Search found 9 matches
- Fri May 19, 2017 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] [kovarex] Bug with rail signal
- Replies: 10
- Views: 5718
Re: [0.15.6] [kovarex] Bug with rail signal
Yep, I see that, but that is just a situation where it visually looks like the tracks aren't split just yet, but in the game logic they are. So wanting to place a signal there just isn't going to work. Place it a little ahead or behind the split and you are fine, but you already said that you unders...
- Thu May 18, 2017 11:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] [kovarex] Bug with rail signal
- Replies: 10
- Views: 5718
Re: [0.15.6] [kovarex] Bug with rail signal
The way I understand it: there was never anything wrong with manual placement of signals, so nothing is changed there. The only bug found and fixed is that a signal in a blueprint can be placed somewhere where the robots incorrectly place a signal in a special case, such that it doesn't connect to t...
- Sun Apr 30, 2017 2:51 pm
- Forum: Duplicates
- Topic: [0.15.3] 20 FPS lock: G-sync not supported.
- Replies: 5
- Views: 2494
Re: [0.15.3] 20 FPS lock: G-sync not supported.
Exactly, and why did it change by adding another monitor. Is it just because that other monitor isn't 100 Hz, but 60 Hz? It worked perfect with one monitor. It refreshed exactly when the frame was rendered. I think there is something fishy going on. Cheating and going to a high game speed (I went up...
- Sun Apr 30, 2017 12:26 pm
- Forum: Duplicates
- Topic: [0.15.3] 20 FPS lock: G-sync not supported.
- Replies: 5
- Views: 2494
Re: [0.15.3] 20 FPS lock when ingame (G-sync)
Disabling G-sync made it possible to play Factorio at 60 FPS. But of course now I need to either look at a stuttering with V-sync screen because of the discrepancy of 60 FPS game vs 100 Hz monitor, or I need to look at tearing. I also can't simply increase the game speed to 100 UPS because then both...
- Sat Apr 29, 2017 12:29 pm
- Forum: Duplicates
- Topic: [0.15.3] 20 FPS lock: G-sync not supported.
- Replies: 5
- Views: 2494
[0.15.3] 20 FPS lock: G-sync not supported.
My FPS dropped from a stable 60 to 20 when I added a second monitor to my Windows 10 machine. But when I don't focus the Factorio windows the FPS instaltly jumps to 60. At 20 FPS when the focus of OS.png At 60 FPS not the focus of OS.PNG Sometimes when I reboot or restart or remove the second screen...
- Wed Apr 26, 2017 1:20 am
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 39989
Re: Version 0.15.2
Just tested something small: a 2 GW nuclear reactor. Water Supply Nuclear.PNG And if you don't want your setup to look as bad as mine, make sure your column of nuclear awesome is parallel to your water source. BTW, my 1 million ore of uranium will last about 4000 hours at 2 GW with my synthetic load...
- Tue Apr 25, 2017 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Crash highlight underground belt on: "EntityWithHealth::addToDescription"
- Replies: 1
- Views: 2149
[0.15.1] Crash highlight underground belt on: "EntityWithHealth::addToDescription"
I crashed in a vanilla round when I wondered why my coal was only on one side of my belt right after an underground belt, so I placed my mouse pointer over it. Then the game crashed. preview.png It is that top belt with coal on one side that I thought was weird, so I highlighted the underground belt...
- Thu Jul 02, 2015 5:16 pm
- Forum: Gameplay Help
- Topic: Water Supply Problem Steam Setup
- Replies: 6
- Views: 12172
Re: Water Supply Problem Steam Setup
Seems like it is just a simple case of two pipes to each set of 13 boilers instead of the one I was trying. And trying to insert water to the side of a row of boilers also doesn't seem to work. Well, thanks for the replies everyone and I'm off redesigning this so it has a single pipe for every 13 bo...
- Thu Jul 02, 2015 4:11 pm
- Forum: Gameplay Help
- Topic: Water Supply Problem Steam Setup
- Replies: 6
- Views: 12172
Water Supply Problem Steam Setup
After about 50 hours of playing Factorio for the first time after buying it (great game by the way, nothing to complain about) I finished all the research and had an absolute mess of a base with a thousand robots flying at any time. My power system was made up of about 2K solar panels and 2.3K accum...