Search found 20 matches
- Fri Mar 07, 2025 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 4203
Re: Show planet art in the background below space platforms while in orbit
I like the mod, but I'm still trying to get achievements. Wouldn't that mod disable the achievements?
- Sat Mar 01, 2025 10:08 pm
- Forum: Gameplay Help
- Topic: PVP Cargo Landing Pad
- Replies: 0
- Views: 172
PVP Cargo Landing Pad
If you play PvP mode, can you have more than 1 Cargo Landing Pad per planet? I'm hoping there is at least 1 Cargo Pad per team.
- Tue Feb 04, 2025 6:23 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 2556
Re: Congrats, you broke me
I figured out a dumb trick to help beat asteroids out of necessity btw. I was trying to escape a max biter world with as little tech as possible and phsyical damage 5 + shooting speed 2 wasn't cutting it.
Turns out you can just slow your ship down mid flight if you think you'll need to. Just ...
- Mon Jan 20, 2025 7:47 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 26
- Views: 2556
Re: Congrats, you broke me
You just highlighted all the things I think make the game great.
- Mon Jan 20, 2025 7:46 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 368492
Re: Thank you (Make the dev-team happy today!)
Truly one of the greatest games ever made!
- Fri Jan 03, 2025 6:11 am
- Forum: Ideas and Suggestions
- Topic: Group productivity bonuses per research
- Replies: 11
- Views: 864
Re: Merge productivity bonuses that are of the same type
Is there a reason these are not combined? Is it for modding purposes, like to make it easier?
- Tue Dec 24, 2024 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 4203
Re: Show planet art in the background below space platforms while in orbit
I'm surprised this thread isn't getting more love. It seems like an easy add for a lot of benefit!
- Wed Oct 30, 2024 4:32 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.12 / Space Age] Bug: mech suit offers no protection against spitter/worm spit
- Replies: 1
- Views: 291
Re: [2.0.12 / Space Age] Bug: mech suit offers no protection against spitter/worm spit
That does seem like an oversight, it should be better!
- Wed Oct 30, 2024 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 4203
Re: Show planet art in the background below space platforms while in orbit
I came here looking for this suggestion, this is awesome and would be a great addition to the game!
- Wed Oct 23, 2024 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 2818
Re: Change "Enqueue" to "Add to Queue" in english
It needs to revert to whatever it was before, it looks weird every time I see it.
- Tue Oct 22, 2024 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Science packs are not longer centered on ALT mode
- Replies: 9
- Views: 954
Re: Science packs are not longer centered on ALT mode
An empty placeholder for the missing science packs could help alleviate the issue, I guess I'll just have to hurry up and get all the sciences!Kyralessa wrote: Tue Oct 22, 2024 2:40 pm My immediate thought on seeing it was that it was probably a better arrangement for colorblind people.
- Tue Oct 22, 2024 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Science packs are not longer centered on ALT mode
- Replies: 9
- Views: 954
Re: Science packs are not longer centered on ALT mode
This was also bothering me a lot. I liked it when it centered them. Could there at least be some kind of empty placeholder so it doesn't so look weird?
- Fri Sep 06, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 54435
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I like most of these changes. The only one I have a gripe about is the personal laser defense. They were already bad in spidertrons, now they are useless. The laser defense is the only automatically firing weapon option for your character. It almost feels like it won't be worth it now. What's wrong ...
- Fri Jan 12, 2024 3:47 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 85122
Re: Friday Facts #393 - Putting things on top of other things
If we have to have stack inserters and bulk inserters, they are named backward. The stack inserter should stack things and the bulk inserter should move more items. I don't think I like either the new inserter or the faster belts. I love the view of perfectly compressed belts, this... is just a mess ...
- Tue Dec 05, 2023 4:31 pm
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 8048
Re: The big question: Are you going to try v2?
Where cliff explosives were moved to so late in the game... I'm leaning toward not getting the expansion. It is just too much of a deal breaker. I don't want to build in weird confined areas. I like how the current system is with cliff explosives where I have to work toward the cliff explosives to ...
- Fri Oct 27, 2023 4:03 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 122306
Re: Friday Facts #373 - Factorio: Space Age
Wait, you mean cliff explosive technology comes after I launch a rocket? This doesn't make much logical sense. I like to play with default settings, but I always go for cliff explosives first. This would likely force me to play with cliffs off, which I don't want to do. It would almost be a deal ...
- Mon Oct 23, 2023 3:45 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 122306
Re: Friday Facts #373 - Factorio: Space Age
Wait, you mean cliff explosive technology comes after I launch a rocket? This doesn't make much logical sense. I like to play with default settings, but I always go for cliff explosives first. This would likely force me to play with cliffs off, which I don't want to do. It would almost be a deal ...
- Mon Jan 06, 2020 4:58 am
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3982
Re: Military and Chemical Science
Well, that is fantastic news! I'm very much looking forward to the next release!
- Sat Jan 04, 2020 8:26 pm
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3982
Re: Military and Chemical Science
It's a historical artefact. Until quite recently, red, green and blue (chemical) science were just called science 1, 2 and 3, and were listed together before the 'specialist' sciences (starting with military), even though military science was easier to make than science 3. When the names were ...
- Thu Jan 02, 2020 8:34 pm
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3982
Military and Chemical Science
I'm somewhat new to the game. I'm just wondering why the chemical science is listed first in the crafting menu, but military science is listed first when doing the research queues. All the other science packs seem to be listed in the same order across the board. Does anyone know if this was done ...