Search found 774 matches

by ptx0
Fri Mar 05, 2021 2:30 pm
Forum: General discussion
Topic: Inserter clocking related question
Replies: 9
Views: 399

Re: Inserter clocking related question

Beamup wrote:
Thu Mar 04, 2021 10:02 pm
But if it's an option that can be turned on deliberately, surely that's OK? If you don't want the inserter to wait for more items before moving what it has, you don't set a minimum on it.
because inserters that are waiting for items aren't asleep unless the belt is not moving (backed-up).
by ptx0
Fri Mar 05, 2021 2:28 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 25
Views: 890

Re: Lua or something else?

Whatever language it is, it's got to hide pointers and memory management from the modder. I've interviewed CSE graduates who couldn't deal with that stuff, I wouldn't try to make Joe Random try to do it. no way. garbage collection is one of the worst parts about Lua, and it's incredibly inefficient...
by ptx0
Thu Mar 04, 2021 3:56 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 25
Views: 890

Re: Lua or something else?

i hate lua. i would prefer Rust or C++. Yeah... But Lua allows to write mods even if you *barely* know programming. How many people here can use C++ or Rust? [...] And what about sandboxing? I know that most people don't care about it, but I hate native mods, especially closed source ones. you can ...
by ptx0
Thu Mar 04, 2021 2:40 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 25
Views: 890

Re: Lua or something else?

it must be compiled to native binary in order to be run. That means that C++ is not feasible as a modding language because then people would have to compile their mods N times for each operating system/CPU in order to distribute them. Or they could ask users to compile them, which I think is also u...
by ptx0
Thu Mar 04, 2021 2:32 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 62
Views: 4038

Re: your thoughts on menu simulation

Optera wrote:
Sat Feb 20, 2021 6:32 am

For example: https://mods.factorio.com/mod/HallOfFame/
404?
by ptx0
Wed Mar 03, 2021 10:37 pm
Forum: General discussion
Topic: How do you decide when you are finished with a save?
Replies: 7
Views: 263

Re: How do you decide when you are finished with a save?

starlinvf wrote:
Wed Mar 03, 2021 9:23 pm
I only ever bother with a rocket launch. Theres really been no reason to do megabases, when I'd much rather solve a "new terrain" problem.
you might like Space Exploration, where 'new terrain' is a rocket launch away.
by ptx0
Wed Mar 03, 2021 8:00 pm
Forum: General discussion
Topic: Inserter clocking related question
Replies: 9
Views: 399

Re: Inserter clocking related question

DaleStan wrote:
Wed Mar 03, 2021 6:39 pm
The biggest issue I see is inserters from belts. How would an inserter pulling from a belt know if it will be able to find all twelve items? Would it simply sit and wait with eleven in its hand if the twelfth gets stolen by the player?
thats how it used to work, and it pissed players off.
by ptx0
Wed Mar 03, 2021 7:58 pm
Forum: General discussion
Topic: How do you decide when you are finished with a save?
Replies: 7
Views: 263

Re: How do you decide when you are finished with a save?

... when it slows down to the point that i can't stand working on it anymore ;) i keep them forever but i almost never go back. maybe someday? but they're fun to look at in the future to see what crazy things i've done. recently i was working on 1 million SPM in Bob's and gave up on it and started ...
by ptx0
Wed Mar 03, 2021 2:46 am
Forum: Logistic Train Network
Topic: Returning from factorio hiatus, noob question on new LTN features
Replies: 5
Views: 255

Re: Returning from factorio hiatus, noob question on new LTN features

Would it be possible to reintroduce a station lamp color indicator and possibly a circuit signal to indicate duplicate names? I'd be fine dropping an extra combinator or two to send some signal that directly or effectively disables the station until I've had a chance to configure a few things, desp...
by ptx0
Mon Mar 01, 2021 3:04 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 31
Views: 1853

Re: Some ideas for the "One big expansion pack"

