation , i mean , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative to the ma...
by varundevan
Wed Apr 17, 2024 5:23 pm
Forum: Ideas and Suggestions
Topic: Spidertron Improvements , SCOUT and FORMATION
Replies: 9
Views: 795

Spidertron Improvements , SCOUT and FORMATION

Introduce spidertron formations with the limit in the area spidertron , if i am able to arrange a group of spidertrons in formation i suppose it unlocks interesting possibilities for various tasks in the game play. Can cover a larger area with a single move , can share robots between spidertrons , c...
by varundevan
Sat Apr 06, 2024 3:45 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 19296

Re: Friday Facts #404 - Frustration not found

Problem , we see that spidertron are good for construction, but the roboport area is limited , we can use spidertron to follow to have more robots constructing . but it is still annoting to move the spidertrons to nook and coreners to make sure the construction is fully complete. Suggestion Introduc...
by varundevan
Sat Apr 06, 2024 9:19 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 21512

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

A request , I see that you are considering some problem which is some what niche to me. If you are fixing those , you should fix this too. Please enable Ctrl+y (redo). when i am undoing a few steps in front of my eyes in the screen, all of sudden i am undoing somewhere else in the map and only god k...
by varundevan
Fri Mar 01, 2024 12:15 pm
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 505

Re: Impovements on personal transport

Thanks for the suggestion. I do not prefer mods.
I wanted to bring a notice to the developer to consider.
by varundevan
Thu Feb 29, 2024 4:30 am
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 505

Impovements on personal transport

I see that the game is taking share and the updates are coming in through FFF. I request the developers to consider improving personal transport. Spidertron is good , even that is not enough if you have to traverse through huge maps. please consider a new methods of transportation : air travel, tran...
by varundevan
Sat Feb 24, 2024 4:21 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 292
Views: 50430

Re: Friday Facts #399 - Trash to Treasure

Electromagnetic plant Please have a better name and better animation for this item. Electromagnetic plant - not that good of a name for some thing that makes advanced electrical and electronics. please have a better name .. The animation is having an object rotating all the time - does not look grea...
by varundevan
Fri Feb 23, 2024 3:30 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 292
Views: 50430

Re: Friday Facts #399 - Trash to Treasure

there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly. Tier 1 and 2 modules are pretty much only there to reach tier 3. now there are 5 quality levels ... ?? .. do we really need...
by varundevan
Thu Jan 25, 2024 6:18 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 55392

Re: Friday Facts #393 - Putting things on top of other things

since the overlay of parts is depending on the inserters ,
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
by varundevan
Fri Dec 22, 2023 1:48 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 17359

Re: Friday Facts #390 - Noise expressions 2.0

Great post ,
I don't intend to create a Factorio game myself , so polite pass.

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