I thought it was only increasing the stack size in my inventory, but it increases it EVERYWHERE! That sucks.
If I remove the mod now, will I lose everything above the normal stack size?
Search found 89 matches
- Mon Nov 01, 2021 1:54 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 133963
- Sat Oct 30, 2021 12:41 am
- Forum: Mods
- Topic: [MOD 2.0] Global Tick Time Scale - Change the UPS/FPS of Factorio without changing the game pace.
- Replies: 48
- Views: 24697
Re: [MOD 1.0] Global Tick Time Scale - Change Base UPS/FPS
Great mod! Unfortunately it breaks the max rate calculator mod. Wrong rates are calculated. https://mods.factorio.com/mod/MaxRateCalculator The picture is so much clearer at 120 Hz on my 120 Hz gaming monitor. At 60 FPS the image is very blurry when walking around. 60 FPS is not up to date, sprites ...
- Sun Mar 24, 2019 2:42 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295520
Re: [0.17+] Space Exploration WIP
Yeah, I missed the words "icons via signals" and I didn't noticed it in the 30 seconds because of my huge annoyance. (Everywhere destruction, fire and chaos! I almost got killed by crashing bots.)
- Sun Mar 24, 2019 9:20 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295520
Re: [0.17+] Space Exploration WIP
My experience so far: I installed the mod, loaded my world. Looked at all the chaos for 30 seconds. I closed the map and removed the mod.
No thanks! Not with this ridiculous Robot Attrition mod dependence.
(I know I should start a new map)
No thanks! Not with this ridiculous Robot Attrition mod dependence.
(I know I should start a new map)
- Fri Mar 22, 2019 2:22 pm
- Forum: Not a bug
- Topic: [Rseding91] [0.17.17] RAM usage and the time to save the game rises over time
- Replies: 9
- Views: 3631
Re: [0.17.17] RAM usage and the time to save the game rises over time
Yes, it goes down to normal values after I closed my map (no restart of the game needed). My save with mods: https://mega.nz/#!X7AhhaCZ!xRkgusyXucuoxMJq4jEy0CQxzAwPk7Sp302oRSf0gyE Edit: I'm not sure but maybe it depends on the game speed increase which I started to use a couple days ago. Then it's m...
- Fri Mar 22, 2019 1:39 pm
- Forum: Not a bug
- Topic: [Rseding91] [0.17.17] RAM usage and the time to save the game rises over time
- Replies: 9
- Views: 3631
[Rseding91] [0.17.17] RAM usage and the time to save the game rises over time
Hello, I don't know if this is important or if you care, but the RAM usage and the time to save the game increases over time. Factorio starts with ~400 BM. After loading my map it has around 700 MB and later in the day after hours of AFKing it is around 5-6 GB and the save time is much longer as in ...
- Sat Jan 13, 2018 1:00 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 425336
Re: Friday Facts #225 - Bots versus belts (part 2)
You want constructive feedback? Remove belts and implement a second bot tier. One that double the stack size and traveling speed. Problem solved. There is only one way to have fun. No choice, no drama. Everyone will be happy. When you kill my bots, I will stop spreading the word. Definitely :evil:
- Sun Jan 07, 2018 10:04 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396228
Re: Friday Facts #224 - Bots versus belts
To be honest. I always thought and hoped that you would make the bots even stronger and not weaker. I have the most fun with them. And now you want to take my fun? I hate people in this thread that says me how I have to have fun. I don't like trains and I don't use them. And what now? Nerf them to t...
- Sat Jan 06, 2018 10:34 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396228
Re: Friday Facts #224 - Bots versus belts
I like the bots most in your game.
When you remove them or even strongly nerf, then I'm out.
So, don't touch them unless you make them better or stronger.
When you remove them or even strongly nerf, then I'm out.
So, don't touch them unless you make them better or stronger.
- Tue May 09, 2017 10:50 pm
- Forum: General discussion
- Topic: 0.15 Oil Rebalancing - Too Far?
- Replies: 38
- Views: 17430
- Sat May 06, 2017 1:05 pm
- Forum: Energy Production
- Topic: Reactors control center
- Replies: 9
- Views: 6981
Re: Reactors control center
That's sad. I hope they change it.
(Stupid comparators! I do not need them. They can be removed. )
(Stupid comparators! I do not need them. They can be removed. )
- Sat May 06, 2017 12:33 pm
- Forum: Energy Production
- Topic: Reactors control center
- Replies: 9
- Views: 6981
Re: Reactors control center
Thank you.
I saw this but this isn't good. That's extremely complicated and it has this comperator BS. I need something user-friendly.
I saw this but this isn't good. That's extremely complicated and it has this comperator BS. I need something user-friendly.
- Sat May 06, 2017 12:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod for not wasting fuel in nuclear reactor
- Replies: 3
- Views: 1824
Re: Mod for not wasting fuel in nuclear reactor
I looked thru all 3 pages. Unfortunately there seems to be nothing.
- Sat May 06, 2017 9:06 am
- Forum: Ideas and Requests For Mods
- Topic: Mod for not wasting fuel in nuclear reactor
- Replies: 3
- Views: 1824
Mod for not wasting fuel in nuclear reactor
Hi,
I hate the stupid behavior of the new nuclear reactors where they waste fuel all the time.
Please, can anybody make a mod that change that so it's similar to the coal - boiler - steam turbine setup?
Thank you in advance.
I hate the stupid behavior of the new nuclear reactors where they waste fuel all the time.
Please, can anybody make a mod that change that so it's similar to the coal - boiler - steam turbine setup?
Thank you in advance.
- Fri May 05, 2017 5:44 pm
- Forum: Gameplay Help
- Topic: Looking for a simple smart furnace for 0.15
- Replies: 2
- Views: 1797
- Fri May 05, 2017 5:02 pm
- Forum: Gameplay Help
- Topic: Looking for a simple smart furnace for 0.15
- Replies: 2
- Views: 1797
Looking for a simple smart furnace for 0.15
Hi,
have anyone an easy to understand and build smart furnace for copper, iron and steel? One which don't stuck because of steel. And one without this combinator BS.
Thank you very much!
have anyone an easy to understand and build smart furnace for copper, iron and steel? One which don't stuck because of steel. And one without this combinator BS.
Thank you very much!
- Wed Apr 26, 2017 11:03 am
- Forum: Gameplay Help
- Topic: Steam power, I'm missing something
- Replies: 8
- Views: 4894
Re: Steam power, I'm missing something
Actually
Thank you!
Edit:
An die Deutschen hier: Ich wollte "tatsächlich" schreiben. Ist "actually" das richtige Wort dafür?
Thank you!
Edit:
An die Deutschen hier: Ich wollte "tatsächlich" schreiben. Ist "actually" das richtige Wort dafür?
- Wed Apr 26, 2017 10:52 am
- Forum: Gameplay Help
- Topic: Steam power, I'm missing something
- Replies: 8
- Views: 4894
Re: Steam power, I'm missing something
And whats wrong with my setup?!
- Sun Apr 23, 2017 10:07 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 30561
Re: Getting rid of alien artifacts is a bad idea
No it's not. I like the change!
I always play peaceful and cheated the stupid artifacts. The Best change for me!
Thank you, Factorio Team!
I always play peaceful and cheated the stupid artifacts. The Best change for me!
Thank you, Factorio Team!
- Fri Feb 17, 2017 9:42 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 160963
Re: GreyGoo Mk I: A self-expanding factory
Holy crap! That's incredible.
What is your profession?
What is your profession?