Yes you understood perfectly. As the combinator can read the speed and some people do it with some other calculators i thought it was possible. I'll wait for an update of the API
Thanks for your answer.
Search found 8 matches
- Thu Jun 04, 2020 4:56 pm
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 82503
- Wed Jun 03, 2020 10:38 am
- Forum: Mods
- Topic: [MOD 0.17] Crafting Combinator
- Replies: 179
- Views: 82503
Re: [MOD 0.17] Crafting Combinator
Hi, Sorry for my english, i'm not fluent at all :/ Well, i'd like to propose a feature to the mod, an option which could prevent to stop the manufacturing in progress if there a new recipe incoming or machine empty. I saw a solution with a timer and some calculation, but i'm not clever enought to do...
- Tue May 12, 2020 6:06 pm
- Forum: Gameplay Help
- Topic: Filter Stack +combinator
- Replies: 10
- Views: 2829
- Sun May 10, 2020 10:55 am
- Forum: Gameplay Help
- Topic: Filter Stack +combinator
- Replies: 10
- Views: 2829
Re: Filter Stack +combinator
1st version was a 2x600 chests long merged on 1 line, with smelting included
Multiplied by 18, with 4 lanes rail network.
Worked well ahahahaha
Next setp is 10kSPM with 100 modules
Multiplied by 18, with 4 lanes rail network.
Worked well ahahahaha
Next setp is 10kSPM with 100 modules
- Sun May 10, 2020 9:33 am
- Forum: Gameplay Help
- Topic: Filter Stack +combinator
- Replies: 10
- Views: 2829
- Fri May 08, 2020 7:17 am
- Forum: Gameplay Help
- Topic: Filter Stack +combinator
- Replies: 10
- Views: 2829
Re: Filter Stack +combinator
Wow, i'm impressed by your responses !
I'm going to test all of that today (thanks to the quarantine) and i'll show you how i use it
Thanks guys !
I'm going to test all of that today (thanks to the quarantine) and i'll show you how i use it
Thanks guys !
- Thu May 07, 2020 11:10 am
- Forum: Gameplay Help
- Topic: Filter Stack +combinator
- Replies: 10
- Views: 2829
Filter Stack +combinator
Hi, Fist of all sorry for my english, i'm not fluent. I would like to transfer items from one vault to another using filters stacks + combinators for ease. I'm more or less able to do this, however if an item is missing, the transfer will be interrupted. That makes sense. I would like to change that...
- Wed Jan 15, 2020 6:04 pm
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 20511
Re: Hermios trains
Hi,just to inform, this mod is not compatible with Engame defense. It cause an error.