Search found 11 matches

by Beppe
Mon Jul 20, 2015 9:33 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 133387

Re: [0.12.x] RSO Alpha

So no touching the:

richness_distance_factor=1.100 -- relative % per region distance
size_distance_factor=1.020 -- relative % per region distance

?
by Beppe
Mon Jul 20, 2015 8:21 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 133387

Re: [0.12.x] RSO Alpha

Can someone help with out with the config, its alot of variables and I'm afraid I will make it too easy or hard without knowing it and only notice it several hours in. I don't like placing new miner too often so I was hoping for the resources in each patch to last a while I don't mind the challenge ...
by Beppe
Mon Apr 13, 2015 7:18 pm
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 47900

Re: [0.11.x] Marathon Mod

ah! thank you very much good sir
by Beppe
Mon Apr 13, 2015 8:40 am
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 47900

Re: [0.11.x] Marathon Mod

I can´t get the stack size of pipes to change to 100. I created a file which I named data-final.fixes.lua and I placed it in the marathon mod base folder with only the code data.raw["item"]["pipe"].stack_size = 100 in it.
Anyone who knows what I have done wrong?
by Beppe
Sun Apr 12, 2015 6:31 pm
Forum: Multiplayer
Topic: Large 'drop in' PvP Multiplayer
Replies: 1
Views: 4185

Re: Large 'drop in' PvP Multiplayer

server still going?
by Beppe
Wed Jul 09, 2014 4:23 pm
Forum: General discussion
Topic: Transport Water
Replies: 2
Views: 2170

Transport Water

At the start of my game I choose "Water only at the starting area" and without a way to transport water except a really huge pipeline I am very limited in the layout of my factory Since I enjoy train transportation I would really appriciate a function to load barrels with water so I can tr...
by Beppe
Sat Feb 01, 2014 3:12 am
Forum: Ideas and Suggestions
Topic: Logistic robots reload turrets?
Replies: 5
Views: 22951

Logistic robots reload turrets?

Is it possible to have robots reloading turrets so I don´t have to build a transportbelt with inserters for every turret? (I prefer ordinary turrets to laser ones so I get a resource sink)
by Beppe
Mon Jun 17, 2013 4:39 pm
Forum: Show your Creations
Topic: [WIP]oscillating bus
Replies: 1
Views: 4883

Re: [WIP]oscillating bus

I started with the same concept as you did. I wanted to make a smart factory where the smart inserters controlled the supply, But it quickly got out of hand for me. This is my new experience where I use one main line to transport everything but I don´t let inserters decide the production. Instead I ...
by Beppe
Mon May 27, 2013 9:00 pm
Forum: General discussion
Topic: Almost June & 0.5.0
Replies: 27
Views: 15804

Re: Almost June & 0.5.0

I´m also excited for next patch and I suppose I have to add: "no pressure" so I don´t offend anyone
by Beppe
Tue May 21, 2013 6:34 pm
Forum: Modding discussion
Topic: A mod to give more control to monster spawns?
Replies: 0
Views: 3513

A mod to give more control to monster spawns?

Could anyone give us a UI mod for deciding monsterspawn rate, like give an option for exponential growth or tech based spawns. Maybe a button or command ingame to change spawns I would love something like this. A way to create challenges for ourselves where we could define certain map and spawnsetti...
by Beppe
Mon Feb 11, 2013 10:46 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 91691

Re: Railroad

Kovarex, You can´t do anything wrong by include more Transport Tycoon

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