For informations, I remove the license because of the mod I based my work : Recycling Plant.
The author send me a message to remove the MIT License because he dislikes MIT license.
For the question of credits, it doesn't matter ^^.
This is Factorio, a beautiful community which all mods are for ...
Search found 10 matches
- Sat Sep 03, 2016 11:28 am
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
- Mon Aug 22, 2016 6:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
Re: [MOD 0.12.x] Reverse Factory
Hi ! The mod isn't dead.
I just couldn't work on this recently.
I was also waiting the release of the 0.13 to add the mod on the platform at https://mods.factorio.com/
If you had time to work on this, you can submit your modifications as a pull request on GitHub.
I can also add you on GitHub to ...
I just couldn't work on this recently.
I was also waiting the release of the 0.13 to add the mod on the platform at https://mods.factorio.com/
If you had time to work on this, you can submit your modifications as a pull request on GitHub.
I can also add you on GitHub to ...
- Sat Dec 05, 2015 3:21 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
Re: [MOD 0.12.x] Reverse Factory
Small update which adding recipes for repair tools and mining tools.
Working with 0.12.20
Working with 0.12.20
- Thu Nov 19, 2015 11:39 am
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
Re: [MOD 0.12.x] Reverse Factory
It's working with the last update 0.12.17.
- Fri Aug 28, 2015 10:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
- Sat Aug 15, 2015 9:45 am
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
Re: [Mod 0.12.x] Reverse Factory
@Programmdude : Thank you for this feedback. After your post I think about the « module_slot » field for the Reverse Factory and I will delete it unless I find a way to accept all modules except productivty module to avoid this.
Version 1.1.3 : Let me know if you encounter errors.
Version 1.1.3 : Let me know if you encounter errors.
- Sat Aug 08, 2015 2:26 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
Re: [Mod 0.12.x] Reverse Factory
@DreamSmith : I put result_inventory_size default value to 10. So you just need to download the new version.
@RadioMan : I fixed the problem. Now it's working with Yuoki Industries and Yuoki Engines.
@Ralord89 : I looked at Cursed Programmable Inserter and when I checked the content of the ...
@RadioMan : I fixed the problem. Now it's working with Yuoki Industries and Yuoki Engines.
@Ralord89 : I looked at Cursed Programmable Inserter and when I checked the content of the ...
- Sat Aug 08, 2015 1:37 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
Re: [Mod 0.12.x] Reverse Factory
@DreamSmith : You can do that by modifying the value « result_inventory_size » in the file entity.lua
%Reverse-Factory-directory%/prototypes/entity.lua at line 33
Default it's 8. When the value of result_inventory_size increased, the window when you right click on the reverse factory in game is ...
%Reverse-Factory-directory%/prototypes/entity.lua at line 33
Default it's 8. When the value of result_inventory_size increased, the window when you right click on the reverse factory in game is ...
- Wed Jul 29, 2015 10:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
Re: [Mod 0.12.x] Reverse Factory
Thank you everyone for your feedbacks.
I forgot to test my mod with Bob's mods so maybye it explains why there're those feedbacks ^^
I'm grateful Bob you helped me to find a solution to fix this issue.
I find a way in the wiki on data lifecycle.
On load, and for all mods, data.lua are first load ...
I forgot to test my mod with Bob's mods so maybye it explains why there're those feedbacks ^^
I'm grateful Bob you helped me to find a solution to fix this issue.
I find a way in the wiki on data lifecycle.
On load, and for all mods, data.lua are first load ...
- Sat Jul 25, 2015 12:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 52401
[MOD 0.12.x] Reverse Factory
LAST UPDATE : 2016-02-15
Type: Mod
Name: Reverse Factory
Description: Adding a new entity, the Reverse Factory
License: No license
Version: 1.1.5
Release: 2015-07-25
Tested-With-Factorio-Version: 0.12.0 to 0.12.20
Category: Entity
GitHub Repository: https://github.com/VictorRos/reverse-factory ...
Type: Mod
Name: Reverse Factory
Description: Adding a new entity, the Reverse Factory
License: No license
Version: 1.1.5
Release: 2015-07-25
Tested-With-Factorio-Version: 0.12.0 to 0.12.20
Category: Entity
GitHub Repository: https://github.com/VictorRos/reverse-factory ...