Search found 6 matches

by JackPS9
Thu Sep 24, 2020 3:56 pm
Forum: Logistic Train Network
Topic: Train Tiers
Replies: 3
Views: 1741

Re: Train Tiers

There is, actually. The LTN stop produces on its constant combinator output a series of signals for each type of wagon and loco in the train. Look for the virtual signals with the train icon you want named "Encoded positions of..." and "#" on it. You can hook this to an RS-latch...
by JackPS9
Wed Sep 23, 2020 9:33 pm
Forum: Logistic Train Network
Topic: Train Tiers
Replies: 3
Views: 1741

Train Tiers

So I'm using Electric Trains, just wondering if there is anyway I can use this mod to tell me what locomotives make up the train that stops at a station. Asking as going through every train and manual checking if it's the base game train or one of the three tiers of electric is annoying. Just lookin...
by JackPS9
Thu Apr 27, 2017 7:23 pm
Forum: Modding help
Topic: Power Usage
Replies: 0
Views: 696

Power Usage

Just wondering what part of an entity affects power usage
my guess would be "effectivity = x.x" under the fuel_catagory section.
Just wonder if that is correct or not as well as if lower good or bad?
by JackPS9
Fri Dec 13, 2013 5:52 am
Forum: Pending
Topic: Automobilism (0.8)
Replies: 5
Views: 5350

Re: Automobilism (0.8)

Here is a screenshot I just took.
Tech Screen

Edit: Never mind, fixed the problem myself.
by JackPS9
Fri Dec 13, 2013 5:34 am
Forum: Pending
Topic: Automobilism (0.8)
Replies: 5
Views: 5350

Automobilism (0.8)

I have Logistics 2 to get Automobislism but it says it is unavailable and it is my objective in the first mission of New Hope.
So I sorta can not advance in the campaign at all........

Anyone else having this issue?
by JackPS9
Mon Dec 09, 2013 12:59 pm
Forum: General discussion
Topic: Minimap
Replies: 1
Views: 3051

Minimap

IDK if this is a bug or what, it was in a video. Can't remember which but the minimap only seemed to show the ores in the starting location and none after that.

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