Search found 1097 matches

by ptx0
Tue Oct 19, 2021 4:42 pm
Forum: Logistic Train Network
Topic: Pre-Loaded trains
Replies: 5
Views: 184

Re: Pre-Loaded trains

this seems to be against everything that LTN was designed for. good job.
by ptx0
Thu Oct 14, 2021 7:39 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 84
Views: 26147

Re: Friday Facts #366 - The only way to go fast, is to go well!

One of the problems I have encountered after having been a software engineer for about 25 years now is that features and fixes are billable hours, while writing tests are not billable hours. In 95% of the time I have to 'sneakily' add tests during development. Everything is a priority, everything h...
by ptx0
Thu Sep 30, 2021 1:39 pm
Forum: Technical Help
Topic: placing rail signals create stuttering and low FPS
Replies: 13
Views: 662

Re: placing rail signals create stuttering and low FPS

you can also set a standard rail signal to red using a combinator! then nothing will travel past that point. it's a silly solution, but it's mine. Wouldn't that have trains driving towards the station till they hit the red signal and then block traffic? Unless you do it between a stacker and the st...
by ptx0
Thu Sep 30, 2021 1:38 pm
Forum: Gameplay Help
Topic: Making fluid wagons work on a curved rail
Replies: 15
Views: 531

Re: Making fluid wagons work on a curved rail

it's times like this that i wish my brain worked better with geometric maths. where's my TI-89 calculator...
by ptx0
Mon Sep 27, 2021 3:32 pm
Forum: Technical Help
Topic: placing rail signals create stuttering and low FPS
Replies: 13
Views: 662

Re: placing rail signals create stuttering and low FPS

you can also set a standard rail signal to red using a combinator! then nothing will travel past that point. it's a silly solution, but it's mine.
by ptx0
Mon Sep 27, 2021 3:27 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 2397

Re: Using the graphics card to help the CPU out…

Yeah, that is part of the issue. To really get a lot of performance out of Factorio the engine would have to be designed from scratch in an extremely parallellizable way: kindof cellular-automaton style where state of each object depends only on previous state of a itself and a limited number of ne...
by ptx0
Mon Sep 27, 2021 3:25 pm
Forum: Gameplay Help
Topic: Making fluid wagons work on a curved rail
Replies: 15
Views: 531

Re: Making fluid wagons work on a curved rail

That would require more effort than simply re-arranging the rails. Is it possible to simply change a file or execute a lua command? you would have to change one of the core prototype definition files, which is arguably more work than using a mod. in fact, there's already a mod for this: https://mod...
by ptx0
Mon Sep 27, 2021 3:24 pm
Forum: General discussion
Topic: Alt-F4 #48 - Angel's Automated Unit Tests
Replies: 1
Views: 307

Re: Alt-F4 #48 - Angel's Automated Unit Tests

have you considered making a (python, lua, some other language) test framework that loads up a Lua interpreter and helps run unit tests without loading up the entire game? i can see that being a big burden of initial development work but once it's done, would be very useful... even Wube could implem...
by ptx0
Fri Sep 24, 2021 4:39 am
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 2397

Re: Using the graphics card to help the CPU out…

I do high-performance code for a living and I don't think I could speed up Factorio engine significantly without essentially rewriting all of it from scratch and redesigning it in a performance-friendly way. @posila: if you guys ever needed any help with high-performance code, I can donate any reas...
by ptx0
Fri Sep 24, 2021 4:36 am
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 2397

Re: Using the graphics card to help the CPU out…

glad someone else mentioned memory bandwidth so i don't have to ;)

whole lot of misunderstandings about hardware in this thread
by ptx0
Sun Sep 19, 2021 8:42 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3008

Re: I think assembling machines need some balance changes

jodokus31 wrote:
Sun Sep 19, 2021 8:10 pm
IIRC, it was still in experimental phase of 1.1.
Final release was in 2021 according to this
https://factorio.com/blog/post/fff-364

EDIT: The actual module change was for 1.1.0
So, it was a major release
keep shifting the goalpost however you need to feel good about yourself
by ptx0
Sun Sep 19, 2021 7:04 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3008

Re: I think assembling machines need some balance changes

Screenshot_20210919_120329.png
Screenshot_20210919_120329.png (14.46 KiB) Viewed 643 times

they even adjusted productivity module balance post-release. broke some builds! oh no! turns out that's not actually a problem.
by ptx0
Sun Sep 19, 2021 7:02 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3008

Re: I think assembling machines need some balance changes

well, that's your opinion. they've changed productivity post-release, etc. you can put productivity modules in uranium cell recycling. they're allowed to change the game. it's just a game. people can get upset, i doubt they will stop playing. You could always use productivity in fuel reprocessing. ...
by ptx0
Sun Sep 19, 2021 5:22 pm
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3008

Re: I think assembling machines need some balance changes

We re-did factories or start over with new games many times already. What was ok for an early access beta isn't ok for a stable, released game . Expectations are very different and many people can be upset. Sure, new features and small balancing changes are still possible. They already buffed produ...
by ptx0
Sun Sep 19, 2021 4:18 pm
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 1680

Re: Sort by ping for servers.

In counterstrike the ping was quite important, 10 ms less could mean success or death. In Factorio 10 milliseconds is nothing, which a player needs to account for. Well, it’s not comfortable to play with 200 ms lag, but still possible, while counterstrike is not possible to play with such a lag (su...
by ptx0
Sun Sep 12, 2021 6:44 pm
Forum: Gameplay Help
Topic: Inserter is "waiting for train", while train is standing at the station shouting "destination full"
Replies: 21
Views: 1070

Re: Inserter is "waiting for train", while train is standing at the station shouting "destination full"

Not in vanilla with trains. Unless you can use oil or methan barrels in trains? They introduced it in the nuclear reactor and then mods picked it up and used it in other places. For example Nullius has among others Hydrogen Canisters that burn and leave behind Water Canisters. It's often used as a ...
by ptx0
Wed Sep 08, 2021 2:46 pm
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 86
Views: 17300

Re: mute the game while alt-tabbed

imTheSupremeOne wrote:
Mon Sep 06, 2021 3:35 am
yes pls, +1 for the feature
they already said no. i think this oughtta be removed to "Won't Implement".
by ptx0
Wed Sep 08, 2021 2:45 pm
Forum: Ideas and Suggestions
Topic: Highlight bots aimed at anything player when hovering over it
Replies: 7
Views: 303

Re: Highlight bots aimed at anything player when hovering over it

I tested the highlighting in the inventory by moving the inventory window out of the way as much as possible and then hovering over one of the items marked with yellow. But while I get a tooltip about bots on the way and I can see the bots on the map they still aren't highlighted. So even for the p...

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