Search found 94 matches

by Nemo4809
Sat Mar 14, 2020 4:45 pm
Forum: Ideas and Suggestions
Topic: make the user data in C: appdata easier to relocate.
Replies: 1
Views: 87

Re: make the user data in C: appdata easier to relocate.

You can use the mklink command in windows. https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/mklink I believe you need admin privileges so command prompt has to be started as admin. I use it to "move" the save directory and blueprint dat file to my dropbox folder for ba...
by Nemo4809
Sat Mar 14, 2020 2:47 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

So to be clear, your abstraction would not 100% match the factorio simulation since walking away and returning after some time, objects on belts would not be in the same location as if you stayed in visual range of them the whole time? IMHO a 100% match isn’t necessary. A less efficient throughput ...
by Nemo4809
Fri Mar 13, 2020 12:33 am
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 5
Views: 166

Re: better compression algorithm for saves and mods

So just re-compress it? To be fair ... when server is sending save to client or client sending desync report to the server, recompression is not an option. Oh. Thought he was manually sending stuff. So just re-compress it? I won’t be surprised if the default compression algorithm and strength is ch...
by Nemo4809
Thu Mar 12, 2020 8:19 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

I'm trying to derive some value out of this. While I don't think abstraction in-of-itself is a good idea, The thought of combining large parts of the factory has some appeal. I just can't think of a way where this helps UPC. To me this sort of ask will hurt UPC and require more processing power. It...
by Nemo4809
Thu Mar 12, 2020 8:14 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 5
Views: 166

Re: better compression algorithm for saves and mods

So just re-compress it?

I won’t be surprised if the default compression algorithm and strength is chosen more for its speed (when saving) than its effectiveness and it’s really more of a way to package multiple files into a single file than about saving space.
by Nemo4809
Wed Mar 11, 2020 3:21 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

@Nemo4809 @StephenLynx I think you're (willingly?) ignoring the visual aspect. Currently all the animations of belts, inserters, etc represent the exact state of the factory. So if you want to "abstract" then the exact state doesn't exist anymore and thus can not be visualized. It's a classical "ke...
by Nemo4809
Wed Mar 11, 2020 1:01 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

Maybe another dev will correct me if they feel otherwise, But this is something we are not really interested in doing That's fine. accuracy and granularity of the simulation is part of what makes Factorio such a great game to me, Everything is 'real', nothing is just 'a number decrement here, incre...
by Nemo4809
Wed Mar 11, 2020 12:41 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

I don't know if it can be done with the modding API as it currently exist - and I'm too lazy to find out. But it can definitely be done by the developers. Translation: I don't know what I'm talking about. If you are talking about yourself, yes I agree. PS: In before thread lock. It's inevitable at ...
by Nemo4809
Wed Mar 11, 2020 12:37 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

So some form of it can be done. (I believe the variant I proposed falls into that category - and it will have very little impact to game balance.) I look forward to seeing your flawless implementation of it. I don't know if it can be done with the modding API as it currently exist - and I'm too laz...
by Nemo4809
Wed Mar 11, 2020 12:29 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

I'm 100% sure that similar ideas have occurred to the clever people actually working on the game over the last 7 years. This excuse of yours is getting kind of old. The developers maybe be smart, at least IMO, but they aren't all-knowing gods. These are the same guys than didn't realise the obvious...
by Nemo4809
Tue Mar 10, 2020 10:49 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

OK, I believe this could totally work. Let there be special input and output chests for creating abstract factories. I don't think it would need special chests. If you know the chest is receiving items from a rail track or having it's contents placed into a rail track, you could use these chests as...
by Nemo4809
Tue Mar 10, 2020 11:10 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

OK, I believe this could totally work. Let there be special input and output chests for creating abstract factories. You place 2 input chests and filter them to have 100 iron plates and 150 copper plates respectively. You then place inserters to extract the plates, place belts and assemblers to make...
by Nemo4809
Tue Mar 10, 2020 5:58 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

What happens if you accidentally feed iron plates into your abstract wire factory? Update the simulation, stop simulating, just don't let the iron enter the simulation and clog the belt. Any of these would work. What exactly do you mean by "update the simulation"? Update the equation? How much time...
by Nemo4809
Tue Mar 10, 2020 12:04 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 97
Views: 2277

Re: Optimization idea: abstraction

What happens if you accidentally feed iron plates into your abstract wire factory?
by Nemo4809
Sun Mar 08, 2020 10:28 pm
Forum: Gameplay Help
Topic: Equipables in Sandbox
Replies: 4
Views: 339

Re: Equipables in Sandbox

I believe the command to add a player character is,

Code: Select all

/c game.player.character = game.player.surface.create_entity{name="character", position = {0,0}, force = game.forces.player} 
If you just want to blueprint stuff and cut/copy/paste. You can use editor mode via the command

Code: Select all

/editor
by Nemo4809
Sun Mar 08, 2020 7:09 pm
Forum: Ideas and Suggestions
Topic: Put a slightly sorted order to specific Types of Construction Bot Ghost Requests
Replies: 20
Views: 515

Re: Put a slightly sorted order to specific Types of Construction Bot Ghost Requests

Err ... building a massive production line for a one time upgrade seem like a waste of time. Four assembling machines. Yeah, massive. I wonder if the developers of Starcraft got this kind of thing. "I plonked down three hundred Nexuses without thinking and now my probes don't go to the right ones, ...
by Nemo4809
Sun Mar 08, 2020 6:54 pm
Forum: Ideas and Suggestions
Topic: [0.18.10] Sandbox faster tile removal
Replies: 6
Views: 209

Re: [0.18.10] Sandbox faster tile removal

"Sandbox" mode is mostly defunct and only kept because "why not". The map editor is superseded it in every way. After trying the map editor ... I still prefer sandbox scenario with editor mode though as I can enter it from the load save screen. Saves me a few clicks. I'm not sure I follow. You can ...
by Nemo4809
Sun Mar 08, 2020 1:47 pm
Forum: Ideas and Suggestions
Topic: [0.18.10] Sandbox faster tile removal
Replies: 6
Views: 209

Re: [0.18.10] Sandbox faster tile removal

Rseding91 wrote:
Sun Mar 08, 2020 2:09 am
"Sandbox" mode is mostly defunct and only kept because "why not". The map editor is superseded it in every way.
After trying the map editor ... I still prefer sandbox scenario with editor mode though as I can enter it from the load save screen. Saves me a few clicks.
by Nemo4809
Sun Mar 08, 2020 1:44 pm
Forum: Ideas and Suggestions
Topic: Put a slightly sorted order to specific Types of Construction Bot Ghost Requests
Replies: 20
Views: 515

Re: Put a slightly sorted order to specific Types of Construction Bot Ghost Requests

Having 3 different queues for Bots instead of dumping all in the same queue would actually fix it. That might not help frankly. You can still end up with a placement coming before deconstruction - unless you refuse to do any placement at all until the deconstruction queue clears but that would be v...
by Nemo4809
Sun Mar 08, 2020 1:37 pm
Forum: Ideas and Suggestions
Topic: Put a slightly sorted order to specific Types of Construction Bot Ghost Requests
Replies: 20
Views: 515

Re: Put a slightly sorted order to specific Types of Construction Bot Ghost Requests

Simple. Don't do that. Automation is the name of the game. Just highlight all that need to be upgraded and let the bots take care of it, is the way it should be. Remember, the bots exist to reduce the tedium of building. Instead of placing one item at a time by hand, you can place a blueprint and l...

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