because inserters that are waiting for items aren't asleep unless the belt is not moving (backed-up).
Search found 774 matches
- Fri Mar 05, 2021 2:30 pm
- Forum: General discussion
- Topic: Inserter clocking related question
- Replies: 9
- Views: 399
Re: Inserter clocking related question
- Fri Mar 05, 2021 2:28 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 25
- Views: 890
Re: Lua or something else?
Whatever language it is, it's got to hide pointers and memory management from the modder. I've interviewed CSE graduates who couldn't deal with that stuff, I wouldn't try to make Joe Random try to do it. no way. garbage collection is one of the worst parts about Lua, and it's incredibly inefficient...
- Thu Mar 04, 2021 3:56 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 25
- Views: 890
Re: Lua or something else?
i hate lua. i would prefer Rust or C++. Yeah... But Lua allows to write mods even if you *barely* know programming. How many people here can use C++ or Rust? [...] And what about sandboxing? I know that most people don't care about it, but I hate native mods, especially closed source ones. you can ...
- Thu Mar 04, 2021 2:40 pm
- Forum: General discussion
- Topic: Lua or something else?
- Replies: 25
- Views: 890
Re: Lua or something else?
it must be compiled to native binary in order to be run. That means that C++ is not feasible as a modding language because then people would have to compile their mods N times for each operating system/CPU in order to distribute them. Or they could ask users to compile them, which I think is also u...
- Thu Mar 04, 2021 2:32 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 62
- Views: 4038
- Wed Mar 03, 2021 10:37 pm
- Forum: General discussion
- Topic: How do you decide when you are finished with a save?
- Replies: 7
- Views: 263
- Wed Mar 03, 2021 8:00 pm
- Forum: General discussion
- Topic: Inserter clocking related question
- Replies: 9
- Views: 399
Re: Inserter clocking related question
thats how it used to work, and it pissed players off.
- Wed Mar 03, 2021 7:58 pm
- Forum: General discussion
- Topic: How do you decide when you are finished with a save?
- Replies: 7
- Views: 263
Re: How do you decide when you are finished with a save?
... when it slows down to the point that i can't stand working on it anymore ;) i keep them forever but i almost never go back. maybe someday? but they're fun to look at in the future to see what crazy things i've done. recently i was working on 1 million SPM in Bob's and gave up on it and started ...
- Wed Mar 03, 2021 2:46 am
- Forum: Logistic Train Network
- Topic: Returning from factorio hiatus, noob question on new LTN features
- Replies: 5
- Views: 255
Re: Returning from factorio hiatus, noob question on new LTN features
Would it be possible to reintroduce a station lamp color indicator and possibly a circuit signal to indicate duplicate names? I'd be fine dropping an extra combinator or two to send some signal that directly or effectively disables the station until I've had a chance to configure a few things, desp...
- Mon Mar 01, 2021 3:04 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 31
- Views: 1853
Re: Some ideas for the "One big expansion pack"
that mod isn't actually teleporting trains. it's a kludgy hack. it breaks easily.
- Mon Mar 01, 2021 3:03 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 31
- Views: 1853
- Sun Feb 28, 2021 8:19 pm
- Forum: Balancing
- Topic: [1.1.5] slow stickers - player and spidertron
- Replies: 19
- Views: 978
- Sun Feb 28, 2021 8:10 pm
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 24
- Views: 3187
Re: Is using other people’s blueprints cheating?
then i guess you haven't searched.blazespinnaker wrote: ↑Sat Dec 19, 2020 4:31 pmBit of a necropost but I haven't seen this very well discussed before
i wish this topic would just die already.
- Sun Feb 28, 2021 7:36 pm
- Forum: Gameplay Help
- Topic: how does oil work?
- Replies: 4
- Views: 370
Re: how does oil work?
I can't get the refinery to work. It says fluid ingredient shortage even though there is plenty of oil. Is there a guide for oil processing? oil.png completely unrelated but if you use underground pipes instead of above ground long pipeline like in your screenshot, the throughput will be much bette...
- Sun Feb 28, 2021 5:34 pm
- Forum: Questions, reviews and ratings
- Topic: Mod adding civilians or new alien life?
- Replies: 4
- Views: 206
Re: Mod adding civilians or new alien life?
Thanks, I might try that. I also saw a kind of 'fork' of Robot Army where the modder is trying to add marines ... But still WIP. Obv, it does not interest many people to try rebuilding a kind of civilization with civilians (or at least humans) on Nauvis :D it isn't lack of interest so much as the g...
- Sun Feb 28, 2021 3:32 am
- Forum: Gameplay Help
- Topic: Blueprint flipping not working at all
- Replies: 8
- Views: 372
Re: Blueprint flipping not working at all
So, it works if you're PLACING it but NOT if you're EDITING it? I'm really trying to resist throwing my PC through the wall... And, you're right it DOES work that way. I am EXTREMELY angry that I couldn't find ANY reference to how this is supposed to actually WORK or how to USE it. I REALLY miss th...
- Sun Feb 28, 2021 2:27 am
- Forum: Questions, reviews and ratings
- Topic: Mod adding civilians or new alien life?
- Replies: 4
- Views: 206
- Fri Feb 26, 2021 5:07 pm
- Forum: Ideas and Suggestions
- Topic: mute the game while alt-tabbed
- Replies: 66
- Views: 10565
Re: mute the game while alt-tabbed
Is it hard to implement it?! actually yes. it's very buggy even in games that do support it. it's not a native Windows or OS X function and the devs have to resort to hacks for it to work, like using software resampling before it's sent to the OS audio backend.. increases CPU use for a dumb reason....
- Fri Feb 26, 2021 5:04 pm
- Forum: Ideas and Suggestions
- Topic: mute the game while alt-tabbed
- Replies: 66
- Views: 10565
Re: mute the game while alt-tabbed
it's been 8 years since this thread was opened. if you want to keep waiting, be my guest.
if you want to fix it yourself, use AppleScript:
if you want to fix it yourself, use AppleScript:
Code: Select all
tell application "Factorio"
set currentVolume to sound volume
end tell
- Fri Feb 26, 2021 4:51 pm
- Forum: Ideas and Suggestions
- Topic: mute the game while alt-tabbed
- Replies: 66
- Views: 10565
Re: mute the game while alt-tabbed
https://github.com/kyleneideck/BackgroundMusic/
because you can solve the problem without Wube having to spend time on it.