Search found 6 matches
- Sun Nov 22, 2020 12:14 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 591774
Re: Simple Questions and Short Answers
One cargo wagon holds 400 LDS. (LDS has a stack size of 10, and each cargo wagon holds 40 stacks). I'm pretty sure that each option except for number 2 includes the output cargo wagon. My personal philosophy these days for large scale LDS production is to find a suitable site near unused copper, ir...
- Fri Nov 20, 2020 11:41 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 591774
Re: Simple Questions and Short Answers
Had a similar final thought but could not come up with these precise numbers. Thanks for the work. Exactly what i need. Did you calculate them by yourself or could you provide an additional link for an according tool? I am struggling to find it myself in case its even out there. I assume the output ...
- Fri Nov 20, 2020 7:57 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 591774
Re: Simple Questions and Short Answers
Hi, in need for an quick affirmation. LDS = low density structure. being in the post game - should i cargo LDS to science or should i cargo plastic, steel and copper and produce LDS always locally in regards to railway traffic? For 480 LDS ( 1cargo) i need 12960 ressources which are around 3 cargos+...
- Wed Nov 18, 2020 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Copy and pasting train schedules via minimap
- Replies: 1
- Views: 735
Copy and pasting train schedules via minimap
Hey there, making a click on the minimap in-game, it would be nice if you could change train schedules in the zoomed out pixel representation. Currently you have to zoom in to copy and paste train schedules. It could come handy in larger factories with more complicated train stations which involve a...
- Tue Jan 14, 2020 8:12 am
- Forum: Ideas and Suggestions
- Topic: Early Game Techtree rework
- Replies: 7
- Views: 2146
Re: Early Game Techtree rework
yes, but i would like to have it implemented as an in-game function. most newer players dont grasp the concept of being basically a assembler machine. it is beatiful to automate your recipes of course, but how often have you forgotten f.e. to get a stack of green circuts and have to roll all the way...
- Mon Jan 13, 2020 1:10 pm
- Forum: Ideas and Suggestions
- Topic: Early Game Techtree rework
- Replies: 7
- Views: 2146
Early Game Techtree rework
Motivation & Introduction: I am a dedicated factorio fan and I introduced many friends to this game. Despite being astonished by the possibilities this game has to offer they were also more or less overwhelmed because there are too many recipes in the beginning and to much stuff before you even ...