Search found 336 matches
- Mon Dec 07, 2015 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Fast suggestion
- Replies: 7
- Views: 14862
Re: Fast suggestion
just some word to make the team think about: 5- satellite should be use to discover the entire map like radar but better 7- a way to move mini map window on the left or right of the screen and or logistic info windows too 8- abilities to call back a train using a station 13- stone+water+crude oil =...
- Mon Dec 07, 2015 8:08 pm
- Forum: Ideas and Suggestions
- Topic: Variable weather climate.
- Replies: 4
- Views: 9629
Re: Variable weather climate.
I cant seem to find it, but there was a thread that mentioned adding things such as acid rain in places that have high pollution, and other negitive polution effects that I quite liked.
Perhaps you can link itsslik ssilk?
Perhaps you can link it
- Mon Dec 07, 2015 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Steam Workshop Suggestion for Blueprint Books
- Replies: 10
- Views: 17845
Re: Steam Workshop Suggestion for Blueprint Books
I donno about steam workshop support. One of the reason I bought and played the game was to find out what the late-game techs are like, even though then are (or were, on my first playthough), 50hrs down the road. Having the option to quickly jump to a map where you can have a perfect base with all o...
- Mon Dec 07, 2015 7:52 pm
- Forum: Balancing
- Topic: Make Spawners scale with Evolution Factor
- Replies: 15
- Views: 20997
Re: Make Spawners scale with Evolution Factor
I agree- Late game the spawners can be taken out in a few shotgun blasts, even though they are the "buildings" of the biter "colony".(This is how I view it at least, in my weird role-playing-like mind )
- Mon Dec 07, 2015 1:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Time Lapse Mod
- Replies: 27
- Views: 35498
Re: [MOD 0.12.x] Time Lapse Mod
As of this friday, 12.18 was releasedMrP123 wrote:It is tested with the latest 0.12.17Align wrote:Does this work with .0.12.10?
- Fri Dec 04, 2015 5:25 pm
- Forum: Ideas and Suggestions
- Topic: More detailed graphics
- Replies: 6
- Views: 11335
Re: More detailed graphics
The trailer was made back in version 0.11 (Or was it 0.10?), so things might have changed since then(?)
- Fri Dec 04, 2015 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Train derailment
- Replies: 18
- Views: 23035
Re: Train derailment
Can you please describe, what happens, when the train leaves the end of the rails. Can you bring it back somehow? Much more details. 1) Excess speed causes collision damage directly to the end rail. Consider this the safety block. 2) When the safety block is destroyed, the train's reserve momentum ...
- Thu Dec 03, 2015 6:13 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Long distance pipes and pumps
- Replies: 37
- Views: 333766
Re: Long distance pipes and pumps
This thread has me curious now... In mods where the fluid physics aren't changed but the pipe capacities are, what's the maximum throughput for the different pipe sizes? Basic iron pipes have a capacity of 10, so a capacity 5 pipe might see all of those fluid/sec calculations halved? I would think ...
- Thu Dec 03, 2015 6:02 pm
- Forum: Modding help
- Topic: question
- Replies: 2
- Views: 5465
Re: question
Have you notice that there is a search bar in the upper right corner of the forums? I searched "Teleport" and found this:
https://forums.factorio.com/forum/vie ... rt#p117956
https://forums.factorio.com/forum/vie ... rt#p117956
- Thu Dec 03, 2015 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Hide Train Station from List
- Replies: 7
- Views: 12020
Re: Hide Train Station from List
What about only showing the trainstations connectted to the railroad? Would that break anything? Either way it's good to see that searching will be a thing as the stations list quickly becomes cluttered with various stations assigned to various tasks. This would be a great way to reduce the "s...
- Thu Dec 03, 2015 4:10 pm
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 32276
Re: What do biters do in their spare time?
I add here: Different layers of pheromones have different "spread", they "stay" differently long in the air. For example: "Angriness" spreads very fast into all directions over large areas and stays long, while the smell of dead biters spreads not very far and will las...
- Thu Dec 03, 2015 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator charge graph
- Replies: 8
- Views: 21874
Re: Accumulator capacity graph
I think it would be most effective to have some type of visual indicator on the accumulator itself. Just like how liquid pipes and tanks show their storage, accumulators should show their energy in a similar manner. Like, perhaps a battery graphic on the side of the accumulator? You woul dhave to b...
- Tue Dec 01, 2015 2:54 pm
- Forum: Technical Help
- Topic: Able to connect, then unable
- Replies: 6
- Views: 13293
Re: Able to connect, then unable
Were you using logmein Hammachi to create a peer-to-peer network?
- Tue Dec 01, 2015 2:50 pm
- Forum: Technical Help
- Topic: game stops working when trying to load
- Replies: 4
- Views: 10079
Re: game stops working when trying to load
Please post a crash log. Try running it in administrator mode, and/or compatibility mode for xp.
- Tue Dec 01, 2015 2:42 pm
- Forum: Off topic
- Topic: Intel's automated manufacturing
- Replies: 3
- Views: 10415
Re: Intel's automated manufacturing
There must be an assembler for them or something....Phillip_Lynx wrote:Cool factory but to many humans
- Tue Dec 01, 2015 2:37 pm
- Forum: Off topic
- Topic: What Indie/Less well known games do you play
- Replies: 23
- Views: 32272
Re: What Indie/Less well known games do you play
Robocraft, its a game where you design your robot, with tracks or wheels or hoover or flying or any combination of them, and then you arm it. You then test your design, if it work like you intended you take it into battle. You can either battle as a single player against computer players or an onli...
- Tue Dec 01, 2015 2:30 pm
- Forum: Spread the Word
- Topic: Kage848 with an LP
- Replies: 7
- Views: 22411
Re: Kage848 with an LP
Well said. I have not had a single crash in the ~100 hours of .12 Ive played-root wrote:and then we're all likeexperiemental release? nah, that'll be buggy and unstable as fuck
lol, welcome to factorio newb. this game is stronk like it's Czech creators
- Tue Dec 01, 2015 2:26 pm
- Forum: Show your Creations
- Topic: Let's see your messy builds
- Replies: 15
- Views: 34581
Re: Let's see your messy builds
wow...That is the messiest factory I have ever seen.
- Tue Dec 01, 2015 2:14 pm
- Forum: General discussion
- Topic: A huge thank you
- Replies: 1
- Views: 1832
Re: A huge thank you
This game is incredible for its optimization. While Playing GTA V, I will never shut up about the detail put into the game. While playing Space engineers, I will never shut up about how terribly optimized the game is(I actually emailed the devs of Space Engineers, and according to them, they have a ...
- Mon Nov 30, 2015 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator charge graph
- Replies: 8
- Views: 21874
Re: Accumulator capacity graph
Well, in my opinion it should be easy to have a mod (let's implement it first as mod), that shows you, how long (in minutes:secs) your current accumulator capacity will last (for your "nearest" electric network of course). And when this is implemented, also more info about the current ele...