Search found 9 matches

by selbie
Fri Sep 02, 2016 1:17 pm
Forum: Ideas and Suggestions
Topic: Server disconnected -> Reconnect button
Replies: 0
Views: 684

Server disconnected -> Reconnect button

Dear devs,

I did not found any topic with this suggestion, but could you provide an option to reconnect after the connection between the server and the client is lost?

Thanks in advance.
by selbie
Wed Jul 27, 2016 1:41 pm
Forum: Ideas and Suggestions
Topic: Oil extension (boiler for oil, oil wagon).
Replies: 1
Views: 1377

Oil extension (boiler for oil, oil wagon).

As posted in the roadmap for 0.12 and 0.13.
( viewtopic.php?f=3&t=678 )

One of the features was add an oil extension.
My question, is this still planned and is a barrel extension also included (a barrel for each liquid).

Thank you
by selbie
Fri May 20, 2016 5:00 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 39235

Re: Friday Facts #139 - Wrapping up multiplayer

Finally a difference between cracked and original.

Also I like the level of detail you guys put inside the FF.
Lots of technical stuff :D
I can't wait to play 0.13.
by selbie
Sun Sep 13, 2015 9:41 pm
Forum: Technical Help
Topic: Factorio Hungry (+/- 6 GB of ram used
Replies: 2
Views: 5115

Factorio Hungry (+/- 6 GB of ram used

Hello everyone,

I would like to ask your opinion about the image I attached, in my current map I got over 1 million of entities and factorio is using around 6 GB of ram.
I can attach the map later, but is this normal behavior?

Thank you in advance!
by selbie
Sun Sep 06, 2015 9:06 pm
Forum: Implemented Suggestions
Topic: Personal RoboPort - Ghost Items
Replies: 2
Views: 3832

Personal RoboPort - Ghost Items

Dear Devs, I have been playing factorio quite a lot recently specially the 0.12 update is great! The only problem or thing I am getting a bit frustrated with is building ghosts of items/entities. Let me explain: While I am building a factory I need to lay some belts, with my personal roboport I use ...
by selbie
Tue Aug 18, 2015 12:51 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 154
Views: 57594

ARM Build

Dear developers, I enjoy playing factorio, and I actually own a CubieTruck also known as (cubieboard 3). (DualCore 1GHz, 2GB ram) This board is running linux debian based on ARM. I use this board for a small homeserver and I would like to run a small factorio server on it. But since there is no exec...
by selbie
Thu Jul 23, 2015 7:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Martin] Train Signals
Replies: 6
Views: 4463

Re: [0.11.22] Train Signals

I tested this bug again in 0.12 and it's still there.

Is there any update yet?
by selbie
Tue Jul 07, 2015 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Martin] Train Signals
Replies: 6
Views: 4463

Re: [0.11.22] Train Signals

Actually, it looks little bit strange, could you provide the savegame? Since the savegame is around 13 MB, I remade the bug in another (smaller world). To activate the bug: Drive with W+A (to force the train into the loop) and loop the train at least 2/3 times. After 2 loops the bug will activates ...
by selbie
Sun Jul 05, 2015 8:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [Martin] Train Signals
Replies: 6
Views: 4463

[0.11.22] [Martin] Train Signals

Hello everyone, Today once I started fooling around with the trains (Driving them into a loop) I spotted the following bug: I made a loop with 12 curved rails drove a long train (3 trains + 7 cargo wagons) into it and started to loop it (w + a). After some time one of my other trains also entered th...

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