Search found 28 matches

by Haisom
Sat Aug 15, 2026 2:02 pm
Forum: Ideas and Suggestions
Topic: Cleaned Concrete as a Late Game Research
Replies: 0
Views: 169

Cleaned Concrete as a Late Game Research

I think it would be great to add a research item where you can clean your concrete late game. I realize there is a mod for it, but it seems like a clean factory should be something you can eventually get natively in the game.
by Haisom
Sun Jul 19, 2026 4:30 am
Forum: Ideas and Suggestions
Topic: Clean Floors
Replies: 3
Views: 376

Re: Clean Floors

eugenekay wrote: Sat Jul 18, 2026 4:39 pm 74425:
Rseding91 wrote: Moving to won’t implement because it was specifically set that way by the graphics department.
That seems... like a non-explanation. They can just unset it! lol
by Haisom
Sat Jul 18, 2026 3:20 pm
Forum: Ideas and Suggestions
Topic: Clean Floors
Replies: 3
Views: 376

Clean Floors

I wish there were a toggle to use clean floors without using an add-on. Or at least make the highest tiers, like concrete, be weed-free.
by Haisom
Fri Jul 03, 2026 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.9] Power satisfaction flashes yellow for a single tick despite sufficient power generation
Replies: 2
Views: 1340

Re: [2.1.9] Power satisfaction flashes yellow for a single tick despite sufficient power generation

Ok, glad I wasn't the only one noticing this, it was driving me bonkers! I thought I was doing something wrong.
by Haisom
Fri Jun 19, 2026 7:21 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 177
Views: 39612

Re: Friday Facts #443 - More Planet Deliveries

This is all so awesome, I'm so pumped to play again!
by Haisom
Thu Dec 18, 2025 4:17 pm
Forum: General discussion
Topic: Gleba!
Replies: 42
Views: 15005

Re: Gleba!

Gleba was simultaneously the best and worst time I've had in a while. It was super frustrating at first, and I had several bases that, for all intents and purposes, failed. After I went through and troubleshot my entire system several times. I have a belt system, believe it or not, that works great ...
by Haisom
Wed May 14, 2025 10:11 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 467
Views: 229819

Re: Gleba has killed the game for me.

I found Gleba to be a challenge. Now that I have it solved it is one of my favorite planets, not sure why there is so much hate for it. It actually made me think a little bit!
by Haisom
Wed May 14, 2025 10:09 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 11867

Re: Agri science spoilage is not fun, just annoying.

I like Gleba the way it is. I think the challenge of finding high throughput, even when the science is not in use, is unique and challenging.
by Haisom
Fri Mar 07, 2025 9:16 pm
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 32
Views: 12494

Re: Show planet art in the background below space platforms while in orbit

I like the mod, but I'm still trying to get achievements. Wouldn't that mod disable the achievements?
by Haisom
Sat Mar 01, 2025 10:08 pm
Forum: Gameplay Help
Topic: PVP Cargo Landing Pad
Replies: 0
Views: 591

PVP Cargo Landing Pad

If you play PvP mode, can you have more than 1 Cargo Landing Pad per planet? I'm hoping there is at least 1 Cargo Pad per team.
by Haisom
Tue Feb 04, 2025 6:23 pm
Forum: General discussion
Topic: Congrats, you broke me
Replies: 26
Views: 8369

Re: Congrats, you broke me


I figured out a dumb trick to help beat asteroids out of necessity btw. I was trying to escape a max biter world with as little tech as possible and phsyical damage 5 + shooting speed 2 wasn't cutting it.

Turns out you can just slow your ship down mid flight if you think you'll need to. Just ...
by Haisom
Mon Jan 20, 2025 7:47 pm
Forum: General discussion
Topic: Congrats, you broke me
Replies: 26
Views: 8369

Re: Congrats, you broke me

You just highlighted all the things I think make the game great.
by Haisom
Mon Jan 20, 2025 7:46 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 621
Views: 529563

Re: Thank you (Make the dev-team happy today!)

Truly one of the greatest games ever made!
by Haisom
Fri Jan 03, 2025 6:11 am
Forum: Ideas and Suggestions
Topic: Group productivity bonuses per research
Replies: 11
Views: 3278

Re: Merge productivity bonuses that are of the same type

Is there a reason these are not combined? Is it for modding purposes, like to make it easier?
by Haisom
Tue Dec 24, 2024 9:48 pm
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 32
Views: 12494

Re: Show planet art in the background below space platforms while in orbit

I'm surprised this thread isn't getting more love. It seems like an easy add for a lot of benefit!
by Haisom
Wed Oct 30, 2024 4:30 pm
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 32
Views: 12494

Re: Show planet art in the background below space platforms while in orbit

I came here looking for this suggestion, this is awesome and would be a great addition to the game!
by Haisom
Wed Oct 23, 2024 3:30 pm
Forum: Ideas and Suggestions
Topic: Change "Enqueue" to "Add to Queue" in english
Replies: 27
Views: 7476

Re: Change "Enqueue" to "Add to Queue" in english

It needs to revert to whatever it was before, it looks weird every time I see it.
by Haisom
Tue Oct 22, 2024 3:22 pm
Forum: Ideas and Suggestions
Topic: Science packs are not longer centered on ALT mode
Replies: 9
Views: 2662

Re: Science packs are not longer centered on ALT mode

Kyralessa wrote: Tue Oct 22, 2024 2:40 pm My immediate thought on seeing it was that it was probably a better arrangement for colorblind people.
An empty placeholder for the missing science packs could help alleviate the issue, I guess I'll just have to hurry up and get all the sciences!
by Haisom
Tue Oct 22, 2024 2:34 pm
Forum: Ideas and Suggestions
Topic: Science packs are not longer centered on ALT mode
Replies: 9
Views: 2662

Re: Science packs are not longer centered on ALT mode

This was also bothering me a lot. I liked it when it centered them. Could there at least be some kind of empty placeholder so it doesn't so look weird?

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