Search found 156 matches

by nobodx
Sun Oct 29, 2017 1:27 pm
Forum: Ideas and Suggestions
Topic: Logistic Robot Train Waggons
Replies: 0
Views: 509

Logistic Robot Train Waggons

I#m not sure if this has been suggested before, but before this idea is lost, i'll write it down here: Logistic Trainwaggons as an upgrade to the normal ones, with an integrated roboport. +The waggon has a smaller inventory-size than the normal one, because it have to fit the roboport + logistic rob...
by nobodx
Wed Jun 14, 2017 12:25 pm
Forum: Duplicates
Topic: [0.15.19][minor] graphical issue with blueprints
Replies: 3
Views: 507

Re: [0.15.19][minor] graphical issue with blueprints

OK, my bad.... must#ve benn an older version.

You can close / delete this one.
by nobodx
Wed Jun 14, 2017 6:45 am
Forum: Duplicates
Topic: [0.15.19][minor] graphical issue with blueprints
Replies: 3
Views: 507

Re: [0.15.19][minor] graphical issue with blueprints

Like I said, currently not on pc, I'll check when I'm back home.
I had the issue at least last week when we played the latest experimental in mp...I think...
by nobodx
Wed Jun 14, 2017 3:29 am
Forum: Duplicates
Topic: [0.15.19][minor] graphical issue with blueprints
Replies: 3
Views: 507

[0.15.19][minor] graphical issue with blueprints

It's not a big deal, but in BPs, where there are many Beacons on the outside, the preview size changes constantly.
Seems like the cause for it is the antenna on top of the beacon rotating.

Currently not on computer, I'll provide a sample BP later.
by nobodx
Mon Apr 24, 2017 7:23 am
Forum: General discussion
Topic: Seeking save with a fully studied science
Replies: 3
Views: 572

Re: Seeking save with a fully studied science

0.15 won't hit stable for the next half a year or so (being pessimistic here, devs take your time)....probably...
Plenty of time to finish the current achievements
by nobodx
Fri Apr 14, 2017 6:59 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 29916

Re: Friday Facts #186 - Marathon testing

Your green circuit-productionline misses an copperwire-assembler at the left-most assembler ;)
by nobodx
Wed Dec 14, 2016 12:49 pm
Forum: Gameplay Help
Topic: Train station logic
Replies: 1
Views: 411

Re: Train station logic

Inactivity is the time, where item neither get loaded nor unloaded.
Not sure about fuel loading though... had some issues with trains running out of fuel, don't know if that was fixed
by nobodx
Fri Nov 11, 2016 7:18 pm
Forum: Gameplay Help
Topic: Best wall defense setup?
Replies: 9
Views: 23507

Re: Best wall defense setup?

That's my central base defense => Image
by nobodx
Thu Nov 10, 2016 9:26 am
Forum: Gameplay Help
Topic: Am I doing this right?
Replies: 29
Views: 4883

Re: Am I doing this right?

I know the answer to the original topics quest is a bit late, but as long as "it is working" any base is alright. Though I don't use logistic bots that extensively like you do. Bots are great for huge, short range transportations, but they need time to react to demand, while belts (if you can provid...
by nobodx
Thu Nov 10, 2016 9:12 am
Forum: Gameplay Help
Topic: Best wall defense setup?
Replies: 9
Views: 23507

Re: Best wall defense setup?

If your base can provide the materials, a minefield managed by robots can stop most biter attacks short of behemoths before they reach your walls... behemoths just walk right through it though...
by nobodx
Thu Nov 10, 2016 12:35 am
Forum: Gameplay Help
Topic: Do Radars Attract Biters ?
Replies: 1
Views: 1189

Do Radars Attract Biters ?

