Search found 11 matches

by Malidictus
Sun Nov 24, 2024 1:00 pm
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 4
Views: 523

Re: Set requests for space platform hub via circuit signals

Completely agreed. I was trying to perform a similar task - make requests on Fulgora, then send a platform back to Nauvis to fulfil those requests. However, I've no means of dynamically changing the platform's requests so there's no way for it to adapt to what's needed. I can't even "cheat"...
by Malidictus
Tue Jan 04, 2022 9:35 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 58
Views: 25636

Re: Threshold and Stack Threshold

theres a setting (signal) for how many trains should be sent to a station Correct. However, I didn't send any such signals to any of the train stations involved. As I understand it from the options descriptions, no signal means no limit, so that shouldn't be an issue. I did try increasing update fr...
by Malidictus
Tue Jan 04, 2022 7:02 pm
Forum: Logistic Train Network
Topic: Threshold and Stack Threshold
Replies: 58
Views: 25636

Re: Threshold and Stack Threshold

Since this seems to be a catch-all thread, I should post here: I have a problem which might have to do with thresholds, but it's the opposite of what the OP's facing. I've set stack thresholds pretty low, I've set requested amounts very high, yet LTN doesn't seem to want to create the requisite numb...
by Malidictus
Tue Jun 30, 2020 11:23 am
Forum: Reika's Mods
Topic: Geothermal - A clean, but powerful power source all day long
Replies: 57
Views: 31292

Re: Geothermal - A clean, but powerful power source all day long

You will need to generate new chunks; I never added retrogen capability. So just exploring the map further has the potential to reveal geothermal patches? I wasn't expecting them to show up under my existing structures, of course :) Just wondering if I need to start a brand new game, or just expand...
by Malidictus
Mon Jun 29, 2020 3:01 pm
Forum: Reika's Mods
Topic: Geothermal - A clean, but powerful power source all day long
Replies: 57
Views: 31292

Re: Geothermal - A clean, but powerful power source all day long

Random-seeming question, but - how does this mod work with existing campaigns? If I already have a map that's been generated and explored to some extent, THEN add this mod... Will Thermal patches turn up anywhere?
by Malidictus
Wed Jun 24, 2020 3:58 pm
Forum: Mods
Topic: [MOD 0.18.x] Solar Updraft Tower
Replies: 2
Views: 2774

Re: [MOD 0.18.x] Solar Updraft Tower

I don't know if this mod is still active, but... The Solar Updraft Tower actually seems to be LESS efficient than a comparable amount of Vanilla Solar Panels. Here's my reasoning: The Solar Updraft Tower has a footprint of 11x8 tiles and produces 500 KW/s of power. That's 500/(11*8) ~ 5.68 KW/s per ...
by Malidictus
Tue Jan 21, 2020 1:46 am
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 4988

Re: Restrict trains to certain resources only?

It's not complex at all! That's the best part. The only thing one has to do is set the depo stop to "Read train contents" and "Enable/disable" on Anything>0. Wires only required if you want the programmable speaker part. My understanding of the enable/disable option was that it ...
by Malidictus
Mon Jan 20, 2020 7:55 pm
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 4988

Re: Restrict trains to certain resources only?

I would consider having a train in depo with any resources to be a bug in one's railway network. It should always be ensured that providers load only as much as is requested and requesters have enough space to unload everything. Instead of doing complex filtering when unloading and handling unwante...
by Malidictus
Sun Jan 19, 2020 3:09 pm
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 4988

Re: Restrict trains to certain resources only?

Fair points, thank you. As an old Transport Tycoon player, my sense is to leave trains stuck at stations and resolve problems locally as I see them, though obviously that could cause issues of congestion. I'll play around with "filtered stations" and see what comes of it, though. Thank you...
by Malidictus
Sun Jan 19, 2020 12:32 pm
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 4988

Re: Restrict trains to certain resources only?

LTN is designed to reuse trains wherever possible. Limiting trains to one resource per train by NetworkID and length, while possible, removes the primary reason to use LTN. If you are afraid of being unable to build safe stations check my designs here: https://forums.factorio.com/viewtopic.php?p=29...
by Malidictus
Sat Jan 18, 2020 11:36 pm
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 4988

Restrict trains to certain resources only?

I finally managed to get a train network set up, after reading through the manual and watching some tutorial videos. From what I can tell, trains are chosen to complete a delivery based on their composition. Is it possible to set restrictions on individual trains based on what they're allowed to car...

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