Search found 8 matches
- Fri Sep 06, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 26104
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I like most of these changes. The only one I have a gripe about is the personal laser defense. They were already bad in spidertrons, now they are useless. The laser defense is the only automatically firing weapon option for your character. It almost feels like it won't be worth it now. What's wrong ...
- Fri Jan 12, 2024 3:47 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 232
- Views: 61113
Re: Friday Facts #393 - Putting things on top of other things
If we have to have stack inserters and bulk inserters, they are named backward. The stack inserter should stack things and the bulk inserter should move more items. I don't think I like either the new inserter or the faster belts. I love the view of perfectly compressed belts, this... is just a mess...
- Tue Dec 05, 2023 4:31 pm
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 6310
Re: The big question: Are you going to try v2?
Where cliff explosives were moved to so late in the game... I'm leaning toward not getting the expansion. It is just too much of a deal breaker. I don't want to build in weird confined areas. I like how the current system is with cliff explosives where I have to work toward the cliff explosives to b...
- Fri Oct 27, 2023 4:03 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 88708
Re: Friday Facts #373 - Factorio: Space Age
Wait, you mean cliff explosive technology comes after I launch a rocket? This doesn't make much logical sense. I like to play with default settings, but I always go for cliff explosives first. This would likely force me to play with cliffs off, which I don't want to do. It would almost be a deal br...
- Mon Oct 23, 2023 3:45 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 88708
Re: Friday Facts #373 - Factorio: Space Age
Wait, you mean cliff explosive technology comes after I launch a rocket? This doesn't make much logical sense. I like to play with default settings, but I always go for cliff explosives first. This would likely force me to play with cliffs off, which I don't want to do. It would almost be a deal bre...
- Mon Jan 06, 2020 4:58 am
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3587
Re: Military and Chemical Science
Well, that is fantastic news! I'm very much looking forward to the next release!
- Sat Jan 04, 2020 8:26 pm
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3587
Re: Military and Chemical Science
It's a historical artefact. Until quite recently, red, green and blue (chemical) science were just called science 1, 2 and 3, and were listed together before the 'specialist' sciences (starting with military), even though military science was easier to make than science 3. When the names were chang...
- Thu Jan 02, 2020 8:34 pm
- Forum: General discussion
- Topic: Military and Chemical Science
- Replies: 6
- Views: 3587
Military and Chemical Science
I'm somewhat new to the game. I'm just wondering why the chemical science is listed first in the crafting menu, but military science is listed first when doing the research queues. All the other science packs seem to be listed in the same order across the board. Does anyone know if this was done int...