Search found 336 matches
- Sun Jul 08, 2018 1:37 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 61487
Re: Friday Facts #250 - Dead end conclusion
I am sure you all have seen this reddit thread, but I think this is exactly how they should act. I think that blueprints being items is unessisary, and only adds more complication and confusion then keeping them as items for "consistency". There is very little about blueprints that say ite...
- Fri Apr 06, 2018 5:42 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 21
- Views: 27313
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Multi-monitor support would be awesome.
- Fri Apr 06, 2018 5:25 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 41065
Re: Friday Facts #237 - Rich & interactive text
I love the idea of using rich text to create clickable links and "hover-able" tooltips not only in chat, but in the map and anywhere else there is text. I could really see this becoming useful in multiplayer; Instead of saying "we should research that electric smelting one next; the 4...
- Mon Jun 19, 2017 1:13 am
- Forum: Ideas and Suggestions
- Topic: A way to see what is currently being delivered to you
- Replies: 2
- Views: 1318
A way to see what is currently being delivered to you
Pretty much the title. With requester chests, you can look at them and on the pane on the right it will show you what is being requested and currently delivered. There is no equivalent for the player's character. This feature would allow an easy way to see if you are out of something in the factory(...
- Fri Mar 24, 2017 2:17 am
- Forum: Ideas and Suggestions
- Topic: Manually create module requests on existing machines
- Replies: 9
- Views: 6328
Manually create module requests on existing machines
As it is now, you cannot tell your robots to place moduals in machines for you, unless you have a blueprint with moduals in it. Short and simple suggestions: Ctrl+Shift+LMB on a machine with a modual in your hand should tell your robots to fill them up. This would make it really easy to put moduals ...
- Fri Jun 03, 2016 6:47 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 87206
Re: Friday Facts #141 - Mod Portal
Love the train graphics!
I have one thing to say though- is blood red really a nessisary? Sure, many people and biters will let killed with them, but not a color like brown, grey, tan, etc?
I have one thing to say though- is blood red really a nessisary? Sure, many people and biters will let killed with them, but not a color like brown, grey, tan, etc?
- Mon Apr 04, 2016 1:38 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 70182
Re: Friday Facts #132 - Side Project
Now I feel like an idiotkovarex wrote: Check the date of the post
Whats worse is I even knew that it was the first, I just didnt think you guys would make a prank this good
- Mon Apr 04, 2016 1:11 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 70182
Re: Friday Facts #132 - Side Project
OH no. No. The horrors! NO! *Flashback 30 seconds* I read the sentence that a mobile version is coming out, then get shouted at by my boss for being too loud. :) Then I started to read what the gameplay would be like: Shake to mine? Really? It should be just a tap and hold interface to mine and dest...
- Fri Apr 01, 2016 9:37 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 198758
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
From my experience with Factorio generation, you probably have your "terrain segmentation" on low or very low; try raising it up higher. Or if you have it up high, lower it.
- Fri Apr 01, 2016 9:24 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 55313
Re: Bug reports
As A Factorio veteran, I know the advantages of re-generating maps in the map editor until I get a good one that fits what I want to do with the world, or placing some starting resources if they are lacking (eg. There is iorn and coal, but no copper in the starting area). So when I created a new map...
- Mon Mar 28, 2016 9:09 pm
- Forum: Minor issues
- Topic: [0.12.29] [pending] Start Screen Crash
- Replies: 1
- Views: 1337
[0.12.29] [pending] Start Screen Crash
I am happy to report that this is my second ever Factorio crash.
I was on the the title screen and it crashed after I was messing around with the logmein tunneling engine in the windows services window. Logs are attached.
I was on the the title screen and it crashed after I was messing around with the logmein tunneling engine in the windows services window. Logs are attached.
- Mon Mar 28, 2016 3:05 am
- Forum: Technical Help
- Topic: [0.12.27] Factorio Crashes Repeatively Without Consistancy
- Replies: 0
- Views: 1010
[0.12.27] Factorio Crashes Repeatively Without Consistancy
I could write a whole lot about my issue, but I am going to keep it simple, in the nice bulleted form: The game crashes after playing for an average of 15-20 minutes. (Multiplayer, connecting with a dedicated server) The game crashes with an error saying "look at the log file! it is located her...
- Thu Mar 24, 2016 2:34 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 25689
Re: Remember position of inventory menu
After playing more, It would be really nice with setting filters in trains, especially if the window stayed in the same position realitive to the cursor.
- Fri Mar 04, 2016 5:13 pm
- Forum: Balancing
- Topic: Rocket Research needs to be split up.
- Replies: 10
- Views: 26056
Re: Rocket Research needs to be split up.
I was not looking at it that way(to add more features centered around the rocket building parts)- but you said it well. I am not concerned about speed when researching Rocket Silo- it is more along the lines that everything is grouped together into one research, when, IMO, it should be split up int...
- Fri Mar 04, 2016 5:11 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 223678
Re: Friday Facts #128 - Back down to earth
I vote no on the loader- as someone mentioned above me, it replaced the need for (some) complex setups and it can take away part of the gameplay.
- Thu Feb 11, 2016 1:04 pm
- Forum: Spread the Word
- Topic: Factorio mentioned in MaximumPC's February edition
- Replies: 5
- Views: 13792
Re: Factorio mentioned in MaximumPC's February edition
I would love a link to an online article.
- Mon Feb 08, 2016 8:18 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 112226
Re: Friday Facts #124 - Steam Status I
You guys are having a base price of $20?? :o Thats it? This is the quality of a $30 game, AT LEAST. You should look into the price a bit more- any game that you can put 500+ hrs into and not get board should not be priced at $20. No matter what the game is. Not everyone will put 500 hours into this...
- Mon Feb 08, 2016 5:47 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 112226
Re: Friday Facts #124 - Steam Status I
(I have been too lazy to read the whole thread here, so I appoligise if someone already brought this up) You guys are having a base price of $20?? :o Thats it? This is the quality of a $30 game, AT LEAST. You should look into the price a bit more- any game that you can put 500+ hrs into and not get ...
- Thu Jan 28, 2016 1:42 pm
- Forum: General discussion
- Topic: Factorio's Wiki
- Replies: 5
- Views: 16174
Re: Factorio's Wiki
I would also like the know this.
- Tue Jan 19, 2016 2:19 pm
- Forum: Texture Packs
- Topic: Some help for developers?
- Replies: 13
- Views: 31741
Re: Some help for developers?
I dont know what those could be implemented into, but they look AWESOME! Very nice job!