Search found 12 matches

by TomyTheBest
Tue May 05, 2026 10:05 am
Forum: Gameplay Help
Topic: Train Interrupts
Replies: 5
Views: 743

Re: Train Interrupts



This idea saved me, thank you. However ... what other problems you were thinking as a posibility? My system's stress test works well..... no issue. yet.


Nothing in particular, just lingering dull pain regarding station name changes misbehaving in the past. Probably routing issues and such ...
by TomyTheBest
Mon May 04, 2026 7:11 am
Forum: Gameplay Help
Topic: Train Interrupts
Replies: 5
Views: 743

Re: Train Interrupts



So I think you may be able to get what you want, if you create some dummy stations with the same name, in which case existing schedules will not change. This may create other problems however...



This idea saved me, thank you. However ... what other problems you were thinking as a posibility ...
by TomyTheBest
Fri May 01, 2026 9:53 pm
Forum: Gameplay Help
Topic: Train Interrupts
Replies: 5
Views: 743

Train Interrupts

Hi all,

Can someone help me clarify the Train interrupt working methods?
If I change the name of the station (by mod) it changes the name of the target destination for an Interrupt? Why?
Short simplified brief:
I want to use Standardise Drop off train stations, and I'm using my trains by adding ...
by TomyTheBest
Wed Apr 29, 2026 1:26 pm
Forum: Gameplay Help
Topic: Logic circuit design methods
Replies: 2
Views: 518

Logic circuit design methods

Hey,

My question is for the experienced and veteran palyers.
Since I'm not a Logic circuit designer guru, I try to look for A.I. platforms to help me figure out the logic circuits and conditions to manage the signals in a way I want.
I just ran into a problem with the tools I have. The AI ...
by TomyTheBest
Thu Nov 14, 2024 2:37 pm
Forum: Combinator Creations
Topic: 1-Combinator RS-latch
Replies: 13
Views: 19666

Re: 1-Combinator RS-latch

This is epic.
you should ask for a 1$ license fee every time when someone using it.
I already owe a full tank gas ...
by TomyTheBest
Mon Oct 21, 2024 2:57 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 619
Views: 497881

Re: Thank you (Make the dev-team happy today!)

Thank you guys.
You are the best!!

Now, I will need to refresh my CV .... because of the insane amount of 'sick leave'.
Do you know any any company where I could earn money by playing Factorio?
by TomyTheBest
Thu Oct 17, 2024 9:24 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 448688

Re: Friday Facts #375 - Quality

Hey All,

Do you know guys how the recycler works? You will get back the 25%, ok. Is it rounded up or down?
If you recycle a higher tier quality item, what would be the outcome?
For example what you get from a recycled Epic Solar panel? (what would be the quality of the outcome? based on the ...
by TomyTheBest
Fri Oct 28, 2016 10:09 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 105880

Re: Friday Facts #162 - Theme Art Again

Dear Dev Team,

I'm a very happy player of Factorio since the ~0.11.22 version of the game. I'm that type of person who love the endless optimalisation process. Sometimes it feels a bit like a 'job' but in a really enjoyable meanings.
I have a couple of ideas which are definitely not represent all ...
by TomyTheBest
Tue Aug 23, 2016 10:57 pm
Forum: Modding discussion
Topic: Receipt change - Save/Load game
Replies: 3
Views: 2638

Re: Receipt change - Save/Load game

DedlySpyder wrote: Did you only change the recipe, but not increase the version number?
That is correct.

The removing and copied back mod files are also solved my issue. Even if it is the most barbarian way. :)
I believe I will need to learn a lot about modding in the future.
Thanks for your help guys.
by TomyTheBest
Tue Aug 23, 2016 9:05 am
Forum: Modding discussion
Topic: Receipt change - Save/Load game
Replies: 3
Views: 2638

Receipt change - Save/Load game

HI all,

I had a newbie question about basic mod changes.
I have a few mods added to my library that give me some fabulous new items. I believe the receipt of one of the new item have some issues about the inputs. I found the way to change the receipt, but i realize even if the factorio load all ...
by TomyTheBest
Sun Sep 06, 2015 11:09 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 172218

Re: [0.11.22/0.12.x][v0.12.4] Bob's Modules.

Hi guys,

I'm a new user of the mod packs so probably I missed something. I use some of the DyTech mods combined with Bob's modules. I thought it could be work easily but I couldn't found any research which alllows the 'Pollution Cleaning Logic Board'. If the tech tree is consistent, the ...
by TomyTheBest
Sun Sep 06, 2015 7:19 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 172218

Re: [0.11.22/0.12.x][v0.12.4] Bob's Modules.

Hi guys,

I'm a new user of the mod packs so probably I missed something. I use some of the DyTech mods combined with Bob's modules. I thought it could be work easily but I couldn't found any research which alllows the 'Pollution Cleaning Logic Board'. If the tech tree is consistent, the 'Pollution ...

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