Search found 336 matches

by TuckJohn
Sun Jul 08, 2018 1:37 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 62472

Re: Friday Facts #250 - Dead end conclusion

I am sure you all have seen this reddit thread, but I think this is exactly how they should act. I think that blueprints being items is unessisary, and only adds more complication and confusion then keeping them as items for "consistency". There is very little about blueprints that say ite...
by TuckJohn
Fri Apr 06, 2018 5:25 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 41473

Re: Friday Facts #237 - Rich & interactive text

I love the idea of using rich text to create clickable links and "hover-able" tooltips not only in chat, but in the map and anywhere else there is text. I could really see this becoming useful in multiplayer; Instead of saying "we should research that electric smelting one next; the 4...
by TuckJohn
Mon Jun 19, 2017 1:13 am
Forum: Ideas and Suggestions
Topic: A way to see what is currently being delivered to you
Replies: 2
Views: 1346

A way to see what is currently being delivered to you

Pretty much the title. With requester chests, you can look at them and on the pane on the right it will show you what is being requested and currently delivered. There is no equivalent for the player's character. This feature would allow an easy way to see if you are out of something in the factory(...
by TuckJohn
Fri Mar 24, 2017 2:17 am
Forum: Ideas and Suggestions
Topic: Manually create module requests on existing machines
Replies: 9
Views: 6631

Manually create module requests on existing machines

As it is now, you cannot tell your robots to place moduals in machines for you, unless you have a blueprint with moduals in it. Short and simple suggestions: Ctrl+Shift+LMB on a machine with a modual in your hand should tell your robots to fill them up. This would make it really easy to put moduals ...
by TuckJohn
Fri Jun 03, 2016 6:47 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 88285

Re: Friday Facts #141 - Mod Portal

Love the train graphics!
I have one thing to say though- is blood red really a nessisary? Sure, many people and biters will let killed with them, but not a color like brown, grey, tan, etc?
by TuckJohn
Mon Apr 04, 2016 1:38 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 71004

Re: Friday Facts #132 - Side Project

kovarex wrote: Check the date of the post :)
Now I feel like an idiot :lol:
Whats worse is I even knew that it was the first, I just didnt think you guys would make a prank this good :lol:
by TuckJohn
Mon Apr 04, 2016 1:11 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 71004

Re: Friday Facts #132 - Side Project

OH no. No. The horrors! NO! *Flashback 30 seconds* I read the sentence that a mobile version is coming out, then get shouted at by my boss for being too loud. :) Then I started to read what the gameplay would be like: Shake to mine? Really? It should be just a tap and hold interface to mine and dest...
by TuckJohn
Fri Apr 01, 2016 9:37 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 200232

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

From my experience with Factorio generation, you probably have your "terrain segmentation" on low or very low; try raising it up higher. Or if you have it up high, lower it.
by TuckJohn
Fri Apr 01, 2016 9:24 pm
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 56122

Re: Bug reports

As A Factorio veteran, I know the advantages of re-generating maps in the map editor until I get a good one that fits what I want to do with the world, or placing some starting resources if they are lacking (eg. There is iorn and coal, but no copper in the starting area). So when I created a new map...
by TuckJohn
Mon Mar 28, 2016 9:09 pm
Forum: Minor issues
Topic: [0.12.29] [pending] Start Screen Crash
Replies: 1
Views: 1372

[0.12.29] [pending] Start Screen Crash

I am happy to report that this is my second ever Factorio crash.
I was on the the title screen and it crashed after I was messing around with the logmein tunneling engine in the windows services window. Logs are attached.
by TuckJohn
Mon Mar 28, 2016 3:05 am
Forum: Technical Help
Topic: [0.12.27] Factorio Crashes Repeatively Without Consistancy
Replies: 0
Views: 1028

[0.12.27] Factorio Crashes Repeatively Without Consistancy

I could write a whole lot about my issue, but I am going to keep it simple, in the nice bulleted form: The game crashes after playing for an average of 15-20 minutes. (Multiplayer, connecting with a dedicated server) The game crashes with an error saying "look at the log file! it is located her...
by TuckJohn
Thu Mar 24, 2016 2:34 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 85
Views: 26270

Re: Remember position of inventory menu

After playing more, It would be really nice with setting filters in trains, especially if the window stayed in the same position realitive to the cursor.
by TuckJohn
Fri Mar 04, 2016 5:13 pm
Forum: Balancing
Topic: Rocket Research needs to be split up.
Replies: 10
Views: 26131

Re: Rocket Research needs to be split up.

I was not looking at it that way(to add more features centered around the rocket building parts)- but you said it well. I am not concerned about speed when researching Rocket Silo- it is more along the lines that everything is grouped together into one research, when, IMO, it should be split up int...
by TuckJohn
Fri Mar 04, 2016 5:11 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 227427

Re: Friday Facts #128 - Back down to earth

I vote no on the loader- as someone mentioned above me, it replaced the need for (some) complex setups and it can take away part of the gameplay.
by TuckJohn
Thu Feb 11, 2016 1:04 pm
Forum: Spread the Word
Topic: Factorio mentioned in MaximumPC's February edition
Replies: 5
Views: 13827

Re: Factorio mentioned in MaximumPC's February edition

I would love a link to an online article.
by TuckJohn
Mon Feb 08, 2016 8:18 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 113210

Re: Friday Facts #124 - Steam Status I

You guys are having a base price of $20?? :o Thats it? This is the quality of a $30 game, AT LEAST. You should look into the price a bit more- any game that you can put 500+ hrs into and not get board should not be priced at $20. No matter what the game is. Not everyone will put 500 hours into this...
by TuckJohn
Mon Feb 08, 2016 5:47 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 113210

Re: Friday Facts #124 - Steam Status I

(I have been too lazy to read the whole thread here, so I appoligise if someone already brought this up) You guys are having a base price of $20?? :o Thats it? This is the quality of a $30 game, AT LEAST. You should look into the price a bit more- any game that you can put 500+ hrs into and not get ...
by TuckJohn
Thu Jan 28, 2016 1:42 pm
Forum: General discussion
Topic: Factorio's Wiki
Replies: 5
Views: 16381

Re: Factorio's Wiki

I would also like the know this.
by TuckJohn
Tue Jan 19, 2016 2:19 pm
Forum: Texture Packs
Topic: Some help for developers?
Replies: 13
Views: 31834

Re: Some help for developers?

I dont know what those could be implemented into, but they look AWESOME! Very nice job!

Go to advanced search