Search found 32 matches
- Sun Jul 03, 2016 11:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.3] [kovarex] Two-length trains end sometimes not unloadable
- Replies: 4
- Views: 3292
Re: [0.13.3] Two-length trains end sometimes not unloadable
Hi, this is increbible off topic, but how do you create this animated gifs ?
- Sun Jul 03, 2016 11:20 am
- Forum: Not a bug
- Topic: [0.13.3] Combinators have electricity forever
- Replies: 3
- Views: 1519
[0.13.3] Combinators have electricity forever
I have a Arithmetic Combinator that only should send a signal when it has power. It works for the first time, but after the power is switched off again, the combinator has a very small electricity left, but its enough to send the signal forever.
- Mon Jun 27, 2016 9:34 pm
- Forum: Duplicates
- Topic: [0.13.0] Shift+rmb coal to stoneforge crashes game
- Replies: 1
- Views: 999
[0.13.0] Shift+rmb coal to stoneforge crashes game
by clicking shift + rmb on fuel storage will crash the game. At least on stone forge (fresh game)
- Mon Jun 27, 2016 8:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13][Oxyd] headless --create requires path
- Replies: 3
- Views: 3156
Re: [0.13.0] --create giving No such file or directory
Fixed by entering the full path to the new savegame.
- Mon Jun 27, 2016 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] Server: create needs directory
- Replies: 1
- Views: 1077
[0.13.0] Server: create needs directory
Same here. tried with --create and tried with clientcreated save. Iam on Debian Jessie. strace says: write(1, " 6.887 Checksum for script /sr"..., 104 6.887 Checksum for script /srv/games/factorio/factorio/temp/currently-playing/control.lua: 900459546 ) = 104 stat("/srv/games/factorio...
- Sun Mar 06, 2016 12:34 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227908
Re: Friday Facts #128 - Back down to earth
Maybe there should be a poll or something like this. I don't like the idea, but i think there should be some optimizations: What are you thinking about a stacking/sorter Machine. Maybe big as a factory where the belt is moving through, but instead of storing things in a chest it will stack items of ...
- Fri Mar 04, 2016 9:28 pm
- Forum: Technical Help
- Topic: Multiplayer Inventory lost
- Replies: 4
- Views: 6918
Multiplayer Inventory lost
HI,
just updated server and client from 0.12.24 to 0.12.25 and wanted to test the steamversion. After connecting to the Server (iwth last save) my inventory was lost (looks like a fresh spawned) why is this ?
is there a way to get it back ?
Thanks for help
just updated server and client from 0.12.24 to 0.12.25 and wanted to test the steamversion. After connecting to the Server (iwth last save) my inventory was lost (looks like a fresh spawned) why is this ?
is there a way to get it back ?
Thanks for help
- Sat Feb 27, 2016 10:23 pm
- Forum: General discussion
- Topic: After the Steamreleaase - Its there a date for Alpha 13 ?
- Replies: 5
- Views: 2811
Re: After the Steamreleaase - Its there a date for Alpha 13 ?
Thanks for the good Background information.
So with two weeks slow down it should be around April 10th - Not to mention that they have more stuff now
So with two weeks slow down it should be around April 10th - Not to mention that they have more stuff now
- Sat Feb 27, 2016 4:00 pm
- Forum: General discussion
- Topic: After the Steamreleaase - Its there a date for Alpha 13 ?
- Replies: 5
- Views: 2811
Re: After the Steamreleaase - Its there a date for Alpha 13 ?
That was kind of a fast answer
has the developers already posted something about the date or a timeline ?
has the developers already posted something about the date or a timeline ?
- Sat Feb 27, 2016 3:57 pm
- Forum: General discussion
- Topic: After the Steamreleaase - Its there a date for Alpha 13 ?
- Replies: 5
- Views: 2811
After the Steamreleaase - Its there a date for Alpha 13 ?
I realy want that Powerswitch
- Sat Sep 19, 2015 10:49 pm
- Forum: Show your Creations
- Topic: Big Island Broken World Map from WorldGenerator
- Replies: 4
- Views: 11936
Big Island Broken World Map from WorldGenerator
Hi, Ive played around a little with the World-Generator to get a Map full of Water with Big Islands. Here is what ive "created" : http://s29.postimg.org/4syu5szz7/My_Map.jpg World Generator Settings: http://s27.postimg.org/olbkipzyn/My_Map_Settings.jpg U can use this settings to create thi...