I recently had a discussion with a friend of mine, and i hope someone can enlighten us (maybe even a dev ;) ) Do Radars actualy attract biter directly ? I know they drain huge amounts of power, and without solar energy you'll need power from steamengines. And the steamengines need lots of warm/hot w...
by nobodx
Thu Nov 10, 2016 12:25 am
Forum: Gameplay Help
Topic: Issue with oil barrels
Replies: 9
Views: 1276

Re: Issue with oil barrels

I'm wondering, did they adjust the capacity for ther rail-tanker ?
A normal waggon with barrels can hold up to 40 (slots) x 10 (Barrels per slot) x 25 (Oil per barrel) = 10.000 units of crude oil
by nobodx
Thu Nov 10, 2016 12:20 am
Forum: Gameplay Help
Topic: Priority Splitters - Why Is This Happening?
Replies: 3
Views: 1139

Re: Priority Splitters - Why Is This Happening?

When i Build priority Splitters, I'll check the output of the Splitters instead of the Input - The Primary Lane is set to Read Content & Hold, the secondary one to "On/Off" & "Item > 5" maybe even > 6 when i want more Items on the Primary Belt (though the secondary >>might<< jam, if you set it too c...
by nobodx
Thu Nov 10, 2016 12:14 am
Forum: Gameplay Help
Topic: How come my furnace is not producing
Replies: 7
Views: 1398

Re: How come my furnace is not producing

1: You don't need to align the inserters with the hole in the furnace, just anywhere is fine. 2: Top row inserters 2-7 are stuck trying to insert coal. 3: Lower row firnace 1-2 don't have an inserter for output and therefore probably have run full. Actually, the lower left ones also have inserters ...
by nobodx
Thu Nov 10, 2016 12:11 am
Forum: Gameplay Help
Topic: Control Hub - HELP !!!
Replies: 6
Views: 1605

Re: Control Hub - HELP !!!

I did a Progress-bar this way: Constant Combinator to Arithmetic Combinator - Max Itemnumber / number of Lights =>Temporary Signal (eg 0 ) Temporary Signal to Multiple Arithmetic Combinators (Number of Lights-1) - Temporary Signal * 2 => Same Temporary Signal (eg 0 ) -- for 2nd Light, - Temporary Si...
by nobodx
Wed Nov 09, 2016 11:44 pm
Forum: Gameplay Help
Topic: Trains signal, what am i missing?
Replies: 17
Views: 2684

Re: Trains signal, what am i missing?

That should do the trick, Both 2.x Trains wait in either of the upper lane (depending on which was free) until the lower station is free. All Trains wont enter the Block unless there is at least one of the upper lanes free. The "1"-Train can leave and will take either of the lower lanes (probably pr...
by nobodx
Wed Nov 09, 2016 11:29 pm
Forum: General discussion
Topic: Unpinning Completed Achievements?
Replies: 2
Views: 661

Re: Unpinning Completed Achievements?

Can't you just unpin it from the achievments-screen ?
by nobodx
Wed Nov 09, 2016 11:25 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 495
Views: 139643

Re: Thank you (Make the dev-team happy today!)

Timeless classics such as Baldurs Gate 2, Homeworld and XCOM. A) It is an honor, as BG2 and XCOM are one of my very favorites! b) What is homeworld? Being in the middle of such a list makes me wonder. Let's take a look .... Homeworld is one of the best (or rather 2nd, Homeworld: Cataclysm was a lit...
by nobodx
Wed Nov 09, 2016 2:23 pm
Forum: Gameplay Help
Topic: Advanced train network (sort of)
Replies: 1
Views: 781

Re: Advanced train network (sort of)

This is my current Test-Setup: https://youtu.be/vgLyHEDpaaM The bottom left Constant Combinator is controlling the Timer & holds the number of monitored Stations (B= Number of avaible Stations / C= Seconds per Station) In this Test, the Timer increases the "0"-Signal once per second until were throu...
by nobodx
Wed Nov 09, 2016 12:39 pm
Forum: Gameplay Help
Topic: Advanced train network (sort of)
Replies: 1
Views: 781

Advanced train network (sort of)

I'm currently trying to get an advanced train network going using circuit network. My previous version (named it MK 1) checks available space at the main station and once there is enough space for a train, it sends a signal to all outposts, how many trains fit in there (all trains have the same size...

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