Issue 1: Deconstruction times being ignored
In factorio the player has the option to deconstruct buildings, rocks or other entities. Deconstruction takes a short amount of time depending on the entity deconstructed. Most factory components are deconstructed fast (transport belts, assembler ...
Search found 42 matches
- Fri May 15, 2020 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robot issues that have been bugging me for ever and possible solutions
- Replies: 4
- Views: 2718
- Fri Mar 15, 2019 8:28 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 21765
Re: Version 0.17.14
Go to bed, Wube!
- Sat Mar 02, 2019 6:51 pm
- Forum: Duplicates
- Topic: [0.17.4] White spaces after rich text icon appear huge on the map
- Replies: 1
- Views: 1369
[0.17.4] White spaces after rich text icon appear huge on the map
Could be because of the train station angle, not sure if intended
- Sat Mar 02, 2019 4:22 pm
- Forum: Duplicates
- Topic: [0.17.4] Blueprint preview items on the left not removable
- Replies: 3
- Views: 1700
Re: [0.17.4] Blueprint preview items on the left not removable
Possible, but the cursor was not offset in my case. The other entities could be toggled like normal
- Sat Mar 02, 2019 4:16 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Add zooming functionality to the blueprint preview
- Replies: 3
- Views: 2082
[0.17.4] Add zooming functionality to the blueprint preview
Single tile entities in large blueprints get incredibly small and are really hard to click. The difference between a greyed out entity and a normal one is also kind of hard to see
- Sat Mar 02, 2019 4:00 pm
- Forum: Duplicates
- Topic: [0.17.4] Blueprint preview items on the left not removable
- Replies: 3
- Views: 1700
[0.17.4] Blueprint preview items on the left not removable
possibly related, but separate issue.
Items on the very far left of the blueprints preview GUI do not respond to clicks
Items on the very far left of the blueprints preview GUI do not respond to clicks
- Sat Mar 02, 2019 3:50 pm
- Forum: Duplicates
- Topic: [0.17.4] Blueprint preview parts out of bounds
- Replies: 1
- Views: 1322
[0.17.4] Blueprint preview parts out of bounds
Parts of my larger blueprint are outside of the GUI bounds
- Thu Feb 28, 2019 4:18 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confusing
- Replies: 11
- Views: 4715
Re: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confus
Yeah, I agree. The fixed assemblers and the lab are really weird and teach you nothing about how actual assembly machines work.
- Fri Apr 27, 2018 4:44 pm
- Forum: News
- Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
- Replies: 35
- Views: 21950
Re: Friday Facts #240 - Factorio-data & Fast pipe replace
Whelp, short FFF this time. Good luck moving the office!
- Fri Apr 06, 2018 12:25 pm
- Forum: Duplicates
- Topic: A New Hope Level 4 has water in steam engines
- Replies: 1
- Views: 1803
A New Hope Level 4 has water in steam engines
As, the title says.
In the pre built base the steam engines have water in them instead of steam, so they just refuse to work until you rebuild them
In the pre built base the steam engines have water in them instead of steam, so they just refuse to work until you rebuild them
- Fri Apr 06, 2018 11:57 am
- Forum: Pending
- Topic: Joined game, was paused for me host could move
- Replies: 5
- Views: 3257
Re: Joined game, was paused for me host could move
The pause dialog was open and blocked any interaction, however, in the background I saw the host able to move and do stuff
Yeah, why did i not think of simply zipping it, derp
Attached it now.
Yeah, why did i not think of simply zipping it, derp

Attached it now.
- Fri Apr 06, 2018 11:13 am
- Forum: Pending
- Topic: Joined game, was paused for me host could move
- Replies: 5
- Views: 3257
Joined game, was paused for me host could move
Hello,
today me and my roommate wanted to play some scenarios and started up a new hope 3
He started the level in singleplayer, saved the map, hosted in multiplayer and i joined (we did it like this for the first two levels of the campaign)
When i joined, the game was paused for me but he was ...
today me and my roommate wanted to play some scenarios and started up a new hope 3
He started the level in singleplayer, saved the map, hosted in multiplayer and i joined (we did it like this for the first two levels of the campaign)
When i joined, the game was paused for me but he was ...
