Search found 1030 matches

by ptx0
Mon Jun 07, 2021 2:12 am
Forum: Balancing
Topic: Beacons and Level 3 Modules Unfun
Replies: 18
Views: 525

Re: Beacons and Level 3 Modules Unfun

Image

i find higher tier buildings to be a pretty fun design challenge. if you're creative enough, you can find challenge anywhere. i make the simplest things in life more difficult all the time.
by ptx0
Wed Jun 02, 2021 10:17 pm
Forum: General discussion
Topic: Upgrading the old game assets in 0.6.4
Replies: 13
Views: 791

Re: Upgrading the old game assets in 0.6.4

did you try Bash in WSL?
by ptx0
Mon May 31, 2021 2:50 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

jodokus31 wrote:
Sun May 30, 2021 7:18 pm
If the path finder can skip a whole rail contraption, because there is no simple way through it (excluding forwards and then backwards), it should save performance. Assuming the path finder does it, but i have no source or evidence for this...
the pathfinder is available on github
by ptx0
Sun May 30, 2021 6:08 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

Regarding trains: If you make trains double-headed and have dead-end stations, the path finder gets relieved significantly please cite a source or provide a test case where this is true, because the pathfinder will not search both directions if it's not even possible to go both. it only searches fr...
by ptx0
Sat May 29, 2021 3:28 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138307

Re: Performance optimization - post your saves

Abarel wrote:
Sat May 29, 2021 1:23 pm
It would work almost the same deleting 70% of trains (10k trains, mostly iddling)
oh, are you using vehicle equipment grid mod?
by ptx0
Sat May 29, 2021 12:36 am
Forum: General discussion
Topic: Can there ever be a full 3D rendered Factorio?
Replies: 14
Views: 1182

Re: Can there ever be a full 3D rendered Factorio?

Modding in Satisfactory is much more complicated, and in result the mods are hardly matching the variance and quality of what you find in Factorio. http://ficsit.app wat? there's tons of mods. there's even great mods. and they're always being updated, and getting better. Area Actions added blueprin...
by ptx0
Sat May 29, 2021 12:16 am
Forum: Modding interface requests
Topic: Link logistics on wagons together on the same train
Replies: 9
Views: 499

Re: Link logistics on wagons together on the same train

im coming from mod authors, logistics is a vanilla feature (mods only enable use to use it) and linked logistics would be needed to be added by devs, the possibilty to have linked logistics is currently not implemented in the factorio engine. i literally linked to a mod that does exactly what you a...
by ptx0
Sat May 29, 2021 12:14 am
Forum: General discussion
Topic: Upgrading the old game assets in 0.6.4
Replies: 13
Views: 791

Re: Upgrading the old game assets in 0.6.4

Plawerth wrote:
Fri May 28, 2021 3:21 am
I don't know yet how important the slight base size difference is between new and old, vs alignment with everything else in 0.6.4 ...
Image

ohh not much importance around that subject, really.
by ptx0
Sat May 29, 2021 12:12 am
Forum: General discussion
Topic: Fish per Minute
Replies: 22
Views: 1931

Re: Fish per Minute

Ok if you want me to come up with creative solutions, and allow mods, what are the limits? The whole point of having a fish/minute is to be able to compare bases, yes? If someone is playing vanilla and says 10 FPM then maybe that is decent. If someone else then says 100 then that is a bigger number...
by ptx0
Tue May 25, 2021 10:46 pm
Forum: Ideas and Suggestions
Topic: Make "sync mods" button larger and more noticeable
Replies: 13
Views: 583

Re: Make "sync mods" button larger and more noticeable

I'm one of those: So far I always wondered when and why Factorio asked me and when not -- screwing up some saves unintentionally. For me it seemed to be indeterministic behaviour. "Don't ask when just new mods are added" does explain it for me. So +1 and I would like to make the sync-butt...
by ptx0
Tue May 25, 2021 10:00 pm
Forum: General discussion
Topic: Fish per Minute
Replies: 22
Views: 1931