Drury wrote:
Wed Feb 10, 2021 11:08 am
valneq wrote:
Sun Feb 07, 2021 2:30 pm
From what I understand, most of these exist as mods. Only bridges and tunnels (for trains?) are not possible with the game engine right now.
thats just cuz you're bad at searching the mod portal fam
that mod isn't actually teleporting trains. it's a kludgy hack. it breaks easily.
by ptx0
Mon Mar 01, 2021 3:03 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 31
Views: 1853

Re: Some ideas for the "One big expansion pack"

meems wrote:
Mon Feb 08, 2021 11:25 am
>Yes, if I was game designer


oh, i thought you were, considering your opinionated posts :roll:
by ptx0
Sun Feb 28, 2021 8:19 pm
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 19
Views: 978

Re: [1.1.5] slow stickers - player and spidertron

Krakenson wrote:
Mon Feb 22, 2021 4:35 pm
a change to how shields work in this case? Howabout this... As long as the shields on your spidertron (not player) hold you are immune to the slow
this makes the most sense
by ptx0
Sun Feb 28, 2021 8:10 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 24
Views: 3187

Re: Is using other people’s blueprints cheating?

blazespinnaker wrote:
Sat Dec 19, 2020 4:31 pm
Bit of a necropost but I haven't seen this very well discussed before
then i guess you haven't searched.

i wish this topic would just die already.
by ptx0
Sun Feb 28, 2021 7:36 pm
Forum: Gameplay Help
Topic: how does oil work?
Replies: 4
Views: 370

Re: how does oil work?

I can't get the refinery to work. It says fluid ingredient shortage even though there is plenty of oil. Is there a guide for oil processing? oil.png completely unrelated but if you use underground pipes instead of above ground long pipeline like in your screenshot, the throughput will be much bette...
by ptx0
Sun Feb 28, 2021 5:34 pm
Forum: Questions, reviews and ratings
Topic: Mod adding civilians or new alien life?
Replies: 4
Views: 206

Re: Mod adding civilians or new alien life?

Thanks, I might try that. I also saw a kind of 'fork' of Robot Army where the modder is trying to add marines ... But still WIP. Obv, it does not interest many people to try rebuilding a kind of civilization with civilians (or at least humans) on Nauvis :D it isn't lack of interest so much as the g...
by ptx0
Sun Feb 28, 2021 3:32 am
Forum: Gameplay Help
Topic: Blueprint flipping not working at all
Replies: 8
Views: 372

Re: Blueprint flipping not working at all

So, it works if you're PLACING it but NOT if you're EDITING it? I'm really trying to resist throwing my PC through the wall... And, you're right it DOES work that way. I am EXTREMELY angry that I couldn't find ANY reference to how this is supposed to actually WORK or how to USE it. I REALLY miss th...
by ptx0
Fri Feb 26, 2021 5:07 pm
Forum: Ideas and Suggestions
Topic: mute the game while alt-tabbed
Replies: 66
Views: 10565

Re: mute the game while alt-tabbed

Is it hard to implement it?! actually yes. it's very buggy even in games that do support it. it's not a native Windows or OS X function and the devs have to resort to hacks for it to work, like using software resampling before it's sent to the OS audio backend.. increases CPU use for a dumb reason....
by ptx0
Fri Feb 26, 2021 5:04 pm
Forum: Ideas and Suggestions
Topic: mute the game while alt-tabbed
Replies: 66
Views: 10565

Re: mute the game while alt-tabbed

it's been 8 years since this thread was opened. if you want to keep waiting, be my guest.

if you want to fix it yourself, use AppleScript:

Code: Select all

tell application "Factorio"
  set currentVolume to sound volume
end tell
by ptx0
Fri Feb 26, 2021 4:51 pm
Forum: Ideas and Suggestions
Topic: mute the game while alt-tabbed
Replies: 66
Views: 10565

Re: mute the game while alt-tabbed

MarvinCZ wrote:
Fri Feb 26, 2021 4:47 pm
Unfortunately this exact tool is no use for me, it works only on windows. But I get your point.
https://github.com/kyleneideck/BackgroundMusic/

because you can solve the problem without Wube having to spend time on it.

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