Search found 8 matches
- Tue Jul 26, 2016 4:21 pm
- Forum: Pending
- Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
- Replies: 32
- Views: 14340
Re: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
I have also been getting brief, intense UPS drops since updating to 13.10 (maybe about once every couple minutes). However, I've noticed that I'm only getting them on maps created in 13.10/13.11. I can load old save games in the 13.11 update, like the one I'm currently running which was created in ...
- Sat Jul 23, 2016 1:24 am
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 46509
Re: Version 0.13.10
Love all the changes. However, I'm getting periodic and heavy UPS slowdowns. I haven't tested reproducibility yet.
- Fri Jul 22, 2016 9:39 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 35735
Re: Friday Facts #148 - Optimizations for 0.14
Stable by August 1st? That is an insanely fast turnaround!
- Mon Jul 11, 2016 5:02 am
- Forum: Modding help
- Topic: Defines missing / can't access defines elements?
- Replies: 4
- Views: 2546
Re: Defines missing / can't access defines elements?
I thought that was the case, just missed it in the changelog... Thanks!Nexela wrote:As of .13 you don't have to require defines anymore.When I remove that line, the event handler works fine (even though it requires defines?),
- Mon Jul 11, 2016 4:41 am
- Forum: Modding help
- Topic: Defines missing / can't access defines elements?
- Replies: 4
- Views: 2546
Re: Defines missing / can't access defines elements?
Ooh... Google was giving me the 12.35 defines list. No wonder I couldn't find it :/ Thanks a lot!
- Mon Jul 11, 2016 12:04 am
- Forum: Modding help
- Topic: Defines missing / can't access defines elements?
- Replies: 4
- Views: 2546
Defines missing / can't access defines elements?
I have the following code:
require "defines"
script.on_event(defines.events.on_built_entity, function(event)
local built = event.created_entity
local poles = {}
if not built == "electric-pole" then return
elseif built.name == "big-electric-pole" then
local localArea = {{built.position["x ...
require "defines"
script.on_event(defines.events.on_built_entity, function(event)
local built = event.created_entity
local poles = {}
if not built == "electric-pole" then return
elseif built.name == "big-electric-pole" then
local localArea = {{built.position["x ...
- Sun Jul 03, 2016 7:57 pm
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 35712
Re: Version 0.13.4
So like, been using 0.13 for a few days and didn't realize there were already 4 updates out. You guys sure move fast. O.o
- Mon Jul 20, 2015 3:42 pm
- Forum: Duplicates
- Topic: [0.12] Furnaces light up when not smelting
- Replies: 1
- Views: 1692