Re: Fish per Minute

So the discussion is about how to solve it in vanilla Factorio. i started the discussion, remember? ;) it's about fish per minute as a measure of base size. and if you want to limit yourself to the vanilla silo mechanics, cool. i should clarify, i don't care about this silly limit of the silo. my F...
by ptx0
Tue May 25, 2021 6:41 pm
Forum: General discussion
Topic: Upgrading the old game assets in 0.6.4
Replies: 13
Views: 791

Re: Upgrading the old game assets in 0.6.4

Lol, I see upgrading the 0.6.4 game object animations is possible, but would be a ridiculous effort done manually via a mouse. Someone would need to write a program to select image tiles out of the current game data, and recomposite / resize to fit the smaller and fewer animation frames of the orig...
by ptx0
Tue May 25, 2021 4:59 pm
Forum: General discussion
Topic: Fish per Minute
Replies: 22
Views: 1931

Re: Fish per Minute

Qon wrote:
Tue May 25, 2021 8:00 am
Using a mod is not a creative solution!
that's your opinion. it's frustrating when others think they can decide what's worthy or not. just leave, and don't come back :ugeek:
by ptx0
Mon May 24, 2021 9:57 pm
Forum: Releases
Topic: Version 1.1.34
Replies: 8
Views: 13754

Re: Version 1.1.34

boskid wrote:
Mon May 24, 2021 7:49 pm
air resistance was added to trains themselves
flying trains DLC confirmed
by ptx0
Fri May 21, 2021 9:04 pm
Forum: Ideas and Suggestions
Topic: Add SRV Record support
Replies: 67
Views: 13439

Re: Add SRV Record support

oh god yes please it'll make it easier to set up multiple games on a single IP and not have to provide a port number, just a subdomain.
by ptx0
Thu May 20, 2021 2:06 am
Forum: Not a bug
Topic: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED (MR)
Replies: 46
Views: 8535

Re: [posila] [0.17.1] Crash on load, DXGI_ERROR_DEVICE_REMOVED

tfh wrote:
Tue Feb 25, 2020 3:06 pm
it's an old OEM module and only has an output rating of 240W. The CPU (95W) and GPU (75W) together have a combined TDP of 170W
:shock:
by ptx0
Thu May 20, 2021 2:04 am
Forum: Technical Help
Topic: [1.1.33] Low UPS because of high "Latency update" time
Replies: 6
Views: 508

Re: [1.1.33] Low UPS because of high "Latency update" time

Hi I and 2 friends play together in modded factorio. We play Krastorio 2 with some extra mods and its working well. But everytime I connect to one of my friends the game drops to 1 FPS after a few secounds and I drop from the game with the massage "you have been disconnected as your computer o...
by ptx0
Wed May 19, 2021 10:15 pm
Forum: Technical Help
Topic: [1.1.33] the game started running slow
Replies: 1
Views: 184

Re: [1.1.33] the game started running slow

you need to post a save file
by ptx0
Mon May 17, 2021 5:34 pm
Forum: General discussion
Topic: Apple x86 is dead - are there plans for Factorio ARM64?
Replies: 14
Views: 3103

Re: Apple x86 is dead - are there plans for Factorio ARM64?

I have no clue about building for mac, but in a linux/gcc world, building for arm is as simple as installing a version of gcc that can cross compile into the appropriate arm dialect. Fixing any build failures should be relatively easy. And once the build succeeds singleplayer will most likely work....
by ptx0
Mon May 17, 2021 2:54 pm
Forum: General discussion
Topic: Apple x86 is dead - are there plans for Factorio ARM64?
Replies: 14
Views: 3103

Re: Apple x86 is dead - are there plans for Factorio ARM64?

Hi guys, do we have any update on this or an approximate timeframe for the M1 build? I’m guessing the DLC will be made compatible with Apple Silicon I don't think that'll be the case. it's not a straightforward change. the architecture is quite different. posila said not to throw out your old intel...

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