Search found 304 matches
- Fri Nov 08, 2024 12:32 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 16886
Re: Friday Facts #436 - Lost in Translation
I suspect the unsupported RTL support can be greatly improved if you update the python-bidi library to a more recent version. Please consider doing that!
- Fri Jul 26, 2024 12:10 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 28136
Re: Friday Facts #421 - Optimizations 2.0
For a couple of years now, I've fantasized about asking Factorio devs for NDA access to the engine source.
Theoretically not impossible. People are known to have been given acces to the source. Typically, said people were well-known modders and/or those who wanted to work on features that were ...
- Fri Jul 26, 2024 12:07 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 28136
Re: Friday Facts #421 - Optimizations 2.0
I always wondered, and may have raised it on IRC in the past:
1) whether utilizing GPUs for computations instead of (or in addition to) graphic rendering could speed things up. It's obviously no small effort to convert parts of the code to work on a GPU, but since the team now has experience with ...
1) whether utilizing GPUs for computations instead of (or in addition to) graphic rendering could speed things up. It's obviously no small effort to convert parts of the code to work on a GPU, but since the team now has experience with ...
- Fri Jul 05, 2024 11:12 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 60654
Re: Friday Facts #418 - Space Age release date
The Steam screenshots have some new content, I believe. Like the brainfruit trees from Gleba.


- Sat Apr 27, 2024 1:07 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 39628
Re: Friday Facts #408 - Statistics improvements, Linux adventures
@raiguard
Waaaait a second - if Allegro is gone, what's stopping you from properly supporting RTL languages (Hebrew, Arabic, Farsi, ...)?
Waaaait a second - if Allegro is gone, what's stopping you from properly supporting RTL languages (Hebrew, Arabic, Farsi, ...)?
- Sun Apr 21, 2024 4:21 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 16448
Re: Friday Facts #407 - Automating a soundtrack
My only suggestion/request is please make this moddable, or add a system where the user can supply a config file with "pre-arranged" tracks (such as lists of integers representing sample ids). That way, players could "compose" their own tracks, share tracks, use AI to generate tracks, etc.
- Fri Feb 23, 2024 2:17 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 20020
Re: Quality level names poll
Crude, Standard, Improved, Exceptional, Flawless
- Fri Feb 23, 2024 12:46 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 91299
Re: Friday Facts #399 - Trash to Treasure
https://i.imgur.com/Tk7FUSo.png
Supercapacitor
The color of the liquid in this pipe is different than the other liquids, and looks very similar to the color of the Holmium science pack. Does it mean liquid science packs are added?
Electrolyte
And I wonder what's this new blue wire is :P ...
Supercapacitor
The color of the liquid in this pipe is different than the other liquids, and looks very similar to the color of the Holmium science pack. Does it mean liquid science packs are added?
Electrolyte
And I wonder what's this new blue wire is :P ...
- Fri Jan 12, 2024 12:32 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 83096
Re: Friday Facts #393 - Putting things on top of other things
A couple of things regarding the full green belts' animation:
Wouldn't it be simpler to add a tiny "light" to the underground belt (much like the bottleneck mod) that says whether items are moving or not?
Something you guys might not have noticed due to developing on 1337 systems with RTX 6000s ...
Wouldn't it be simpler to add a tiny "light" to the underground belt (much like the bottleneck mod) that says whether items are moving or not?
Something you guys might not have noticed due to developing on 1337 systems with RTX 6000s ...
- Sun Dec 10, 2023 10:50 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 43052
Re: Friday Facts #388 - Smaller things for 2.0
Even if it's multiplayer, the game is written in C++, a compiled language. They can't do unsafe eval() even if they wanted to, unless they add a non-sandboxed Lua with full computer access or include a compiler to run the input, both things are hardcore attempts at engineering a vulnerability. Can ...
- Sat Dec 09, 2023 7:15 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 43052
Re: Friday Facts #388 - Smaller things for 2.0
Regarding the number parsing... I'm surprised nobody mentioned this before, but the most interesting activity about this for me would be trying to break the game via code injection. Who knows, naybe there's a CVE lurking around the corner 

- Mon Nov 27, 2023 2:14 am
- Forum: Translations
- Topic: Removing RTL language translations
- Replies: 17
- Views: 19095
Re: Removing RTL language translations
Several years have passed. v2.0 is on the horizon, the development team expanded considerably, and the Arabic translation is nearing completion - is there a chance to spare some developer time to improving, if not properly fixing, RTL support?
Two of the biggest problems are:
1) the inverted ...
Two of the biggest problems are:
1) the inverted ...
- Fri Oct 06, 2023 2:25 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 45657
Re: Friday Facts #379 - Abstract rewiring
Am I the only one bothered by these bits of shadow?


- Sun Aug 27, 2023 12:47 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120318
Re: Friday Facts #373 - Factorio: Space Age
Others have very different preferences -- I think it is because they are better able to enjoy the late game (megabases), which is not something I have enjoyed so far unfortunately. I am one of those people who would love a longer burner phase in SE :-).
You know, there are various mods if you ...
- Fri Oct 15, 2021 11:03 am
- Forum: Translations
- Topic: Georgian localization
- Replies: 5
- Views: 4660
Re: Georgian localization
Thanks for your answers, I wrote to the developers on the Crowdin page where they translate, but no one has contacted me for over a week. Maybe I wrote it wrong or the developers don't have time? :(
Conversation.png
Nevertheless, I have already translated more than half of the game into ...
- Fri Sep 24, 2021 6:38 am
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 28177
Re: Version 1.1.40
This is the message a user sees:luc wrote: Thu Sep 23, 2021 11:28 pm Is it made clear to the user that they were banned by a decision of Wube's system and not merely by the individual servers, or how would one know to appeal?
You are banned in this game by authserver recommendation. To appeal contact support@factorio.com.
- Sat Jul 24, 2021 9:17 am
- Forum: Releases
- Topic: Version 1.1.36
- Replies: 6
- Views: 21739
Re: Version 1.1.36
Literally unplayable!

- Fri Jun 25, 2021 7:28 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 79776
Re: Friday Facts #366 - The only way to go fast, is to go well!
For this, I implemented a simple test dependency system. The tests are executed and listed in a way, that when you get to debug and check a test, you know that all of its dependencies are already working correctly. I tried to search if others use the dependencies as well, and how they do it, and I ...
- Wed Jan 27, 2021 7:26 am
- Forum: 1 / 0 magic
- Topic: [1.1.18] D3D crash when starting Factorio with RDP in foreground
- Replies: 0
- Views: 1347
[1.1.18] D3D crash when starting Factorio with RDP in foreground
This crash report might be a false positive (that is, not really a fault of Factorio), so I'm submitting it more for archival purposes.
This happened when starting Factorio and quickly switching to a full-screen remote desktop connection (mstsc). I have to say that this only ever happened to me ...
This happened when starting Factorio and quickly switching to a full-screen remote desktop connection (mstsc). I have to say that this only ever happened to me ...
- Thu Jan 14, 2021 1:16 pm
- Forum: Not a bug
- Topic: [1.1.9] Roboports in vehicles don't work properly
- Replies: 16
- Views: 5687