Search found 170 matches

by varundevan
Wed Apr 17, 2024 5:23 pm
Forum: Ideas and Suggestions
Topic: Spidertron Improvements , SCOUT and FORMATION
Replies: 1
Views: 102

Spidertron Improvements , SCOUT and FORMATION

Introduce spidertron formations with the limit in the area spidertron , if i am able to arrange a group of spidertrons in formation i suppose it unlocks interesting possibilities for various tasks in the game play. Can cover a larger area with a single move , can share robots between spidertrons , c...
by varundevan
Sat Apr 06, 2024 3:45 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14179

Re: Friday Facts #404 - Frustration not found

Problem , we see that spidertron are good for construction, but the roboport area is limited , we can use spidertron to follow to have more robots constructing . but it is still annoting to move the spidertrons to nook and coreners to make sure the construction is fully complete. Suggestion Introduc...
by varundevan
Sat Apr 06, 2024 9:19 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 13731

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

A request , I see that you are considering some problem which is some what niche to me. If you are fixing those , you should fix this too. Please enable Ctrl+y (redo). when i am undoing a few steps in front of my eyes in the screen, all of sudden i am undoing somewhere else in the map and only god k...
by varundevan
Fri Mar 01, 2024 12:15 pm
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 338

Re: Impovements on personal transport

Thanks for the suggestion. I do not prefer mods.
I wanted to bring a notice to the developer to consider.
by varundevan
Thu Feb 29, 2024 4:30 am
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 338

Impovements on personal transport

I see that the game is taking share and the updates are coming in through FFF. I request the developers to consider improving personal transport. Spidertron is good , even that is not enough if you have to traverse through huge maps. please consider a new methods of transportation : air travel, tran...
by varundevan
Sat Feb 24, 2024 4:21 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 34380

Re: Friday Facts #399 - Trash to Treasure

Electromagnetic plant Please have a better name and better animation for this item. Electromagnetic plant - not that good of a name for some thing that makes advanced electrical and electronics. please have a better name .. The animation is having an object rotating all the time - does not look grea...
by varundevan
Fri Feb 23, 2024 3:30 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 34380

Re: Friday Facts #399 - Trash to Treasure

there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly. Tier 1 and 2 modules are pretty much only there to reach tier 3. now there are 5 quality levels ... ?? .. do we really need...
by varundevan
Thu Jan 25, 2024 6:18 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 45223

Re: Friday Facts #393 - Putting things on top of other things

since the overlay of parts is depending on the inserters ,
will there is be any new item that compacts the belts to its max limit , A BELT COMPACTOR ?
or will there be an option for the splitter to do it ?/
by varundevan
Fri Dec 22, 2023 1:48 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 13884

Re: Friday Facts #390 - Noise expressions 2.0

Great post ,
I don't intend to create a Factorio game myself , so polite pass.
by varundevan
Sun Dec 10, 2023 4:40 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39144

Re: Friday Facts #387 - Swimming in lava

may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
by varundevan
Fri Dec 08, 2023 1:01 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39144

Re: Friday Facts #387 - Swimming in lava

may be i would have missed it , I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ?? In one of the animation there is a foundry sucking in lava and outputting stone and two fluids, one orange like (copper) and one blue like (iron). I guess the colo...
by varundevan
Fri Dec 08, 2023 5:25 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39144

Re: Friday Facts #387 - Swimming in lava

may be i would have missed it ,
I get that molten lava is from the pit directly , but how do we get the molten iron or molten copper ??
by varundevan
Sat Nov 04, 2023 5:26 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29056

Re: Friday Facts #383 - Super force building

Now ,
The game is more like a design software..
Like AutoCAD..
And you are adding features to make the life of the designers easy.

What if we can do force building normally without having to press Ctrl+shift ..
by varundevan
Sat Oct 28, 2023 6:43 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 34926

Re: Friday Facts #382 - Logistic groups

Suggestion 2: Please give at least one more rocket upgrade (preferably 2) that carries more cargo (given that you are intentionally going to limit the launch pad per plant to just 1). Like falcon9 (1 Ton capacity) --> falcon heavy (2Ton capacity) --> starship (5 Ton capacity) either increase capaci...
by varundevan
Sat Oct 28, 2023 3:52 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 34926

Re: Friday Facts #382 - Logistic groups

Suggestion 1 : Can you please make the space platform look nicer. Now it looks like it is made of junk. Suggestion 2: Please give at least one more rocket upgrade (preferably 2) that carries more cargo (given that you are intentionally going to limit the landing pad per plant to just 1). Like falcon...
by varundevan
Fri Oct 27, 2023 1:33 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41880

Re: Friday Facts #381 - Space Platforms

one of the things that makes Factorio a good teacher is that how close the game is to the real world scenarios. Eh? https://alt-f4.blog/ALTF4-35/ I am an engineer working in high volume manufacturing plant for 10 years (which manufactures billions of products annually - literally) of course it's a ...
by varundevan
Thu Oct 26, 2023 10:02 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41880

Re: Friday Facts #381 - Space Platforms

Looks interesting. If we are talking about realism, the space platform shouldn't stop when the engines stop firing, it should continue moving... you'd need to decelerate to arrive... anyway. But a big plus for not having burners or robots in space! And i love the idea of space salvage and the trade...
by varundevan
Fri Oct 20, 2023 6:09 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41880

Re: Friday Facts #381 - Space Platforms

Suggestion 1 - add robots to space platform Requesting to add robots to the space platform to add more capability to it. for an instance , robots can repair space platform if got hit and damaged by asteroids Robots , can build space platform as per the blueprint once the items are delivered on board...
by varundevan
Sat May 15, 2021 3:09 am
Forum: Gameplay Help
Topic: How many heat exchangers per pipeline
Replies: 5
Views: 4514

Re: How many heat exchangers per pipeline

actually, i observed that, a straight pipe line cannot accommodate more than 14 HE without bottle necking the steam output, what is that ..
how that calculation works , any idea .. ?
by varundevan
Thu May 13, 2021 4:41 pm
Forum: Gameplay Help
Topic: How many heat exchangers per pipeline
Replies: 5
Views: 4514

Re: How many heat exchangers per pipeline

Thank you for the time and reply astroshak. The water is sufficient, verified it. looks like the problem is the pipe cannot get out the steam of 10HEs,. Interconnecting is causing pressure distributions issues, the fluid mechanics inn factorion un intuitive :?: even adding pumps is not working may b...

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