Search found 15 matches

by RickyRio
Sat Nov 26, 2016 10:37 am
Forum: Ideas and Suggestions
Topic: Roboport waypoint setting
Replies: 1
Views: 491

Roboport waypoint setting

Give roboports a waypoint setting, robots that start or end a trip in the zone of a waypoint Rockport must move from roboport until they reach a roboport that is not set to waypoint mode. Reduces robots ability to fly stupidly over aliens when your base is not a recangle.
by RickyRio
Thu Sep 22, 2016 1:24 am
Forum: Balancing
Topic: Optimal usage of landfill creates terrible gameplay.
Replies: 7
Views: 1922

Optimal usage of landfill creates terrible gameplay.

With the way landfill is currently implemented, you get about 4x more land if you place one tile at a time (example: at a right angle corner, place 2 tiles off each shore, you will fill in a 2x2 area with one landfill) I realize there is some technical weirdness with the implementation of landfill i...
by RickyRio
Fri Jul 24, 2015 11:59 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85590

Re: The von Neumann Thread

Ricky World Final: Story updates are hard http://i.imgur.com/lHfS33w.jpg Rocket on standby http://i.imgur.com/vuD2i0p.jpg Liftoff http://i.imgur.com/iSld7nN.jpg http://i.imgur.com/dulIZnq.jpg http://i.imgur.com/2k7UNGr.jpg Marsh World. Enjoy the waterfront property. >>>AAAMAAEABAACBQYAAAAEAAAAY29hbA...
by RickyRio
Tue Jul 21, 2015 6:01 am
Forum: Gameplay Help
Topic: Trying to make a train stop/bypass. confused about signals
Replies: 15
Views: 9967

Re: Trying to make a train stop/bypass. confused about signals

2. Your offload stations are back-out, therefore bidirectional, but they're signalled as one-way. Trains leaving the area won't be signal-controlled within that area and therefore, well, you're gonna lose trains. Actually, a signal on one side makes it so automatic trains can't go the other way, so...
by RickyRio
Tue Jul 21, 2015 5:52 am
Forum: Gameplay Help
Topic: Trying to make a train stop/bypass. confused about signals
Replies: 15
Views: 9967

Re: Trying to make a train stop/bypass. confused about signals

1. Your original bypass has me all kinds of confused. Did you intend that the train could stop there coming from either direction? Then why isn't there a second train stop? If it's supposed to be one way, why is there a leg going back north? And why isn't the merge on the south end signaled correct...
by RickyRio
Tue Jul 21, 2015 3:52 am
Forum: Gameplay Help
Topic: Trying to make a train stop/bypass. confused about signals
Replies: 15
Views: 9967

Re: Trying to make a train stop/bypass. confused about signals

More images of my train system in case I have screwed something else up and that is the problem instead
Train T Junction
Train Offload
All other parts of my network are straight rail between T junctions.
by RickyRio
Mon Jul 20, 2015 10:14 pm
Forum: Gameplay Help
Topic: Trying to make a train stop/bypass. confused about signals
Replies: 15
Views: 9967

Re: Trying to make a train stop/bypass. confused about signals

ratchetfreak wrote:if you hover over 1 orange signal is the other highlighted?
Yes.

Removing one of the two causes the train to fail to path from this stop or the offload stop. (left one removed prevents this stop from being reached, the right one removed prevents the offload stop from being reached)
by RickyRio
Mon Jul 20, 2015 6:09 pm
Forum: Gameplay Help
Topic: Trying to make a train stop/bypass. confused about signals
Replies: 15
Views: 9967

Re: Trying to make a train stop/bypass. confused about signals

my apologies, I realize (now that I have slept) my post could have been more clear. I may have been posting under the influence of "5 am" and "just about to pass out after working the night shift" the issue: the signals in orange. Without a signal there, the train bypass (blue) is part of the same b...
by RickyRio
Mon Jul 20, 2015 12:04 pm
Forum: Gameplay Help
Topic: Trying to make a train stop/bypass. confused about signals
Replies: 15
Views: 9967

Trying to make a train stop/bypass. confused about signals

http://i.imgur.com/DsMrQuu.jpg http://i.imgur.com/aVwIP9s.jpg Legend: Red circles: signals that seem to work Orange circles: signals that do not do what I want them to. Black Arrows: flow of traffic Green Circle: Block for train to cross over to the return track Blue Circle: What I want to be a sep...
by RickyRio
Sat Jul 18, 2015 10:58 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85590

Re: The von Neumann Thread

Just a simple picture update due to being lazy: http://i.imgur.com/L4hqpJI.jpg http://i.imgur.com/yB2n30k.jpg http://i.imgur.com/Ip8KDle.jpg Notes: Concrete is awesome. new turrets are great, (although they somewhat defeat the purpose of walls due to each laser turret having 1k hp) Still todo: Rail ...
by RickyRio
Wed Jul 15, 2015 7:42 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85590

Re: The von Neumann Thread

<Begin Transmission Signal> >Update 001 --- Data Transmitting >--- >--- >--- >Transmission complete. >Begin Report >>Power and basic facilities Online http://i.imgur.com/A0jhCzD.jpg >>Radar Online >>Begin Radar Playback http://i.imgur.com/K2y0bUA.png >>Warning: Aliens Detected >>Threat level: Very L...
by RickyRio
Wed Jul 15, 2015 6:41 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 85590

Re: The von Neumann Thread

New seed: >>>AAALABYAAAACAgYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AgQDCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAgIBCAAAAGl yb24tb3JlAgQDBQAAAHN0b25lAwMC+kn22wM3AABzFgAAAAAAAAAAAA AFAK40fhk=<<< <Begin Transmission Signal> >Touchdown successful >Unit: Ricky(238423), Status Online. >Begin Post-Landing ...
by RickyRio
Fri Jul 10, 2015 12:04 pm
Forum: General discussion
Topic: questions about .11 saves/mapgen for .12 (neat map pic/seed)
Replies: 5
Views: 4745

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Is there anything we should do to prepare (ie. for the turret hitbox change etc.) or will it all be fixable once we load up in .12? I wonder about this. Will turrets crash and burn colliding with walls, disappear or what? Will laser turrets change as well or only conventional ones? If I had to take...
by RickyRio
Fri Jul 10, 2015 11:46 am
Forum: General discussion
Topic: questions about .11 saves/mapgen for .12 (neat map pic/seed)
Replies: 5
Views: 4745

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Xeteth wrote:Not sure about exchange strings, but save games will carry over from 0.11.

Source

Awesome. Thanks!
by RickyRio
Fri Jul 10, 2015 10:52 am
Forum: General discussion
Topic: questions about .11 saves/mapgen for .12 (neat map pic/seed)
Replies: 5
Views: 4745

questions about .11 saves/mapgen for .12 (neat map pic/seed)

One: will saves from .11 work in .12? Two: will world exchange strings be the same from .11 to .12? Three: Check out my awesome island. http://i.imgur.com/nUxvXaV.png This is the only place the starting area connects to other land. It is going to be super fun to get trains through this. http://i.img...

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