Search found 4 matches
Search found 4 matches • Page 1 of 1
Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing. On a related note, I'd like to see further additional usages for efficiency modules, particularly say in roboports and radars. Currently these modules don't really have many valid reasons to be used other tha...
- Mon Nov 23, 2020 11:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Crash at end of chest tutorial (SimulationWidget::runInitUpdates)
- Replies: 4
- Views: 847
Playing on new 1.1x experimental, I thought I'd go through the tutorial levels again and read the tips, for nostalgia. I was at the start of the fourth tutorial level (Science and Automation) just after the initial prompts, and New tips came up for Long-handeds. I clicked this to open the Tips list ...
- Fri Mar 20, 2020 3:09 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 54842
Love the general idea and concept. Hate the placement variation, it does not fit the rest of factory where everything is nice and tidy. I think I will be placing and picking up beacons until I get my variation of choice, not cricket ones. Unfortunately it will be nightmare late game when bots are p...
- Fri Jan 17, 2020 5:13 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 24072
I think having the "Single Player" as a submenu container is unnecessary. A majority of people will only ever play in SP mode most of the time and there's only two options under it anyway, so the extra click to unfold the submenu feels like a nuisance. Multiplayer is a whole other category...