Thanks everyone for showing interest in this topic and sharing answers.
I will try to employ some of those ideas.
Thanks a lot.
Search found 181 matches
- Thu Jun 27, 2024 4:57 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 624
- Wed Jun 26, 2024 4:46 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 624
Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)
- Wed Jun 26, 2024 4:38 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 624
Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)
will this delete achievements of all game saves ? or the only the achievements of the new game. PS: i do not want to delete the achievements of all games i played. and may i know why the achievements do not reset when i start a new game , it supposed to right ? I tried deleting the achievements , bu...
- Wed Jun 26, 2024 3:13 am
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 624
- Tue Jun 25, 2024 5:12 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 624
How to reset achievements
Hi , i am using the latest version of the game Factorio_x64_1.1.107. i noticed that the achievements do not reset when even when i start a new game disabling mods. I installed below mods , Screenshot (18).png after that i disabled and mods and i even tried uninstalling them , yet i see that when eve...
- Sat May 04, 2024 6:18 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 171
- Views: 26896
Re: Friday Facts #409 - Diminishing beacons
Please include rate/ratio calculator inbuilt ..
do not want to go to windows calculator or excel sheet every time and come back to the game ...
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
do not want to go to windows calculator or excel sheet every time and come back to the game ...
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Thu Apr 25, 2024 5:06 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 25761
Re: Friday Facts #406 - Space Age Music
Hello developers.
Suggestion to make space platform to be a different color.
The grey color blends right in with average color grade of rest of the items and it appears to be hard to have a mind map .
Suggestion to make space platform to be a different color.
The grey color blends right in with average color grade of rest of the items and it appears to be hard to have a mind map .
- Wed Apr 24, 2024 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 795
Re: Spidertron Improvements , SCOUT and FORMATION
About the formation thing specifically: All you have to do is manually line them up once. When you select them all and move them around, they will stay in that formation exactly as you’d like. It’s practically already a feature. Scouting could be kind of nice, but it seems a little too easy almost....
- Wed Apr 24, 2024 4:51 am
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 795
Re: Spidertron Improvements , SCOUT and FORMATION
About the formation thing specifically: All you have to do is manually line them up once. When you select them all and move them around, they will stay in that formation exactly as you’d like. It’s practically already a feature. Scouting could be kind of nice, but it seems a little too easy almost....
- Mon Apr 22, 2024 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 795
Re: Spidertron Improvements , SCOUT and FORMATION
https://www.factorio.com/blog/post/fff-404 My suggestions is different , by sidertron formation , i mean , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative to the ma...
- Fri Apr 19, 2024 1:07 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 795
Re: Spidertron Improvements , SCOUT and FORMATION
https://www.factorio.com/blog/post/fff-404 My suggestions is different , by sidertron formation , i mean , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative to the ma...
- Wed Apr 17, 2024 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 795
Spidertron Improvements , SCOUT and FORMATION
Introduce spidertron formations with the limit in the area spidertron , if i am able to arrange a group of spidertrons in formation i suppose it unlocks interesting possibilities for various tasks in the game play. Can cover a larger area with a single move , can share robots between spidertrons , c...
- Sat Apr 06, 2024 3:45 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 19296
Re: Friday Facts #404 - Frustration not found
Problem , we see that spidertron are good for construction, but the roboport area is limited , we can use spidertron to follow to have more robots constructing . but it is still annoting to move the spidertrons to nook and coreners to make sure the construction is fully complete. Suggestion Introduc...
- Sat Apr 06, 2024 9:19 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 21512
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
A request , I see that you are considering some problem which is some what niche to me. If you are fixing those , you should fix this too. Please enable Ctrl+y (redo). when i am undoing a few steps in front of my eyes in the screen, all of sudden i am undoing somewhere else in the map and only god k...
- Fri Mar 01, 2024 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Impovements on personal transport
- Replies: 4
- Views: 505
Re: Impovements on personal transport
Thanks for the suggestion. I do not prefer mods.
I wanted to bring a notice to the developer to consider.
I wanted to bring a notice to the developer to consider.
- Thu Feb 29, 2024 4:30 am
- Forum: Ideas and Suggestions
- Topic: Impovements on personal transport
- Replies: 4
- Views: 505
Impovements on personal transport
I see that the game is taking share and the updates are coming in through FFF. I request the developers to consider improving personal transport. Spidertron is good , even that is not enough if you have to traverse through huge maps. please consider a new methods of transportation : air travel, tran...
- Sat Feb 24, 2024 4:21 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 292
- Views: 50430
Re: Friday Facts #399 - Trash to Treasure
Electromagnetic plant Please have a better name and better animation for this item. Electromagnetic plant - not that good of a name for some thing that makes advanced electrical and electronics. please have a better name .. The animation is having an object rotating all the time - does not look grea...
- Fri Feb 23, 2024 3:30 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 292
- Views: 50430
Re: Friday Facts #399 - Trash to Treasure
there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly. Tier 1 and 2 modules are pretty much only there to reach tier 3. now there are 5 quality levels ... ?? .. do we really need...
- Thu Jan 25, 2024 6:18 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 55392
Re: Friday Facts #393 - Putting things on top of other things
since the overlay of parts is depending on the inserters ,
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
- Fri Dec 22, 2023 1:48 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 17359
Re: Friday Facts #390 - Noise expressions 2.0
Great post ,
I don't intend to create a Factorio game myself , so polite pass.
I don't intend to create a Factorio game myself , so polite pass.