- Mon Sep 14, 2015 1:28 pm
- Forum: Mods
- Topic: [0.12.0] Aircraft mod [WIP]
- Replies: 9
- Views: 21886
Re: [0.12.0] Aircraft mod [WIP]
To Change the Audio: edit Prototypes/entities.lua i have taken "airplane Cabin airplane, jet, plane, avion, fly" from "http://www.freesoundeffects.com/free-sounds/airplane-10004/" as WAV. Not a good file, but a start :) Direct audiofile: http://www.freesoundeffects.com/music_8054...
- Sat Aug 29, 2015 9:49 am
- Forum: Ideas and Suggestions
- Topic: even smarter chest - minimum stock and designated slots
- Replies: 5
- Views: 5955
even smarter chest - minimum stock and designated slots
Hi, iam pretty sure ist alway mentioned, but i cant find it. I would like to see the possibility to designate slots in chests like in trains. Why i would like this: To have some chest on my outpost where a train unloads 40 different items in a single chest for playerpickup. And i would like a option...
- Sun Aug 02, 2015 10:03 pm
- Forum: Not a bug
- Topic: [0.12.2]Roboports don't need Power to extend the Zone
- Replies: 2
- Views: 2896
[0.12.2]Roboports don't need Power to extend the Zone
Hi,
its possible to connect and extend zones with Powerless Roboports.
its possible to connect and extend zones with Powerless Roboports.
- Wed Jul 29, 2015 5:23 pm
- Forum: 1 / 0 magic
- Topic: Scenario pack download 11.66 ssl connect error
- Replies: 5
- Views: 7956
Re: Scenario pack download 11.66 ssl connect error
MY tip:
Uninstall (not disable) your virusscanner and check your date/time settings on your system.
Uninstall (not disable) your virusscanner and check your date/time settings on your system.
- Wed Jul 29, 2015 5:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [posila] Over-zealous personal bots
- Replies: 3
- Views: 3281
Re: [0.12.1] Over-zealous personal bots
i would like to see that the personal roboport only starts robots when your vehicle is not moving. I have this a lot while fighting and all my bots are killed by the enemy. They even cant repair me, because iam moving, so its pointless to start them while moving.
- Wed Jul 29, 2015 5:04 pm
- Forum: Pending
- Topic: [0.12.1] Sound for placing items are played too often in MP
- Replies: 5
- Views: 7074
Re: [0.12.1]Sound for placing items are played to often in MP
Hi,
its only happening when latency hiding is on and when Server latency is over 6 ( if the latency is the value on top right where all players are listed)
its only happening when latency hiding is on and when Server latency is over 6 ( if the latency is the value on top right where all players are listed)
- Tue Jul 28, 2015 9:58 pm
- Forum: Pending
- Topic: [0.12.1] Sound for placing items are played too often in MP
- Replies: 5
- Views: 7074
Re: [0.12.1]Sound for placing items are played to often in MP
I Need to add the following. Its much easier to reproduce if you take some solar panels and DON'T hold left mousbutton. Just run and place every Panel with a single click.
- Tue Jul 28, 2015 11:16 am
- Forum: Pending
- Topic: [0.12.1] Sound for placing items are played too often in MP
- Replies: 5
- Views: 7074
[0.12.1] Sound for placing items are played too often in MP
Hello, if im placing al lot of solarpannels the "placingsound" is played to often in multiplayer. If treid on a headless Linux server with 100MBIT up/down on a Client with 50/5 Mbit connection-. If iam running by placing Solarpanels f.e. i place 4 Panles for example, but the sound is playe...
- Tue Jul 28, 2015 11:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0][Twinsen] Miscolored text at times
- Replies: 19
- Views: 10662
Re: [0.12.0][Twinsen] Miscolored text at times
Hi again,
iam not using a mods, but iam using alt+tab, but iam pretty sure that this appears not direktly after alt+tab
Iam not sure, but i thnik in had it on my multiplayergame and not on my single player too. I will test it.
It not a very annying bug
iam not using a mods, but iam using alt+tab, but iam pretty sure that this appears not direktly after alt+tab
Iam not sure, but i thnik in had it on my multiplayergame and not on my single player too. I will test it.
It not a very annying bug