I#m not sure if this has been suggested before, but before this idea is lost, i'll write it down here:
Logistic Trainwaggons as an upgrade to the normal ones, with an integrated roboport.
+The waggon has a smaller inventory-size than the normal one, because it have to fit the roboport + logistic ...
Search found 156 matches
- Sun Oct 29, 2017 1:27 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Robot Train Waggons
- Replies: 0
- Views: 1557
- Wed Jun 14, 2017 12:25 pm
- Forum: Duplicates
- Topic: [0.15.19][minor] graphical issue with blueprints
- Replies: 3
- Views: 2064
Re: [0.15.19][minor] graphical issue with blueprints
OK, my bad.... must#ve benn an older version.
You can close / delete this one.
You can close / delete this one.
- Wed Jun 14, 2017 6:45 am
- Forum: Duplicates
- Topic: [0.15.19][minor] graphical issue with blueprints
- Replies: 3
- Views: 2064
Re: [0.15.19][minor] graphical issue with blueprints
Like I said, currently not on pc, I'll check when I'm back home.
I had the issue at least last week when we played the latest experimental in mp...I think...
I had the issue at least last week when we played the latest experimental in mp...I think...
- Wed Jun 14, 2017 3:29 am
- Forum: Duplicates
- Topic: [0.15.19][minor] graphical issue with blueprints
- Replies: 3
- Views: 2064
[0.15.19][minor] graphical issue with blueprints
It's not a big deal, but in BPs, where there are many Beacons on the outside, the preview size changes constantly.
Seems like the cause for it is the antenna on top of the beacon rotating.
Currently not on computer, I'll provide a sample BP later.
Seems like the cause for it is the antenna on top of the beacon rotating.
Currently not on computer, I'll provide a sample BP later.
- Mon Apr 24, 2017 7:23 am
- Forum: General discussion
- Topic: Seeking save with a fully studied science
- Replies: 3
- Views: 1961
Re: Seeking save with a fully studied science
0.15 won't hit stable for the next half a year or so (being pessimistic here, devs take your time)....probably...
Plenty of time to finish the current achievements
Plenty of time to finish the current achievements
- Fri Apr 14, 2017 6:59 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 64464
Re: Friday Facts #186 - Marathon testing
Your green circuit-productionline misses an copperwire-assembler at the left-most assembler 

- Wed Dec 14, 2016 12:49 pm
- Forum: Gameplay Help
- Topic: Train station logic
- Replies: 1
- Views: 1650
Re: Train station logic
Inactivity is the time, where item neither get loaded nor unloaded.
Not sure about fuel loading though... had some issues with trains running out of fuel, don't know if that was fixed
Not sure about fuel loading though... had some issues with trains running out of fuel, don't know if that was fixed
- Fri Nov 11, 2016 7:18 pm
- Forum: Gameplay Help
- Topic: Best wall defense setup?
- Replies: 9
- Views: 39563
Re: Best wall defense setup?
That's my central base defense => 
- Thu Nov 10, 2016 9:26 am
- Forum: Gameplay Help
- Topic: Am I doing this right?
- Replies: 29
- Views: 12701
Re: Am I doing this right?
I know the answer to the original topics quest is a bit late, but as long as "it is working" any base is alright.
Though I don't use logistic bots that extensively like you do. Bots are great for huge, short range transportations, but they need time to react to demand, while belts (if you can ...
Though I don't use logistic bots that extensively like you do. Bots are great for huge, short range transportations, but they need time to react to demand, while belts (if you can ...
- Thu Nov 10, 2016 9:12 am
- Forum: Gameplay Help
- Topic: Best wall defense setup?
- Replies: 9
- Views: 39563
Re: Best wall defense setup?
If your base can provide the materials, a minefield managed by robots can stop most biter attacks short of behemoths before they reach your walls... behemoths just walk right through it though...
- Thu Nov 10, 2016 12:35 am
- Forum: Gameplay Help
- Topic: Do Radars Attract Biters ?
- Replies: 1
- Views: 2888
Do Radars Attract Biters ?
I recently had a discussion with a friend of mine, and i hope someone can enlighten us (maybe even a dev ;) )
Do Radars actualy attract biter directly ?
I know they drain huge amounts of power, and without solar energy you'll need power from steamengines. And the steamengines need lots of warm ...
Do Radars actualy attract biter directly ?
I know they drain huge amounts of power, and without solar energy you'll need power from steamengines. And the steamengines need lots of warm ...
- Thu Nov 10, 2016 12:25 am
- Forum: Gameplay Help
- Topic: Issue with oil barrels
- Replies: 9
- Views: 4410
Re: Issue with oil barrels
I'm wondering, did they adjust the capacity for ther rail-tanker ?
A normal waggon with barrels can hold up to 40 (slots) x 10 (Barrels per slot) x 25 (Oil per barrel) = 10.000 units of crude oil
A normal waggon with barrels can hold up to 40 (slots) x 10 (Barrels per slot) x 25 (Oil per barrel) = 10.000 units of crude oil
- Thu Nov 10, 2016 12:20 am
- Forum: Gameplay Help
- Topic: Priority Splitters - Why Is This Happening?
