Search found 8 matches
- Mon Apr 01, 2019 9:12 pm
- Forum: Spread the Word
- Topic: I connected Factorio to an an external production monitor
- Replies: 6
- Views: 4432
Re: I connected Factorio to an an external production monitor
Sounds reasonable to me, thanks!
- Mon Apr 01, 2019 8:17 pm
- Forum: Spread the Word
- Topic: I connected Factorio to an an external production monitor
- Replies: 6
- Views: 4432
Re: I connected Factorio to an an external production monitor
I'm no moderator, but I feel this is on the good side of the borderline. Heck, the blog post could potentially get us more players, and you saying what you did could give other players ideas for other ways to integrate Factorio with professional-level analysis tools they might have lying around (ev...
- Mon Apr 01, 2019 8:05 pm
- Forum: Spread the Word
- Topic: I connected Factorio to an an external production monitor
- Replies: 6
- Views: 4432
I connected Factorio to an an external production monitor
I work on a monitoring product called Instrumental, and we were brainstorming weird things we could connect to our product to show off its flexibility. I saw the opportunity to play Factorio at work and jumped right on it. I know this is a little self-promotey, but it also includes a minimum mod ske...
- Tue Jan 10, 2017 2:51 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414901
Re: Bugs & FAQ
Molten aluminum in smelting seems to require manganese, which I can't get... I removed the requirement from angels smelting and bobsagnelthon in my local install, but an official update to remove that requirement would be great! Bobsangelthon is responsible for that addition to the recipe, as it's ...
- Tue Jan 10, 2017 3:51 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1414901
Re: Bugs & FAQ
Molten aluminum in smelting seems to require manganese, which I can't get... I removed the requirement from angels smelting and bobsagnelthon in my local install, but an official update to remove that requirement would be great!
- Wed Aug 12, 2015 1:46 am
- Forum: Minor issues
- Topic: [0.11.17] game locks on manual save
- Replies: 21
- Views: 21730
Re: [0.11.17] game locks on manual save
Workaround working for me in .12.3, thanks very much!
- Wed Jul 29, 2015 10:34 pm
- Forum: Minor issues
- Topic: [0.11.17] game locks on manual save
- Replies: 21
- Views: 21730
Re: [0.11.17] game locks on manual save
Problem continues to occur in .12.1
- Tue Jul 14, 2015 5:42 am
- Forum: Minor issues
- Topic: [0.11.17] game locks on manual save
- Replies: 21
- Views: 21730
Re: [0.11.17] game locks on manual save
I am also experiencing this issue. c:\users is a junction on my setup, which seems to work fine for every other program, and on factorio 0.10 - not sure which .11 version broke this. Autosaves seem to work fine, and I just wait around a minute if I need to save. Happy to help debug the issue, love t...