Search found 6 matches

by Hackeschmidt
Sun Nov 22, 2020 12:14 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1827
Views: 591774

Re: Simple Questions and Short Answers

One cargo wagon holds 400 LDS. (LDS has a stack size of 10, and each cargo wagon holds 40 stacks). I'm pretty sure that each option except for number 2 includes the output cargo wagon. My personal philosophy these days for large scale LDS production is to find a suitable site near unused copper, ir...
by Hackeschmidt
Fri Nov 20, 2020 11:41 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1827
Views: 591774

Re: Simple Questions and Short Answers

Had a similar final thought but could not come up with these precise numbers. Thanks for the work. Exactly what i need. Did you calculate them by yourself or could you provide an additional link for an according tool? I am struggling to find it myself in case its even out there. I assume the output ...
by Hackeschmidt
Fri Nov 20, 2020 7:57 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1827
Views: 591774

Re: Simple Questions and Short Answers

Hi, in need for an quick affirmation. LDS = low density structure. being in the post game - should i cargo LDS to science or should i cargo plastic, steel and copper and produce LDS always locally in regards to railway traffic? For 480 LDS ( 1cargo) i need 12960 ressources which are around 3 cargos+...
by Hackeschmidt
Wed Nov 18, 2020 8:17 pm
Forum: Ideas and Suggestions
Topic: Copy and pasting train schedules via minimap
Replies: 1
Views: 735

Copy and pasting train schedules via minimap

Hey there, making a click on the minimap in-game, it would be nice if you could change train schedules in the zoomed out pixel representation. Currently you have to zoom in to copy and paste train schedules. It could come handy in larger factories with more complicated train stations which involve a...
by Hackeschmidt
Tue Jan 14, 2020 8:12 am
Forum: Ideas and Suggestions
Topic: Early Game Techtree rework
Replies: 7
Views: 2146

Re: Early Game Techtree rework

yes, but i would like to have it implemented as an in-game function. most newer players dont grasp the concept of being basically a assembler machine. it is beatiful to automate your recipes of course, but how often have you forgotten f.e. to get a stack of green circuts and have to roll all the way...
by Hackeschmidt
Mon Jan 13, 2020 1:10 pm
Forum: Ideas and Suggestions
Topic: Early Game Techtree rework
Replies: 7
Views: 2146

Early Game Techtree rework

Motivation & Introduction: I am a dedicated factorio fan and I introduced many friends to this game. Despite being astonished by the possibilities this game has to offer they were also more or less overwhelmed because there are too many recipes in the beginning and to much stuff before you even ...

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