- Replies: 3
- Views: 3053
Re: Priority Splitters - Why Is This Happening?
When i Build priority Splitters, I'll check the output of the Splitters instead of the Input -
The Primary Lane is set to Read Content & Hold, the secondary one to "On/Off" & "Item > 5"
maybe even > 6 when i want more Items on the Primary Belt (though the secondary >>might<< jam, if you set it too ...
The Primary Lane is set to Read Content & Hold, the secondary one to "On/Off" & "Item > 5"
maybe even > 6 when i want more Items on the Primary Belt (though the secondary >>might<< jam, if you set it too ...
- Thu Nov 10, 2016 12:14 am
- Forum: Gameplay Help
- Topic: How come my furnace is not producing
- Replies: 7
- Views: 3979
Re: How come my furnace is not producing
1: You don't need to align the inserters with the hole in the furnace, just anywhere is fine.
2: Top row inserters 2-7 are stuck trying to insert coal.
3: Lower row firnace 1-2 don't have an inserter for output and therefore probably have run full.
Actually, the lower left ones also have inserters ...
2: Top row inserters 2-7 are stuck trying to insert coal.
3: Lower row firnace 1-2 don't have an inserter for output and therefore probably have run full.
Actually, the lower left ones also have inserters ...
- Thu Nov 10, 2016 12:11 am
- Forum: Gameplay Help
- Topic: Control Hub - HELP !!!
- Replies: 6
- Views: 3698
Re: Control Hub - HELP !!!
I did a Progress-bar this way:
Constant Combinator to Arithmetic Combinator
- Max Itemnumber / number of Lights =>Temporary Signal (eg 0 )
Temporary Signal to Multiple Arithmetic Combinators (Number of Lights-1)
- Temporary Signal * 2 => Same Temporary Signal (eg 0 ) -- for 2nd Light,
- Temporary ...
Constant Combinator to Arithmetic Combinator
- Max Itemnumber / number of Lights =>Temporary Signal (eg 0 )
Temporary Signal to Multiple Arithmetic Combinators (Number of Lights-1)
- Temporary Signal * 2 => Same Temporary Signal (eg 0 ) -- for 2nd Light,
- Temporary ...
- Wed Nov 09, 2016 11:44 pm
- Forum: Gameplay Help
- Topic: Trains signal, what am i missing?
- Replies: 17
- Views: 7144
Re: Trains signal, what am i missing?
That should do the trick, Both 2.x Trains wait in either of the upper lane (depending on which was free) until the lower station is free. All Trains wont enter the Block unless there is at least one of the upper lanes free.
The "1"-Train can leave and will take either of the lower lanes (probably ...
The "1"-Train can leave and will take either of the lower lanes (probably ...
- Wed Nov 09, 2016 11:29 pm
- Forum: General discussion
- Topic: Unpinning Completed Achievements?
- Replies: 2
- Views: 2497
Re: Unpinning Completed Achievements?
Can't you just unpin it from the achievments-screen ?
- Wed Nov 09, 2016 11:25 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 364992
Re: Thank you (Make the dev-team happy today!)
Timeless classics such as Baldurs Gate 2, Homeworld and XCOM.
A) It is an honor, as BG2 and XCOM are one of my very favorites!
b) What is homeworld? Being in the middle of such a list makes me wonder. Let's take a look ....
Homeworld is one of the best (or rather 2nd, Homeworld: Cataclysm was a ...
A) It is an honor, as BG2 and XCOM are one of my very favorites!
b) What is homeworld? Being in the middle of such a list makes me wonder. Let's take a look ....
Homeworld is one of the best (or rather 2nd, Homeworld: Cataclysm was a ...
- Wed Nov 09, 2016 2:23 pm
- Forum: Gameplay Help
- Topic: Advanced train network (sort of)
- Replies: 1
- Views: 2185
Re: Advanced train network (sort of)
This is my current Test-Setup:
https://youtu.be/vgLyHEDpaaM
The bottom left Constant Combinator is controlling the Timer & holds the number of monitored Stations (B= Number of avaible Stations / C= Seconds per Station)
In this Test, the Timer increases the "0"-Signal once per second until were ...
https://youtu.be/vgLyHEDpaaM
The bottom left Constant Combinator is controlling the Timer & holds the number of monitored Stations (B= Number of avaible Stations / C= Seconds per Station)
In this Test, the Timer increases the "0"-Signal once per second until were ...
- Wed Nov 09, 2016 12:39 pm
- Forum: Gameplay Help
- Topic: Advanced train network (sort of)
- Replies: 1
- Views: 2185
Advanced train network (sort of)
I'm currently trying to get an advanced train network going using circuit network.
My previous version (named it MK 1) checks available space at the main station and once there is enough space for a train, it sends a signal to all outposts, how many trains fit in there (all trains have the same ...
My previous version (named it MK 1) checks available space at the main station and once there is enough space for a train, it sends a signal to all outposts, how many trains fit in there (all trains have the same ...