Search found 13 matches

by kjagodka
Tue Apr 01, 2025 12:07 pm
Forum: 1 / 0 magic
Topic: [raiguard][2.0.20] Crash when loading attached save (Error FluidBox.cpp:931: Volume 'changed' when it shouldn't have.)
Replies: 2
Views: 361

Re: [raiguard][2.0.20] Crash when loading attached save (Error FluidBox.cpp:931: Volume 'changed' when it shouldn't have

Sorry for late response, i think its IO Magic.
I was getting BSOD like once a month and memtest found some errors. Hopefully its now stable after replacing RAM.
Furthermore 134 millions fluid is 2^27, could have been bitflip.

Btw didn't lost much progress, only had to rebuilt fulgora which i meant ...
by kjagodka
Sun Nov 24, 2024 12:12 pm
Forum: 1 / 0 magic
Topic: [raiguard][2.0.20] Crash when loading attached save (Error FluidBox.cpp:931: Volume 'changed' when it shouldn't have.)
Replies: 2
Views: 361

[raiguard][2.0.20] Crash when loading attached save (Error FluidBox.cpp:931: Volume 'changed' when it shouldn't have.)

Steps to reproduce: load the attached saved game.
What happened?: game crashes
What did you expect to happen instead?: Loading the save
Does it happen always, once, or sometimes?: Happens every time. Last autosaves are also affected with identical messages in log file. Very old saves load properly.
by kjagodka
Thu Feb 03, 2022 11:06 am
Forum: Not a bug
Topic: [1.1.53] Lazy bastard achievement tracking is inconsistent
Replies: 0
Views: 1099

[1.1.53] Lazy bastard achievement tracking is inconsistent

In almost all achievements in the achievement tracking menu progress bar fills up with green, as player is closer to getting an achievement.
In achievements with limited time, like "there is no spoon", "getting on track like a pro" progress bar starts fully green and then goes backwards as player ...
by kjagodka
Mon Jul 05, 2021 12:50 pm
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 7051

Re: My compact monster

This is my compact-ish solution for green circuits. Its seem not to be as compact as yours, but its same order of magnitude of production density.
https://i.imgur.com/k3lcsav.png
Each module is 87x17 tiles and can produce red belt of circuits, which means 49.3tiles/production unit.
Your current ...
by kjagodka
Mon Jul 05, 2021 11:51 am
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 7051

Re: My compact monster

I recreated and throughput tested your design.
With blue inserters its throughput was only 55 circuts/s. Main bottleneck was copper wires.
https://i.imgur.com/SImz9KD.png

After replacing all the inserters with green ones, the througput increased to 88 circuts/s. In this case main bottleneck seems ...
by kjagodka
Mon Jul 05, 2021 9:55 am
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 7051

Re: My compact monster



I do like beacons but they take up a lot of space in order to have an effective setup. And this is meant to be compact. The current version is around 1/4th of the previous one. Adding beacons will either increase the space needed, or skew the ratios.


Setups with beacons can be compact as well ...
by kjagodka
Tue Jun 01, 2021 2:35 pm
Forum: Energy Production
Topic: 2x2 Nuclear 480W Compact 46x48 Tiles Belt Fed Reactors. And it is cheap!
Replies: 1
Views: 5290

Re: 2x2 Nuclear 480W Compact 46x48 Tiles Belt Fed Reactors. And it is cheap!

Some time ago I designed this compac reactor. While its uses a lot more heatpipes and can handle only 477.24MW, but bit more compact. Its only 36 x 58/60, which is 228/221kW/tile compared to 217kW/tile of your design. It's also buildable from outside with included roboport and can be tiled.
https ...
by kjagodka
Tue Mar 09, 2021 11:21 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact-ish early game rocket fuel
Replies: 2
Views: 5301

Re: Compact-ish early game rocket fuel

I tried to improve on the design and I managet to do it 1 block thiner (6 blocks instead of 7)
https://i.imgur.com/f7PIT5g.png
Blueprint of single tileable module
0eNqtmNuOmzAURf/Fz3gEvoDhV6qocoiTWDUGgakaRfn3GiKFzgQwh+lbCLDOhb2xD3d0NL1qWm0dKu5Il7XtUPHjjjp9sdIM ...
by kjagodka
Tue Feb 09, 2021 3:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Smart Artillery Outpost
Replies: 0
Views: 6247

Smart Artillery Outpost

https://i.imgur.com/CsvSun7.png
Its smart artillery outpost with circuit network controlled train stations and backup power.
There is one dumb station for steam, its always open with train limit set to 0 and two smart requester stations for artillery shell (middle one) and general supplies (bottom ...
by kjagodka
Thu Aug 13, 2020 10:00 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Grid blueprints for solar and rails
Replies: 0
Views: 8477

Grid blueprints for solar and rails

In recent factorio experimental version there was added blueprint grid, so I decided to create my own grid blueprint for rails and power production.
https://i.imgur.com/KhTav0B.png
In single cell there is some excess of accumulators, but accumulators on the edges are shared between cells. If this ...
by kjagodka
Fri May 29, 2020 12:31 am
Forum: Energy Production
Topic: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)
Replies: 16
Views: 11073

Re: Kovarex - autostart, any modules, 40pcs cycle, 12beacons per machine, all the bells and whistles (update for 18.x)

After seeing this post I decided to try to design smart covarex system on my own.
https://i.imgur.com/s8e1hwh.png
0eNrlWm1yozgQvYv+rpmyBBI4tXuSrRSFjZKoxgZKiNRkUz7AHGQvtifZFvYYxxHQzdTs1Gb+xOHrNXp6/SX0yrb7TjfWVI7dvTKzq6uW3f35ylrzWBV7f869NJrdMeP0ga1YVRz80U5XzpqH7lGz44qZqtRf2B0 ...
by kjagodka
Sat May 23, 2020 2:48 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 6:1 and 1:6 blue belt balancers for train stations
Replies: 11
Views: 40832

Re: 6:1 and 1:6 blue belt balancers for train stations

Those are my most compact designs for:
-unloader which works only for fully consumed belt
-unloader which works even with unevenly consumed belt
-loader which works only for compressed belt
-loader which works even with uncompressed belt
but they are all so simple, I'm probably not the first one to ...
by kjagodka
Thu Feb 13, 2020 1:56 pm
Forum: Multiplayer
Topic: Szukam osób do grania w factorio na modach (bob's + angel's + qol) [PL]
Replies: 1
Views: 1606

Re: Szukam osób do grania w factorio na modach (bob's + angel's + qol) [PL]

[PL] Jestem chętny. Nżej wersja po angielsku jakby była weryfikacja postów przez moderatorów
[EN] I would like to join. I also wrote in english in case, new users replies has to be accepted by moderators.

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