new and bigger enemies, looks cool..
now what new cool arsenal i got to fight them .. ?
same old uranium bullets, rockets and 66% underpowered lasers ?
i need more fire powahhhhhhh...
Search found 182 matches
- Fri Sep 20, 2024 2:12 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 48956
- Thu Jun 27, 2024 4:57 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 4462
Re: How to reset achievements
Thanks everyone for showing interest in this topic and sharing answers.
I will try to employ some of those ideas.
Thanks a lot.
I will try to employ some of those ideas.
Thanks a lot.
- Wed Jun 26, 2024 4:46 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 4462
Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)
what.. !!
- Wed Jun 26, 2024 4:38 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 4462
Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)
will this delete achievements of all game saves ? or the only the achievements of the new game.
PS: i do not want to delete the achievements of all games i played.
and may i know why the achievements do not reset when i start a new game , it supposed to right ?
I tried deleting the achievements ...
PS: i do not want to delete the achievements of all games i played.
and may i know why the achievements do not reset when i start a new game , it supposed to right ?
I tried deleting the achievements ...
- Wed Jun 26, 2024 3:13 am
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 4462
Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)
can you please share a screen shot of which setting you are talking about
- Tue Jun 25, 2024 5:12 pm
- Forum: Gameplay Help
- Topic: How to reset achievements
- Replies: 11
- Views: 4462
How to reset achievements
Hi ,
i am using the latest version of the game Factorio_x64_1.1.107.
i noticed that the achievements do not reset when even when i start a new game disabling mods.
I installed below mods ,
Screenshot (18).png
after that i disabled and mods and i even tried uninstalling them , yet i see that ...
i am using the latest version of the game Factorio_x64_1.1.107.
i noticed that the achievements do not reset when even when i start a new game disabling mods.
I installed below mods ,
Screenshot (18).png
after that i disabled and mods and i even tried uninstalling them , yet i see that ...
- Sat May 04, 2024 6:18 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 49524
Re: Friday Facts #409 - Diminishing beacons
Please include rate/ratio calculator inbuilt ..
do not want to go to windows calculator or excel sheet every time and come back to the game ...

do not want to go to windows calculator or excel sheet every time and come back to the game ...


- Thu Apr 25, 2024 5:06 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 45059
Re: Friday Facts #406 - Space Age Music
Hello developers.
Suggestion to make space platform to be a different color.
The grey color blends right in with average color grade of rest of the items and it appears to be hard to have a mind map .
Suggestion to make space platform to be a different color.
The grey color blends right in with average color grade of rest of the items and it appears to be hard to have a mind map .
- Wed Apr 24, 2024 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 2046
Re: Spidertron Improvements , SCOUT and FORMATION
About the formation thing specifically: All you have to do is manually line them up once. When you select them all and move them around, they will stay in that formation exactly as you’d like. It’s practically already a feature.
Scouting could be kind of nice, but it seems a little too easy ...
- Wed Apr 24, 2024 4:51 am
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 2046
Re: Spidertron Improvements , SCOUT and FORMATION
About the formation thing specifically: All you have to do is manually line them up once. When you select them all and move them around, they will stay in that formation exactly as you’d like. It’s practically already a feature.
Scouting could be kind of nice, but it seems a little too easy ...
- Mon Apr 22, 2024 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 2046
Re: Spidertron Improvements , SCOUT and FORMATION
https://www.factorio.com/blog/post/fff-404
My suggestions is different ,
by sidertron formation , i mean , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative ...
- Fri Apr 19, 2024 1:07 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 2046
Re: Spidertron Improvements , SCOUT and FORMATION
https://www.factorio.com/blog/post/fff-404
My suggestions is different ,
by sidertron formation , i mean , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative to ...
- Wed Apr 17, 2024 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Improvements , SCOUT and FORMATION
- Replies: 9
- Views: 2046
Spidertron Improvements , SCOUT and FORMATION
Introduce spidertron formations
with the limit in the area spidertron , if i am able to arrange a group of spidertrons in formation i suppose it unlocks interesting possibilities for various tasks in the game play.
Can cover a larger area with a single move , can share robots between spidertrons ...
with the limit in the area spidertron , if i am able to arrange a group of spidertrons in formation i suppose it unlocks interesting possibilities for various tasks in the game play.
Can cover a larger area with a single move , can share robots between spidertrons ...
- Sat Apr 06, 2024 3:45 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 32617
Re: Friday Facts #404 - Frustration not found
Problem ,
we see that spidertron are good for construction, but the roboport area is limited , we can use spidertron to follow to have more robots constructing . but it is still annoting to move the spidertrons to nook and coreners to make sure the construction is fully complete.
Suggestion ...
we see that spidertron are good for construction, but the roboport area is limited , we can use spidertron to follow to have more robots constructing . but it is still annoting to move the spidertrons to nook and coreners to make sure the construction is fully complete.
Suggestion ...
- Sat Apr 06, 2024 9:19 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 36485
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
A request ,
I see that you are considering some problem which is some what niche to me. If you are fixing those , you should fix this too.
Please enable Ctrl+y (redo).
when i am undoing a few steps in front of my eyes in the screen, all of sudden i am undoing somewhere else in the map and only ...
I see that you are considering some problem which is some what niche to me. If you are fixing those , you should fix this too.
Please enable Ctrl+y (redo).
when i am undoing a few steps in front of my eyes in the screen, all of sudden i am undoing somewhere else in the map and only ...
- Fri Mar 01, 2024 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Impovements on personal transport
- Replies: 4
- Views: 958
Re: Impovements on personal transport
Thanks for the suggestion. I do not prefer mods.
I wanted to bring a notice to the developer to consider.
I wanted to bring a notice to the developer to consider.
- Thu Feb 29, 2024 4:30 am
- Forum: Ideas and Suggestions
- Topic: Impovements on personal transport
- Replies: 4
- Views: 958
Impovements on personal transport
I see that the game is taking share and the updates are coming in through FFF.
I request the developers to consider improving personal transport.
Spidertron is good , even that is not enough if you have to traverse through huge maps.
please consider a new methods of transportation : air travel ...
I request the developers to consider improving personal transport.
Spidertron is good , even that is not enough if you have to traverse through huge maps.
please consider a new methods of transportation : air travel ...
- Sat Feb 24, 2024 4:21 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 92081
Re: Friday Facts #399 - Trash to Treasure
Electromagnetic plant
Please have a better name and better animation for this item.
Electromagnetic plant - not that good of a name for some thing that makes advanced electrical and electronics. please have a better name ..
The animation is having an object rotating all the time - does not look ...
Please have a better name and better animation for this item.
Electromagnetic plant - not that good of a name for some thing that makes advanced electrical and electronics. please have a better name ..
The animation is having an object rotating all the time - does not look ...
- Fri Feb 23, 2024 3:30 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 92081
Re: Friday Facts #399 - Trash to Treasure
there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly.
Tier 1 and 2 modules are pretty much only there to reach tier 3.
now there are 5 quality levels ... ?? .. do we really ...
Tier 1 and 2 modules are pretty much only there to reach tier 3.
now there are 5 quality levels ... ?? .. do we really ...
- Thu Jan 25, 2024 6:18 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 83947
Re: Friday Facts #393 - Putting things on top of other things
since the overlay of parts is depending on the inserters ,
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/