Search found 336 matches

by TuckJohn
Sat Sep 19, 2015 9:51 pm
Forum: Ideas and Suggestions
Topic: Technology Research - Icon on HUD
Replies: 2
Views: 3762

Re: Technology Research - Icon on HUD

I do think that it would be good for there to be some kind of icon to tell you when science is not being done/ when there is inactive labs.
I agree with this sugestion.
by TuckJohn
Fri Sep 18, 2015 7:32 pm
Forum: Ideas and Suggestions
Topic: Neon colored pipes
Replies: 8
Views: 8708

Re: Neon colored pipes

I don't think that this should be in the vanilla game, but I think that it would make an interesting mod.
by TuckJohn
Fri Sep 18, 2015 7:30 pm
Forum: Ideas and Suggestions
Topic: Player crafting speed research
Replies: 30
Views: 14880

Re: Player crafting speed research

The reason I crated this thread was because of the crafting time it takes to craft oil refineries. and other things that you need on-the-go that are not important enough to set up production for.
by TuckJohn
Fri Sep 18, 2015 1:17 pm
Forum: Ideas and Suggestions
Topic: Saving server datas
Replies: 6
Views: 7460

Re: Saving server datas

Oxyd wrote:Huh? It's already there. Just press arrow up inside the address field to recall your previous connections.
Really? Sweet.
by TuckJohn
Mon Sep 14, 2015 12:50 pm
Forum: Ideas and Suggestions
Topic: roboport request slots
Replies: 3
Views: 3575

Re: roboport request slots

I've been told that as long as you have repair packs in a yellow or red chest, construction bots will use them. Repair slots in a robo bay are reserved for that roboport. That is right. In fact, construction robots can also take thing from the purple chests. They just have to race the logistics bot...
by TuckJohn
Mon Sep 14, 2015 12:49 pm
Forum: Ideas and Suggestions
Topic: Saving server datas
Replies: 6
Views: 7460

Re: Saving server datas

I would like an in-game multiplayer menu for recently connected servers. I don't know about you, but I don't remember ip addresses very well.
by TuckJohn
Mon Sep 14, 2015 12:35 pm
Forum: Ideas and Suggestions
Topic: Special Resource Properties - A new challenge
Replies: 11
Views: 8247

Re: Special Resource Properties - A new challenge

Hmm maybe?! Perhaps the missions could be contracts that become available for a limited time so you have to decide if you will accept them or not. If you don't accept them they will eventually disappear. If you complete them successfully you could get some kind of very rare resource as a reward as ...
by TuckJohn
Mon Sep 14, 2015 12:30 pm
Forum: Ideas and Suggestions
Topic: Add option to select sound device
Replies: 5
Views: 5079

Re: Add option to select sound device

Could I recomend that you try to run the autio though your phone or on other computer? That would probably be the easiest thing.
by TuckJohn
Mon Sep 14, 2015 12:28 pm
Forum: Ideas and Suggestions
Topic: roboport request slots
Replies: 3
Views: 3575

Re: roboport request slots

All hat you have to do is put a requester chest nest to the roboport with an inserter feeding repair packs into the roboport.
by TuckJohn
Sun Sep 13, 2015 11:04 pm
Forum: Ideas and Suggestions
Topic: Cursor Icon
Replies: 27
Views: 18069

Re: Cursor Icon

LordFedora wrote:shitty paint is best paint

Image



*Rust and wear not included
That's looks nice, perhaps more of a triangle though :)
by TuckJohn
Sun Sep 13, 2015 3:07 pm
Forum: Implemented Suggestions
Topic: Show firing range when placing turret
Replies: 3
Views: 4033

Re: Show firing range when placing turret

I actually just came to this section of the forum to suggest the exact same- I really hope that the devs take te 3 hours needed and add this to the game for 0.13
by TuckJohn
Sat Sep 12, 2015 4:32 pm
Forum: Ideas and Suggestions
Topic: Player crafting speed research
Replies: 30
Views: 14880

Re: Player crafting speed research

bobucles wrote:Keep some assemblers on hand. When you want to craft something on impulse, drop them down and use them.
That what I alread do ;)
by TuckJohn
Sat Sep 12, 2015 12:23 pm
Forum: Not a bug
Topic: [0.12.6] placing underground pipes reversed.
Replies: 8
Views: 9412

Re: [0.12.6] placing underground pipes reversed.

bobingabout wrote:Are you using the latest version of my logistics mod? I think I fixed it in that version.
No, but am will upgrade when I have a chance.
by TuckJohn
Sat Sep 12, 2015 12:20 pm
Forum: Ideas and Suggestions
Topic: Player crafting speed research
Replies: 30
Views: 14880

Re: Player crafting speed research

I see your position clearly. I amuses ting only a slight increase in crafting speed, nothing like levels of assemblers.
by TuckJohn
Sat Sep 12, 2015 1:44 am
Forum: Ideas and Suggestions
Topic: Freeze prevention on MP download/join
Replies: 7
Views: 7704

Re: Freeze prevention on MP download/join

Good idea, but I would like the devs to rather spend their time making new features :)
by TuckJohn
Sat Sep 12, 2015 1:42 am
Forum: Ideas and Suggestions
Topic: even smarter chest - minimum stock and designated slots
Replies: 5
Views: 5696

Re: even smarter chest - minimum stock and designated slots

I have another question; why can't you add filters to snartchests??
by TuckJohn
Sat Sep 12, 2015 1:24 am
Forum: Ideas and Suggestions
Topic: Side- and multi-lenght Inserters
Replies: 4
Views: 3633

Re: Side- and multi-lenght Inserters

In my opinion it is better to not have every option of customization here. You need to think about the design of factories a lot in early to mid-game and it takes some thinking to come up with unique compressed factory designs. Having every option for inserters sounds like a thing that should alway...
by TuckJohn
Sat Sep 12, 2015 1:21 am
Forum: Ideas and Suggestions
Topic: Pacifying agent - alternative to peaceful mode.
Replies: 12
Views: 10521

Re: Pacifying agent - alternative to peaceful mode.

I love this. Would be above addition.
by TuckJohn
Sat Sep 12, 2015 1:19 am
Forum: Ideas and Suggestions
Topic: Make Tips & Tricks screens for frequently asked questions.
Replies: 2
Views: 3259

Re: Make Tips & Tricks screens for frequently asked questions.

Then we get to the need of updating the images :lol:
by TuckJohn
Sat Sep 12, 2015 1:17 am
Forum: Not a bug
Topic: [0.12.6] placing underground pipes reversed.
Replies: 8
Views: 9412

Re: [0.12.6] placing underground pipes reversed.

codewarrior wrote:Bobs mods allows you to fast-replace underground pipes. If you click a pipe twice in the same place, it will be reversed.
Huh. I didn't know that. Must be me holding down my click a little too long :D

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