- Thu Mar 08, 2018 3:33 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1772965
Re: Development and Discussion
Thanks for all your answers.
[*] The different valves. The check valve seems fine, but ignores the fact that we can hook up normal pipes to the network. The non-return valve does the same as bobs valve. The overflow valve seems fine and the converter valve looks like its only of use if angels ...
[*] The different valves. The check valve seems fine, but ignores the fact that we can hook up normal pipes to the network. The non-return valve does the same as bobs valve. The overflow valve seems fine and the converter valve looks like its only of use if angels ...
- Mon Mar 05, 2018 8:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1772965
Re: Development and Discussion
Okay, I have a few small questions regarding various parts of the mods:
What is the petrochem locomotive good for? It only has more fuel consumption and more HP while having a smaller equipment grid than normal locomotives. And with bobs the normal locomotives have 3 Tiers, making the even ...
What is the petrochem locomotive good for? It only has more fuel consumption and more HP while having a smaller equipment grid than normal locomotives. And with bobs the normal locomotives have 3 Tiers, making the even ...
- Mon Mar 05, 2018 12:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1591083
Re: Bugs & FAQ
This might be a bug:
20180305132244_1.jpg
I am able to place Seafloor Pumps everywhere on land, not just on shore tiles. Vanilla Offshore Pumps are working as usual, the issue is just with seafloor pumps
It suspected the squeakthrough mod as culprit, but turning it off still does not change the ...
20180305132244_1.jpg
I am able to place Seafloor Pumps everywhere on land, not just on shore tiles. Vanilla Offshore Pumps are working as usual, the issue is just with seafloor pumps
It suspected the squeakthrough mod as culprit, but turning it off still does not change the ...
- Fri Mar 02, 2018 10:07 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 26992
Re: Friday Facts #232 - PAX, Bugs, Graphs
Wow, that graph is really weird...
- Fri Mar 02, 2018 6:14 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1772965
Re: Development and Discussion
The only thing I'm not sure on with manganese is that it is lopsided: processed manganese requires blue science while processed iron does not, so you can't really use processed iron until blue science or your system will be bottlenecked by excess iron. So using processed iron is a tech exclusively ...
- Thu Mar 01, 2018 11:30 pm
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 62824
Re: Show me yours...
Currently 40 hours in the game, now properly setup clay brick production.
This setup produces one full yellow belt of smelted clay bricks (I'm already using red belt, so it is not compressed in the screenshot)
As a side effect it also produces 3 Mud/s for my yet-to-be-built farms, 85 Carbon ...
This setup produces one full yellow belt of smelted clay bricks (I'm already using red belt, so it is not compressed in the screenshot)
As a side effect it also produces 3 Mud/s for my yet-to-be-built farms, 85 Carbon ...
- Thu Mar 01, 2018 11:19 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1772965
Re: Development and Discussion
Maybe I missed something, but how do you supply the N to 1 with catalysts? When you do the N to 1 you get no slag, only crushed stone. And the crushed stone you get are by far not enough to support any meaningful catalyst production. So you have to set up a 1 to N production anyway??
Or is there ...
- Tue Feb 27, 2018 2:05 am
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 62824
Re: Show me yours...
Currently 40 hours in the game, now properly setup clay brick production.
This setup produces one full yellow belt of smelted clay bricks (I'm already using red belt, so it is not compressed in the screenshot)
As a side effect it also produces 3 Mud/s for my yet-to-be-built farms, 85 Carbon ...
This setup produces one full yellow belt of smelted clay bricks (I'm already using red belt, so it is not compressed in the screenshot)
As a side effect it also produces 3 Mud/s for my yet-to-be-built farms, 85 Carbon ...