Search found 39 matches

by Stickman
Tue Jul 19, 2016 5:18 pm
Forum: Technical Help
Topic: After Alt+Tab, can't interact with inventory
Replies: 2
Views: 2516

Re: After Alt+Tab, can't interact with inventory

I tried mashing the Alt key several times to no avail. :(

I think I read somewhere that removing the TAB key from key binds might make a difference, but that's the best key for inventory for me.

Do you have other solutions besides tapping alt?
by Stickman
Tue Jul 19, 2016 3:54 pm
Forum: Technical Help
Topic: After Alt+Tab, can't interact with inventory
Replies: 2
Views: 2516

After Alt+Tab, can't interact with inventory

I've read a couple threads after a google search, but either haven't found someone with this problem or didn't recognize it as the same exact problem.

Most of the time, 90% of the time, I have no trouble alt+tab out of Factorio and back in. Every once in a while, when I go back to Factorio after ...
by Stickman
Sun Apr 03, 2016 9:12 pm
Forum: Mods
Topic: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)
Replies: 11
Views: 19151

Re: [MOD 0.12.X] Advanced Weaponry (PewPew Lasers)

Xterminator uploaded a Mod Spotlight video to Youtube!

Thanks, Xterminator, glad you like mod :)

https://www.youtube.com/watch?v=YAR5HD-koh4
by Stickman
Fri Jul 31, 2015 5:10 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: Let's Ruin Threads by Arguing about Logistics Chests

... I'm confused. So after we both said "Hey he's right, this is on the edge of getting off-topic from his request for advice on his base's logistics stuff, and we're not going to take it any further in this thread", that is when you suddenly go ballistic without warning?

As others mentioned ...
by Stickman
Fri Jul 31, 2015 4:04 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: Let's Ruin Threads by Arguing about Logistics Chests

I'm sorry to say, but you are the only one acting all out immature by deleting your flame posts (so I wouldn't actually call it politely)

I have NO "flame" posts in this thread. None. Not once was I disrespectful to anyone here. This baseless accusation, a blatant lie, is yet more proof of the ...
by Stickman
Fri Jul 31, 2015 3:44 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: Let's Ruin Threads by Arguing about Logistics Chests

Stickman, you signed up onto a forum which is basically open to everybody.

Which means that off-topic arguments will eventually happen and can't be avoided.

Forgive me for asking politely that others respect my request,this thread, the other people reading. I'd have deleted and recreated this th ...
by Stickman
Fri Jul 31, 2015 3:26 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: Let's Ruin Threads by Arguing about Logistics Chests

Which turned into a huge pissing match between you guys, deviating away from the thread topic. You could have started your own topic without ruining this one.

I even asked politely for the off-topic argument to stop and was basically told to piss off.

So here you go.

You guys can have your own ...
by Stickman
Fri Jul 31, 2015 5:58 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

:?


:|

wall of off-topic text crits my thread for 9999
by Stickman
Fri Jul 31, 2015 4:26 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

I've had some time to rework my little base and take some screenies.

I still haven't figured out the green-to-red circuit ratio for my needs, but that won't be hard to do once I start ramping up production when the base is finished. Then it's just a matter of adjusting which factories are doing ...
by Stickman
Wed Jul 29, 2015 7:53 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

removed
by Stickman
Wed Jul 29, 2015 2:08 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

removed
by Stickman
Wed Jul 29, 2015 2:06 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

removed
by Stickman
Wed Jul 29, 2015 2:10 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

removed
by Stickman
Tue Jul 28, 2015 11:45 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

removed
by Stickman
Tue Jul 28, 2015 10:14 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

There should only be 4 distinguishable sections to your base. Power, Assembler/Furnace, Oil Processing and train central. Ideally, those sections should be as close to each other as possible. That would definitively make for one of the most compact base ever built and I think it would also look ...
by Stickman
Tue Jul 28, 2015 9:11 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

Re: My first drone-automated base

removed
by Stickman
Tue Jul 28, 2015 8:36 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 31285

My first drone-automated base

Recovered the orginating thread title, because otherwise the whole discussion makes no sense anymore. See also comment at the last page -- ssilk

---> Big update on Page 2 ( direct link to post ). <---



So, I've started and restarted and re-restarted until I'm blue in the face and love this ...
by Stickman
Sun Jul 26, 2015 10:28 pm
Forum: Show your Creations
Topic: Combinator Game of Life
Replies: 9
Views: 27477

Re: Combinator Game of Life

So where's the gifv or the video?
by Stickman
Sat Jul 25, 2015 12:02 am
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 65233

Re: Version 0.12.1

Changed default maximum range of projectiles from 10^308 to 1000.

So does this mean weapons shoot farther? Or not as far?
10^308 (read: ten to the power of 308) is a 1, followed by 308 zeros.
Therefore, the maximum range has been decreased.
However, since I've never actually seen any projectiles ...
by Stickman
Fri Jul 24, 2015 11:29 pm
Forum: Releases
Topic: Version 0.12.1
Replies: 77
Views: 65233

Re: Version 0.12.1

DaveMcW wrote:It means modders won't accidentally make infinite range weapons, unless they really want to.
So back to my original question.... is there a change to vanilla weapon range?

Go to advanced search