Search found 9 matches

by elmbald
Tue Nov 12, 2024 10:42 pm
Forum: Assigned
Topic: [Klonan] [2.0.15] Alerts can persist between surfaces
Replies: 1
Views: 206

[Klonan] [2.0.15] Alerts can persist between surfaces

This is a relatively minor visual bug, but I believe it is unintended behavior. What did I do: Opened map view on the planet I am on, then clicked on another planet through the space map when alerts flashed on. Note that this seems to be replicable regardless of the surfaces you jump between. What h...
by elmbald
Fri Nov 08, 2024 2:09 am
Forum: Bug Reports
Topic: [2.0.11] Smart belt dragging places only input underground if obstacle has gap (MR)
Replies: 8
Views: 985

Re: [2.0.11] Smart belt dragging places only input underground if obstacle has gap (MR)

also just observed this, without any gap, dragging over a steel chest, 2 transport belts, and an output underground belt. Haven't done more testing for this at the moment:
11-07-2024, 21-09-29.png
11-07-2024, 21-09-29.png (74.28 KiB) Viewed 609 times
by elmbald
Thu Nov 07, 2024 4:45 pm
Forum: Duplicates
Topic: [2.0.14] Stuck logistic bots with hole in network
Replies: 1
Views: 276

[2.0.14] Stuck logistic bots with hole in network

I think this has something to do with the new job selection not allowing robots to travel farther than their range while charged. with no robot speed researched, if the origin and target tiles are > 400 tiles away from each other, logistic bots (and probably construction bots, but I haven't tested t...
by elmbald
Wed Nov 06, 2024 1:44 pm
Forum: Bug Reports
Topic: [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)
Replies: 2
Views: 541

Re: [2.0.14] Smart Belt adds underground when dragging backwards over existing belt

Since you linked to my post, I think your report is better, but also the reproduction is fundamentally the same (drag belt over belt obstacle, and drag belt backwards beyond that), so I assume this is the same issue. I just happened to notice it when reversing direction and didn't bother to check if...
by elmbald
Fri Nov 01, 2024 4:09 pm
Forum: Duplicates
Topic: [2.0.13] Belts erroneously treated as obstacles
Replies: 1
Views: 210

[2.0.13] Belts erroneously treated as obstacles

when dragging a belt or ghost belt across an obstructing belt, then reversing the direction you are dragging after crossing that belt, it is possible for underground belts to be erroneously placed. caveats/notes: - only happens when you start dragging in the direction the belt is facing (ie. east fa...
by elmbald
Tue Oct 29, 2024 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] can't ctrl+click to clear assembler output
Replies: 0
Views: 142

[2.0.12] can't ctrl+click to clear assembler output

When changing the recipe on an assembler, it is no longer possible to use ctrl+LMB to clear all output slots. ie. circuit condition sets assembler to make gears, then changes recipe to either something else or no recipe, ctrl+LMB will not remove gears in the rightmost output slot from the assembler....
by elmbald
Tue Oct 29, 2024 5:12 pm
Forum: Pending
Topic: [2.0.9] Inserter waits for source items && Foundry output full
Replies: 5
Views: 404

Re: [2.0.9] Inserter waits for source items && Foundry output full

maybe, not sure if the behavior of being able to read the outputs was intended but my setup no longer works since it was relying on reading output slots. I expect just adding some chests will have fixed this issue entirely though with that report though
by elmbald
Mon Oct 28, 2024 6:49 pm
Forum: Pending
Topic: [2.0.9] Inserter waits for source items && Foundry output full
Replies: 5
Views: 404

Re: [2.0.9] Inserter waits for source items && Foundry output full

I also ran into this issue today, where I was setting recipes by circuit condition. in my example I had connected the foundry to 3 combinators, to produce engines (if ingredient <100: output 1 of that item's signal in each one, red wire in, green wire out). When I ran into the issue, the inserters w...
by elmbald
Wed Oct 23, 2024 2:55 pm
Forum: Bug Reports
Topic: [2.0.11] Smart belt dragging places only input underground if obstacle has gap (MR)
Replies: 8
Views: 985

[2.0.11] Smart belt dragging places only input underground if obstacle has gap (MR)

when dragging a ghost belt (setting for Pick ghost item if no items are available), the exit underground belt may not be placed, even when the input is. Conditions to reproduce: have only 0-1 underground belt segments and at least 2 transport belts in your inventory To replicate, set up 2 parallel b...

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