Search found 191 matches

by Dev-iL
Sat Dec 15, 2018 7:50 am
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 49
Views: 2908

Re: Friday Facts #273 - Cutscene controller & Localisation plan

I agree with those who talked about the need to zoom out before panning. I also agree that the questionnaire answers will be heavily skewed, since it asks irrelevant things. I think it should ask about the age of the answerer, how common are livestreams/youtube of factorio in their language, how man...
by Dev-iL
Mon Nov 05, 2018 1:05 pm
Forum: Translations
Topic: Web based translations
Replies: 68
Views: 28108

Re: Web based translations

But their language is slightly different. I just need to change the current existing South Korean language translation. I myself, being a native Korean speaker, I can translate it. If you can just clone the current Korean translation, Ill do the modification. Judging by the list of languages in Cro...
by Dev-iL
Fri Sep 21, 2018 4:30 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 7169

Re: Friday Facts #261 - Performance + New player interaction

Regarding tutorials: you mentioned that ideally, a friend would show you how to play and it would take 5 minutes - I'd like to expand on this idea a bit. It's common nowadays for people to watch tutorial videos online, and this medium can be adapted easily to Factorio - via scripted animations. Here...
by Dev-iL
Mon Aug 27, 2018 11:25 am
Forum: Translations
Topic: CZ translation error
Replies: 2
Views: 719

Re: CZ translation error

This appears to relate to string #2637. I have approved the Spotřeba suggestion, so it should be fixed in the next version.
Note: you could fix it yourself on Crowdin, by voting for translations you consider better (or suggesting new ones).
by Dev-iL
Sat Aug 11, 2018 6:49 am
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 11852

Re: Friday Facts #255 - Construction tools

I have a couple of questions about the CTRL+Z functionality: 1. If the last removed thing had entities with configurations (e.g. assembling machines) do we get the configurations back, or do we get empty entities? 2. How "deep" is the history? Can I undo everything until the start of the game? A cer...
by Dev-iL
Wed Jul 04, 2018 12:25 pm
Forum: Gameplay Help
Topic: Fuel unloading from Locomotive
Replies: 10
Views: 680

Re: Fuel unloading from Locomotive

Just a thing to consider: since fuel type affects acceleration of vehicles, if you switch your trains to wood from solid fuel, their routes will end up taking a longer time to complete. For this reason, it's better you use your wood in boilers, furnaces, burner inserters and drills - which only care...
by Dev-iL
Wed Jul 04, 2018 9:22 am
Forum: Ideas and Suggestions
Topic: QOL/Upgrading -> Upgrade-Plan
Replies: 4
Views: 240

Re: QOL/Upgrading -> Upgrade-Plan

Also, there's a mode that does this - Upgrade Builder and Planner by Klonan.
by Dev-iL
Wed Jul 04, 2018 8:37 am
Forum: Translations
Topic: Esperanto Translation.
Replies: 3
Views: 3294

Re: Esperanto Translation.

@Svv If you want to improve the Esperanto localization/translation, you can (and should!) do so via Crowdin. At the moment the game is only 48% human-translated, and I suppose the rest is auto-translated (what you call "google job" :) ) and therefore sounds bad.
by Dev-iL
Tue Jul 03, 2018 5:11 pm
Forum: Texture Packs
Topic: [Done] Different Color Water
Replies: 10
Views: 1888

Re: [Done] Different Color Water

darkfrei wrote:But Factorio has green water and deep (and dark) green water!
I guess I don't know the game as well as I thought.. I only know of blue water.
by Dev-iL
Tue Jul 03, 2018 2:57 pm
Forum: Texture Packs
Topic: [Done] Different Color Water
Replies: 10
Views: 1888

Re: [Done] Different Color Water

The purple water looks really nice! Would it be possible to make another color? I'm thinking "orc-world sewer-green":

Image

Or this:

Image
by Dev-iL
Tue Jun 26, 2018 6:33 pm
Forum: Translations
Topic: Issues with RTL language display
Replies: 1
Views: 682

Issues with RTL language display

There are issues with the way Right-to-Left (RTL) scripts/texts are displayed in-game. This applies to localizations of two languages available in Factorio: Arabic and Hebrew. Below is a list of issues, as of version 0.16.51, ordered by descending severity in terms of effect on UI/UX. This topic was...
by Dev-iL
Fri Jun 22, 2018 5:38 am
Forum: Assigned
Topic: [Twinsen] [for 0.17] Programmable Speaker Audible Distance Bug (Minor)
Replies: 3
Views: 370

Re: [Twinsen] [for 0.17] Programmable Speaker Audible Distance Bug (Minor)

@Twinsen of course if you want to do it right, it mustn't fade equally on all audio channels - so that we can tell where it's coming from. :)
by Dev-iL
Sat Jun 16, 2018 7:45 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 17713

Re: Friday Facts #247 - Pricing and its exploits

When is the release for the new game? Where i can preorder it? What platform will Satisfactory be released on? At the moment it’ll be on Windows. But who knows what the future brings. Will it be on Steam? Yes. You can find the store page here: https://store.steampowered.com/app/526870/ When will it...
by Dev-iL
Sat Jun 09, 2018 3:48 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 13663

Re: Friday Facts #246 - The GUI update (Part 3)

I'm still struggling with the difference between what you call "proper RTL" and "just mirror the whole thing". I.e in your MS example none of the english strings are mirrored, and i thought that's the proper way, but you say it's the cheap way. The difference is subtle but noticeable - when you "ju...
by Dev-iL
Sat Jun 09, 2018 1:57 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 13663

Re: Friday Facts #246 - The GUI update (Part 3)

Just out of curiosity because some of my mods have GUIs. Is the $proper_fix even remotely automatable? Or would i have to redesign every GUI twice? Because as a "solo modder" i don't have the manpower to do everything twice, and i doubt most of the others have :x. Well, I have no experience creatin...
by Dev-iL
Sat Jun 09, 2018 7:29 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 13663

Re: Friday Facts #246 - The GUI update (Part 3)

As always, nice work on the UI update. It feels like something that can genuinely improve the game experience! Onto more pressing issues... Since this GUI redesign phase is probably the last opportunity to add something fundamental to the way the UI is drawn, I urge you once more to improve the supp...
by Dev-iL
Tue May 29, 2018 11:22 am
Forum: Not a bug
Topic: [16.45] function for auto_barrel
Replies: 3
Views: 252

Re: [16.45] function for auto_barrel

I must ask - what is the context of "blood barrels"?
by Dev-iL
Thu May 24, 2018 3:41 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 13495

Re: Friday Facts #243 - New GUI tileset

mrvn wrote:You should have used a dot-matrix font: https://www.google.com/search?q=dot+matrix+font
I have mixed feelings about this... It requires to increase the UI scale, otherwise the font has some display issues.
Image
by Dev-iL
Thu May 24, 2018 12:05 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 13495

Re: Friday Facts #243 - New GUI tileset

Sigma1 wrote:BTW Factorio looks incredibly good with monospace as the font everywhere!
Pics or it didn't happen!
by Dev-iL
Tue May 22, 2018 8:04 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 13495

Re: Friday Facts #243 - New GUI tileset

Sigma1 wrote:How about an option for the player to use their own font through mods or something if they want?
With some default one of course, like TItillium or Roboto. Or Verdana.
I think this is possible. As an example, take a look at:

Code: Select all

FACTORIO_ROOT\data\core\locale\he\info.json

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