Search found 12 matches

by vorner
Sun Feb 16, 2020 6:55 pm
Forum: Gameplay Help
Topic: Change station in train schedule while keeping the conditions
Replies: 5
Views: 1493

Re: Change station in train schedule while keeping the conditions

Thanks for pointing me into the right direction! Instead of trying to search for mods to rename train schedules, I started to look for blueprint templates and found this: https://mods.factorio.com/mod/Blueprint-Editor. Apparently, someone already did that and more :-).
by vorner
Thu Feb 13, 2020 9:01 pm
Forum: Gameplay Help
Topic: Change station in train schedule while keeping the conditions
Replies: 5
Views: 1493

Re: Change station in train schedule while keeping the conditions

Hmm, that's actually an interesting idea. Because the blueprint string is a base64-encoded compressed JSON, as documented here: https://wiki.factorio.com/Blueprint_string_format. I wonder if exporting it, using an external rename tool and importing would be less work than doing this editing.
by vorner
Thu Feb 13, 2020 5:18 pm
Forum: Gameplay Help
Topic: Change station in train schedule while keeping the conditions
Replies: 5
Views: 1493

Change station in train schedule while keeping the conditions

Hello I've build a modular train-based factory. To deploy an additional copy of a module, I place a blueprint with the stop and its own private train to carry supplies and products around. However, to make sure the train serves this module and not some other one (closer to the source of the supplies...
by vorner
Fri Jan 31, 2020 8:23 am
Forum: Implemented Suggestions
Topic: Exporting both logisticts network content and robot statistics to a circuit network
Replies: 9
Views: 7912

Re: Exporting both logisticts network content and robot statistics to a circuit network

Would break upward compatibility and I don’t see any reason why not using two roboports? By upwards compatibility, you mean going eg from 0.17 to 0.18 or in the other direction? I think going to upper version should be fine, and does factorio actually support the other direction, like, fully? Using...
by vorner
Thu Jan 30, 2020 3:36 pm
Forum: Ideas and Requests For Mods
Topic: Faster trains and corridors
Replies: 1
Views: 1218

Faster trains and corridors

Hello I've got to the phase where all my outposts and parts of the factory span across large part of the map and it takes a long time to ride a train from one end to the other. And I've noticed that you get the locomotive very early (green science) and use the very same locomotive to the very end, o...
by vorner
Thu Jan 30, 2020 2:38 pm
Forum: Implemented Suggestions
Topic: Exporting both logisticts network content and robot statistics to a circuit network
Replies: 9
Views: 7912

Re: Exporting both logisticts network content and robot statistics to a circuit network

I don't think you'd need to separate them in any way (and I don't think anything in factorio can output two different „colors“ of signals anyway, you just can connect the two wires, but they always get the full output of whatever you connected them to). I'd actually like to have them mixed in the sa...
by vorner
Thu Jan 30, 2020 11:54 am
Forum: Implemented Suggestions
Topic: Exporting both logisticts network content and robot statistics to a circuit network
Replies: 9
Views: 7912

Exporting both logisticts network content and robot statistics to a circuit network

TL;DR It would be great if a roboport could be configured to provide both its logistic network modes instead of selecting one when connected to a logistic network. What ? When you connect a roboport to a circuit network, you can choose to export either the content of its logistic network or the rob...
by vorner
Thu Jan 30, 2020 9:32 am
Forum: Gameplay Help
Topic: Wagon inventory filters allowing two options?
Replies: 7
Views: 2419

Re: Wagon inventory filters allowing two options?

You could set different output at the storage location using the read stopped train at the train stop (it give the train id) and some combinator to change how much it load depending on the train it would be a little bit of work but not much more than setting filters That would be annoying and it wo...
by vorner
Wed Jan 29, 2020 12:14 pm
Forum: Gameplay Help
Topic: Wagon inventory filters allowing two options?
Replies: 7
Views: 2419

Re: Wagon inventory filters allowing two options?

Thanks for the suggestion. Unfortunately, circuit conditions that count stuff solve my problem. Maybe I didn't explain it well enough. So, I have a central storage/exchange area. It has many stops, each one either accepting item X or providing item X. Then I have bunch of places that produce certain...
by vorner
Fri Jan 24, 2020 12:28 pm
Forum: Gameplay Help
Topic: Wagon inventory filters allowing two options?
Replies: 7
Views: 2419

Re: Wagon inventory filters allowing two options?

Well, my goal here is some feeling of utilization. It seems wasteful to have one train to carry stuff in one direction and let it be empty on the way back and another train being empty in the reverse direction. Adding another wagon that's empty in one direction is kind of the same situation O:-). I ...
by vorner
Fri Jan 24, 2020 10:30 am
Forum: Gameplay Help
Topic: Wagon inventory filters allowing two options?
Replies: 7
Views: 2419

Wagon inventory filters allowing two options?

Hello Is it possible to set up a slot in a wagon to be filtered in a way that it allows holding two different (alternative; not at the same time of course) types of items? I'm contemplating setting up a train-based base/factory, with belts only locally for production. Furthermore, I'd like to do it ...
by vorner
Sun Jan 12, 2020 8:39 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Offload station sorting with splitters, not robots
Replies: 0
Views: 2461

Offload station sorting with splitters, not robots

Hello When importing resources from mining outposts, I've started with having one station for each separate resource. But I didn't like it and was thinking how to be able to be able to offload any train with resources, even possibly mixed up (I tend to aggregate products of multiple outposts togethe...

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