Search found 14 matches
- Tue Feb 26, 2019 6:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
- Replies: 11
- Views: 6233
Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
I'd like to confirm. I removed CAPSLOCK and put CTRL in its place via `xmodmap`. I blame SDL...
- Tue Feb 26, 2019 6:14 pm
- Forum: Duplicates
- Topic: [0.17.0] Error in tutorial while bot builds automatic mining example
- Replies: 2
- Views: 964
[0.17.0] Error in tutorial while bot builds automatic mining example
The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_tick (ID 0) __base__/lualib/check.lua:499: attempt to index field 'consumers' (a nil value) stack traceback: __base__/lualib/check.lua:499: in function 'consumer_c...
- Tue Oct 24, 2017 11:26 am
- Forum: Tools
- Topic: external Blueprint mirror/flipper
- Replies: 1
- Views: 8096
Re: external Blueprint mirror/flipper
I have started this yesterday -- but for tiling blueprints, because i was annoyed i could not proplery build a huge miner blueprint i plonk down on any imaginable resource field. It's a little rough around the edges, but my limited tests worked. Guess i will add mirror next. Here is the code and a l...
- Sat May 27, 2017 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash when trying to select item in train scedule
- Replies: 9
- Views: 3648
Re: [0.15.14] Crash when trying to select item in train scedule
Thanks alot! I can confirm, that it's fixed in .16 for me.
- Fri May 26, 2017 7:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash when trying to select item in train scedule
- Replies: 9
- Views: 3648
Re: [0.15.14] Crash when trying to select item in train scedule
Good to hear. Thanks. For the record, this also happended when toggling the tabs for picking a network condition
- Fri May 26, 2017 6:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash when trying to select item in train scedule
- Replies: 9
- Views: 3648
Re: [0.15.14] Crash when trying to select item in train scedule
Still there in 15.15. Toggling the tabs triggers the crash for me. This time it took two switches.
- Fri May 26, 2017 2:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.14] Crash when trying to select item in train scedule
- Replies: 9
- Views: 3648
[0.15.14] Crash when trying to select item in train scedule
Steps to reproduce: Add "item count" to stop with "time passed" condition. Delete the "time passed" condition. Click the empty space to select the item for the item count. In the window select another item group. Game crashes on selecting that tab. An autosave exists. L...
- Mon May 08, 2017 9:08 pm
- Forum: Modding help
- Topic: Access direction of the cursor stack
- Replies: 4
- Views: 1987
Re: Access direction of the cursor stack
Is this information available in v15?
- Mon May 08, 2017 9:01 pm
- Forum: General discussion
- Topic: [15] show amount of oil wells in the overview of the map
- Replies: 1
- Views: 1195
[15] show amount of oil wells in the overview of the map
Seeing the percentage on an oil field is really nice. But now that pump jacks are no longer part of science i tend to just make them on the fly again (but ideally in my base). So it would be a nice feature, to not only show the yield in the map, but also the number of wells, so i can start to pocket...
- Fri May 05, 2017 8:16 pm
- Forum: Duplicates
- Topic: [0.15.8, Linux] Crash in train, (guess) clicked cargo
- Replies: 2
- Views: 1309
[0.15.8, Linux] Crash in train, (guess) clicked cargo
Not sure, what triggered it. Was sitting in a oil-train, guess i was clicking the oil-tanker. An autosave is available.
- Tue Aug 30, 2016 12:32 am
- Forum: Modding help
- Topic: Access direction of the cursor stack
- Replies: 4
- Views: 1987
Access direction of the cursor stack
Is there a way to get the current direction of the `cursor_stack`? I want get hold of the direction of the item the player holds in hand. The player has a method to turn the item, but it looks like the direction is not accessible via API? Am I wrong? TIA!
- Mon Jun 27, 2016 6:47 pm
- Forum: General discussion
- Topic: My steam is updating!!
- Replies: 11
- Views: 4730
Re: My steam is updating!!
0.13 has landed... at least on steam for linux. whoohoo!
- Fri Dec 18, 2015 7:56 pm
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43870
Re: Friday Facts #117 - Path Finder Optimisation I
Factorio^WLeiningen versus the antsdevaking wrote: in the process of finding a way around a lake, if said value his higher then X, bitters go in a straight line into the water and drown, leaving a trail of body and slowly building a bridge toward source of pollution.
- Sun Jul 05, 2015 7:22 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 41527
Re: The most useless thing in game.
I'm not sure, if this a bug, that will be fixed. but when playing in peaceful mode, using landmines, you are not considered aggressive. just run in the base, throw them around like a mad man and wait for the biters to trigger them for some "peaceful" alien artifacts. For the flamethrower I...